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Lilytuft

NicheMobileTester
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Posts posted by Lilytuft

  1. 49 minutes ago, Green the Fiery Fox said:

    I honestly love this

    I think the character you play as should be some kind of land animal and not an avian or aquatic

    I think the artstyle you have going is great! but if it doesn't speak to you personally then that's fine, too!

    Glad to hear :Onbu_laugh:

    I've been considering a marten or something similiar

    I have no idea what to do with the actual game art, but I guess it could work

  2. 5 hours ago, Zixvir said:

    There is an edit in the post.

    It is small, but big.

    You should make your own post then link it here, because It would take too long to fully explain it here.
    It would also have all of the information in one place.
    I guess you wouldn't know who either of them are at the start of the game, so it would count as spoilers.

    Now, since we are talking about a game here, what art style would it be in?

    I'm gonna try some art on krita.

     

  3. Zix said I should make my own thread for this, so here it goes!

    Time to copy-paste everything from the other tread (this one by the way)

    I have this idea for a game with like 30 different routes you could take. It'd most likely be a 2d game but I'm not sure what perspective would be the best. Any choises you make could change the story based on 2 meters: alignment and spirit. The setting would be a forest area with different villages. The residents are animals and the main character is a messenger that delivers mail between the villages. A few of the routes would be based around just that, but most of them involve leaving the task. When your spirit level goes up, you begin to notice new NPCs you couldn't see before. Ghosts, spirits and eventually even the creatures who hold this land together called "the eternals". If your spirit level stays low, you can go through the entire game without finding out anything about them. You also have a notebook, that you can scribble notes into. And also the structures in the entire game are decorated with scribbles that are actually both the letters of an ancient language as well as symbols with invidual meanings that hide an even deeper plotline that I haven't fully figured out yet.

    https://strayfawnstudio.com/community/uploads/monthly_2021_05/kuva.png.631d0656857fd584d0e2dda1ab24af05.png

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  4. 30 minutes ago, ~Howling Meadows~ said:

    im in need of toys and i have like no silver cones aaaaaaaaaaaaaaaaaaaaaa

    rescouting is the way to go

  5. 9 hours ago, Zixvir said:

    Could you explain why there's a temperature bar?

    It's just the fire vs frost alignment since allying with one of them would automatically ruins your chances with the other

    9 hours ago, Zixvir said:

    WIN_20210515_21_45_50_Pro.thumb.jpg.c7a11a3893b137d3abe4b27cb341c1bb.jpg

    would it look like that?

    I was thinking something more like this

    kuva.png.631d0656857fd584d0e2dda1ab24af05.png

  6. 25 minutes ago, Lilytuft said:

    Any choises you make could change the story based on 2 meters: alignment and spirit

    Oh and also alignment is split to two meters. One is a temperature bar and the other is an elemental triangle with three main categories and three subgategories between them

  7. I have this idea for a game with like 30 different routes you could take. It'd most likely be a 2d game but I'm not sure what perspective would be the best. Any choises you make could change the story based on 2 meters: alignment and spirit. The setting would be a forest area with different villages. The residents are animals and the main character is a messenger that delivers mail between the villages. A few of the routes would be based around just that, but most of them involve leaving the task. When your spirit level goes up, you begin to notice new NPCs you couldn't see before. Ghosts, spirits and eventually even the creatures who hold this land together called "the eternals". If your spirit level stays low, you can go through the entire game without finding out anything about them. You also have a notebook, that you can scribble notes into. And also the structures in the entire game are decorated with scribbles that are actually both the letters of an ancient language as well as symbols with invidual meanings that hide an even deeper plotline that I haven't fully figured out yet.

    I have a whole binder dedicated to this idea 😅

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