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Everything posted by Lilytuft
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Thank Thank and also welcome to the forums
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Glad to hear I've been considering a marten or something similiar I have no idea what to do with the actual game art, but I guess it could work
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Artstyle isn't figured out yet by the way incase anyone has ideas for that
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Zix said I should make my own thread for this, so here it goes! Time to copy-paste everything from the other tread (this one by the way) I have this idea for a game with like 30 different routes you could take. It'd most likely be a 2d game but I'm not sure what perspective would be the best. Any choises you make could change the story based on 2 meters: alignment and spirit. The setting would be a forest area with different villages. The residents are animals and the main character is a messenger that delivers mail between the villages. A few of the routes would be based around just that, but most of them involve leaving the task. When your spirit level goes up, you begin to notice new NPCs you couldn't see before. Ghosts, spirits and eventually even the creatures who hold this land together called "the eternals". If your spirit level stays low, you can go through the entire game without finding out anything about them. You also have a notebook, that you can scribble notes into. And also the structures in the entire game are decorated with scribbles that are actually both the letters of an ancient language as well as symbols with invidual meanings that hide an even deeper plotline that I haven't fully figured out yet.
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You are good at poetry
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I looked up a key for this and it was worth it
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Like there was no reason for past me to say that and I still did. I've never cared about character sexualities so why did I have to point it out??? 2019 me, why are you so cringe???
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SOMEONE KILL ME PLEASE
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Then you can stay neutral and the meter stays in the middle
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Rats
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It's just the fire vs frost alignment since allying with one of them would automatically ruins your chances with the other I was thinking something more like this
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Oh and also alignment is split to two meters. One is a temperature bar and the other is an elemental triangle with three main categories and three subgategories between them
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I have this idea for a game with like 30 different routes you could take. It'd most likely be a 2d game but I'm not sure what perspective would be the best. Any choises you make could change the story based on 2 meters: alignment and spirit. The setting would be a forest area with different villages. The residents are animals and the main character is a messenger that delivers mail between the villages. A few of the routes would be based around just that, but most of them involve leaving the task. When your spirit level goes up, you begin to notice new NPCs you couldn't see before. Ghosts, spirits and eventually even the creatures who hold this land together called "the eternals". If your spirit level stays low, you can go through the entire game without finding out anything about them. You also have a notebook, that you can scribble notes into. And also the structures in the entire game are decorated with scribbles that are actually both the letters of an ancient language as well as symbols with invidual meanings that hide an even deeper plotline that I haven't fully figured out yet. I have a whole binder dedicated to this idea 😅
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no but it looked like it was