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Dinocanid

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Everything posted by Dinocanid

  1. What exactly would it be immune to? Colds? (Like double immunity sickness when it spreads) That's the only sickness I know of, unless sleeping sickness counts?
  2. 90!? I can't go above 10 without losing! Anways, I agree that this should have some sort of cost (like the food mentioned above). When you make a large tribe, it's supposed to be challenging to support them all, so it would be kind of OP to be able to send them away without any cost.
  3. I feel like health bars would be good. I know you can check the health of bearyenas and balance bears, but not small prey.
  4. Yeah, a triceratops head is a gene in the console, but it doesn't do anything. So it seems like something like this was planned at some point and didn't make it into the game (whether it was for attack or defense, I don't know).
  5. An idea like that already exists here:
  6. I second the console commands thing. Sometimes when I use them to change genes the nicheling will change sizes. (IE: a bigger head, or appearing baby sized)
  7. That's a separate idea entirely, and works better for the miscarriage idea than this idea. My main point is to kill the baby in the nest before it can affect the rest of the tribe in any way (be it illness, food loss, just being plain ugly, whatever). I wouldn't want it to cost the health of a nicheling I want to keep.
  8. But it would just be much faster to kill them right after they're born in the nest wouldn't it? No need to move them or anything, and they won't eat your food either while you're trying to drown them or wait for a predator to arrive. It just takes too long in my opinion, especially if you don't want them at all. It's extra resources. You click a button, boom, that's it.
  9. Oh yeah, here it is: Slot4.nichesave At least I think that's it.
  10. I found a current method that involves just killing them with the console, but console-related bugs are unsupported so I'm scared to use it lol.
  11. I tried picking different medium islands, but when I continue going up and right I just run into whale island again. You also can't pick any island in story mode, just the easy and medium ones.
  12. I believe they're edible if you have wings to perch on the tree.
  13. So far, I haven't been able to pass First Snow. Whenever I reach whale island, I get stuck in this loop: First Snow, Swampy Hill, Burning Savannah (or grass mingle?), Whale island. Sometimes Grass Adventure is thrown into the mix, and none of the islands listed have north ports. Going left didn't help me, since eventually I go up then right and get stuck in the loop again. I decided to put my story mode game on hold until this is being looked into, since I wasted 300 food after getting stuck twice.
  14. It's possible to give newborns the alpha role, which allows them to eat first, but I see where you're coming from since it would be more convenient to have an overall option to feed babies first.
  15. I feel like slick fur wouldn't add cold resistance, since I doubt an otter would do well if you dropped it in the arctic ocean. Unless you had seals in mind?
  16. Sounds fun to me. It's not unheard of in the animal kingdom either (like how ants farm aphids). The main thing holding this back is how long it takes to kill a dodomingo lol.
  17. That's what I was suggesting What I mean by the body thing was similar to flying. A big bodied nicheling with wings can't fly very far (due to weight), so a big bodied nicheling would probably be too heavy to walk on snow (thus making the snowshoe paws cosmetic instead of useful). I wasn't suggesting a new body type.
  18. I mainly put them together since the new prey would be difficult/impossible to catch unless you had some way to move faster through the snow, instead of slowly digging your way through (kind of like how the digging paw is accompanied by roots)
  19. I think an interesting idea would be a gene that allows you to walk on top of heavy snowfall (like on first snow). Maybe "snowshoe paws" or something. It could also be tied to body type, so a small body with snowshoe feet won't fall through, but a big-bodied nichling would. Another idea would accompany that one: prey that hides under the snow or moves around in it, and your nichelings could go mousing for them (like foxes do).
  20. I've seen lots of suggestions about making the game harder, so I have a counter-suggestion: Game difficulties that scale across all islands. For example, there could be normal mode and hard mode. Hard mode would enable things that raise the difficulty of the game (like miscarriages, weather-related sicknesses, etc.). I mainly made this suggestion since I understand some people want more of a challenge, that's fine, but without some sort of option then the game will be more difficult for those who don't want it and probably already find the game hard. (I've had this game for over a year, and I still haven't reached hard islands in story mode) Once players get a hang of the game and are really confident in their abilities, they can go back and take on the challenge of hard mode. Tons of other games have difficulty options, so it's not a stretch for this to have it too.
  21. How would finding a nest faster affect it? Would it be something like the baby nicheling is lost if you don't reach a nest in a certain amount of turns? I mean, half of my current technique relies on them being able to hold it lol.
  22. I would like this too. When I originally first started playing the game I thought it was bugged lol. It's kind of like if there was a "no horns" mutation, but no mutation to add horns.
  23. I definitely support this because I get them mixed up all the time. At least make dig holes disappear faster.
  24. True, but I feel like that might make you too reliant on wanderers without actually addressing the problem (if that makes sense). For example, wanderers likely have vastly different genes from what is currently in your tribe. If you kept constantly running into the "I ran out of males/females" problem then it will be harder to achieve breeding goals when you have to pause every now and then to breed out the undesirable genes from all the wanderers you're bringing in. (Ex: you find another male for you're female-only tribe...and no males are born to replace him when he dies) Of course, if you're desperate then there's really no room to complain that said savior wanderer is derpy and deformed or ill-equipped for the climate when you're on the brink of extinction and losing your island progress. I feel like there should be some line between realism and frustrating game mechanics though, where just because it's realistic doesn't mean it makes the game more enjoyable or benefits it. Not to say that this small problem makes the game unplayable and terrible or anything, but it's an annoyance that I keep running into. (sorry if this sounds mean btw, it isn't intended to be)
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