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Fire209

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Everything posted by Fire209

  1. A Grappling Hook or Tether which will allow you to grab onto enemies or terrain.
  2. Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor.
  3. Basically what there is for weapons but for shields, with improvements like quicker regen, less energy consumption, more resistance against certain types of damage, etc.
  4. Ok! Thanks for the quick response guys!
  5. It should not get fuel tanks. When I was playing, I earned a Booster tank, which i cannot use as thrusters consume energy with the researcher
  6. Maybe the child blocks, but I think a seperate linking system would work for this, maybe having you select the blocks you want it to detect damage to, and maybe a damage thresh-hold on the part itself to allow it to detect health of a specific block or general damage or broken-ness of multiple parts. I imagine it would also only work on parts that are connected to it in a way, even if they are not the direct child of it. Similar to how energy of fuel is handled, I would guess.
  7. A sensor that detects when it takes damage. Maybe also putting this on shields to detect when they get hurt. Could allow for drones that Self destruct upon taking certain damage values, or allow for the automatic ejection and reconstitution of parts of a drone when damaged to a large extent. Maybe even allow this as a property of blocks, or tie it to certain blocks if they get or a % of the blocks selected are damaged, activate.
  8. A sort of effect like the proximity sensor with ranges from a 360 degree area to a line, You could pply a repulsion or attraction effect to these, but only one at a time, meaning that they would be less versatile than the magnets push/pull wise. They could also have a slider that varies power consumption and the actual power of the effect in them, allowing you to create more powerful effects. Maybe more power used depending on area covered by the effect?
  9. A planet that slowly regenerates any damage you do to it. The more total accumulated damage there is, the faster it regenerates. Terrain is relatively easy to dig through, but it grows back. The only way to stop the growth is to destroy the living core at the center of the planet. This could be adapted into a bossfight too with tougher terrain, small tendrils that come out of the ground you dig to attack you, and bugs literally spawning out of the walls.
  10. A large cannon weapon that can impact something multiple times (ala diep.io). upgrades could be more impacts, a sort of "gravity well" effect that draws enemies into it, an opposite effect that pushes them away, and other things.
  11. Suggestions that have been added should be locked and put in a different section of the forum, to both decrease clutter, and increase visibility of developer involvement with user ideas
  12. A block that takes a bit of info and puts it on your hud. It could be selected in the block itself, like altitude, speed, shield health. It could maybe be upgeaded to display enemy health? Each of these blocks add one of the thing, so you'd need multiple to get all the info on your hud. I'd imagine they could also be activated on a button, so you could have multiple HUDs. Maybe a HUD that display's a certain drone's camera view in a small, minimized screen? You could also title the blocks themselves for "Sub-drone 5 camera, or sub-drone 6 altitude", and move the actual HUD elements around to organize them, and minimize them or expand them.
  13. When you get high enough, there gets to be no air and decreased gravity, and there are asteroids floating around the planet. You could move one of these asteroids into the planet's gravity well, where they'd accelerate to hit the earth like a bomb. It could also serve as a sort of dynamic barrier to going further, as you get faster and faster accelerating asteroids as you go up. And when they'd hit the ground, they'd have to have a pretty spectacular impact, to make the effor worth it. Maybe incorporate this idea into helping damage a boss (if those get added).
  14. @Markus The problem with that is that no enemies in missions are magnetic. They're biological. The only enemies affected are the ones in the testing room currently
  15. Just make the friction less. It's like a fly trap.
  16. @Lurkily when you click on the normal blocks you get the option to turn it to cold or heat armored blocks, which protects them from the element pretty well. Problem is it doesn't protect any other blocks, which is a problem since that's what they're protecting
  17. As it is right now, the heat armor doesn't do anything about the lava, which really is the main source of heat damage. Make it protect your inner bits. Please.
  18. Nah, this is suggesting targeting enemies specifically rather than a homing beacon, which is similar to this post I made.
  19. Maybe a block in sumo or the races that could be used to trick sensors, like a sort of "flares" block that could, upon activation, temporarily confuse enemy directional sensors in the area that are targeting your core, maybe disabling them, or making them target their own core. Also mirror blocks to reflect the laser sensors instead of them activating on you.
  20. Make them very energy expensive, or a costly upgrade to specifically shotguns (that maybe consumes 2 slots instead of one?) but god do I miss them. They were *very* effective
  21. Just straight up pistons, length, extending speed, etcetera. They'd be very useful.
  22. I imagine it'd be useful in races, though it'd probably not work in sumo.
  23. A sort of cloud of nanobots that you can place in an area for a certain amount of time. They'd provide certain buffs to your drone or debuffs to enemies and enemy drones. They could be damaged bu only the elemental effects, like fire or ice. They could provide a minor healing effect, slow down others, decrease damage to your drone/increase it's damage, increase damage recieved to enemies, cause a minor damage over time within it's radius.
  24. I like this idea. Along with pistons, we can use the rails to make complex machines, especially if you can get docking down and get multiple drone sto join and make a mecha or something. That'd be cool
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