Jump to content
Stray Fawn Community

FinallyFalling

Member
  • Posts

    11
  • Joined

  • Last visited

Reputation

16 Good

Recent Profile Visitors

559 profile views
  1. So excited for this implementation! Also happy to take out the game for a test run again 😋
  2. I like the brown bear's eyes. I don't know what you guys are talking about. But I agree those hands are freakin' scary.
  3. I like the idea of this, but just as @Lilytuft said, it's not really a real thing that has in science. However, I also like the idea of making this into a special mode as suggested by @thivid08 I think that this combined with what Philo suggested a few months ago could be really interesting ["I think it would be great to have more settings for the sandbox mode. For example toggle buttons for all predator types (want to remove rogue males? Just switch them off). Maybe we could also define stuff like "Maximal tribe size" to add some extra challenge or "Maxium age of animals" so our critters can live longer. Or maybe even some special rules like "Only one male allowed in the pack" or "Tribe can only eat meat".] Just like with the predator types, we could have a tick box for this also because, in real life, there is always going to be "rogue male" types of animals i.e. dogs and getting rid of them isn't really natural
  4. I love this idea! *Upvote* I actually have heterochromia and having something that involves a more advanced genetic-based approach would be interesting to play around with.
  5. I had another idea in regards to breeding in the "Creature Creator" because I didn't cover it the last time I commented This is another idea that links into the idea of "You can't select this creature for [insert achievement/reason here]." (As exampled in my previous spiel: "nearly the opposite of the last, would be greying out genetic items that would complete an achievement. An example of this, being for 5+ heat resistance (Ruler of the Mountains), would be you select heat body and the editor would then grey out the other items that maybe finish the achievement (again, medium tail, Mammut foot, and other later implemented items). When you then put your mouse over these items a little line of text would appear saying something along the lines of: 'This genetic item cannot be used because it would complete the ____ (in our case example, 'Ruler of the Mountains') achievement.'") Another likeliness of the last post would be just locking the achievements for a time as previously stated as: "a warning would pop-up, saying something like: 'This creatures' in-game descendants won't have the ability for X amount of generations/days to unlock genetic achievements.'" That's all (for now 😉)
  6. This is possibly the best thing I've ever seen. Also, best thing since sliced bread, amirite
  7. @Pokestardragacraft I suppose that would be something interesting to think about. Disabling them completely may be something, but then what if you actually get it later in the game without the help of this idea? I was just thinking like maybe within a certain number of generations or days, the ability to unlock these achievements could be allowed (or a better word, unlocked) again. Things like creatures with 5+ heat or cold resistance as an achievement problem maybe could be allowed to be created, however, those ones created in the editor wouldn't count (and again the allowance to get achievements based on characters could be enabled later in gameplay). An idea following on that would be that you could select these genetics (perhaps heat body and medium tail or other heat resistant items) and when you do, a warning would pop-up, saying something like: "This creatures in-game descendants won't have the ability for X amount of generations/days to unlock genetic achievements." One final idea, nearly the opposite of the last, would be greying out genetic items that would complete an achievement. An example of this, being for 5+ heat resistance (King of the Mountains), would be you select heat body and the editor would then grey out the other items that maybe finish the achievement (again, medium tail, Mammut foot, and other later implemented items). When you then put your mouse over these items a little line of text would appear saying something along the lines of: "This genetic item cannot be used because it would complete the ____ (in our case example, 'King of the Mountains') achievement." Just a few ideas, I'm sure there are plenty more ways this can be worked around.
  8. Honestly, I love this and it would be a really neat addition to the game with a little clean up on the original idea. I've actually wanted this before but I haven't put it into words because (ehh) I can't 😅 . If this is added to the game it would be a really important factor to challenges. However, a few things in achievements would be needed to be changed, such as the ones where you have to create a certain creature, so it only applies if you get the creature in the base game (Sandbox or Story Modes). Other than that I'm excited to see this implemented if it gets chosen.
  9. I just want to send out a thank you for releasing this and I can't wait to see the whole product. There are a few things I would like to mention. Within the first 10 minutes after starting the game on Whale Island, I was "attacked" by three Bearnyas (?) and two rouge males. Just letting you know if this is supposed to be an easier starting site. Again, thank you.
×
×
  • Create New...