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shoukaku

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  1. i had this idea that if your creature stayed too long in the cold/heat (maybe 3 turns) they would start taking damage, but it would only happen to very thick furred creatures and fur-less creatures (hence my idea for a new fur-less fur, like the sphynx cat), or only happen with creatures of +5 resistance to the opposite element. i think this is a pretty neat idea and maybe would raise the stakes up a bit more from just energy loss.
  2. improvements / expanding on existing ideas whale island -every 5 days, the whale dives, submerging all but trees. your creatures will drown, but you can do sea things: fish, clams, seaweed, etc. -after 2 days submerged, the whale will resurface and blow a spray of water from its blowhole, covering 5 blocks around the blowhole. creatures standing there will be healed 2 days trees -pine trees can be landed on by winged creatures; collect pine needle nesting material bluebird (predator npc) -bluebird will occasionally land and can be attacked by earthbound creatures (not just winged) -when attacked, bluebird will fight back, if close to death it will fly up again earlier than the set interval bearyena (predator npc / friendly npc) -wild bearyenas will target player's creatures over rabbils new ideas horns -unicorn horn: +1 damage -gazelle horns: +1 damage -rhino horn: +2 damage heads crocodile jaw: +3 damage snake snout: venomous bodies -slimy body: distasteful; wards away predators -feathered body: flying increase -flowered body: attracts rabbil tails -hooked tail (monkey): climb trees eyes -eagle eye: +4 eyesight paws -hooves: can walk on snow -quick paw: speed increase; can pick up food items without any energy (before rouges steal them) -pincers: +2 damage markings / colors -leopard / cheetah marking: savanna stealth increase -tortoiseshell marking: camoflauge -calico marking: camoflauge -just more colors! manes -lion mane -mohawk -curly mane plants -[unnamed]: refills 1 energy (cannot go above energy slot limit) -[unnamed]: stops effects (poison, smelliness..) -coral: spawns octopus and fish; only in ocean animals -octopus: spawns around coral; if attacked will release ink cloud that will last for 2 turns. if a creature steps in it, they will be blinded for 1 turn. -lion: spawns in savanna; roars to stun creatures for 1 turn. -raccoon: steals babies (like bluebird but on land) -camel: savanna; spits on the tiles around it to slow creatures on the tiles to 1 movement. picking up babies -adults can pick up babies (1 energy creatures) and drop them off. picking up will cost the adult 1 energy, and dropping another 1. energetic -some creatures have 4 energy slots instead of 3. they will gain 2 everyday (not 4), like the old system. diets -herbivore: these creatures only pick up berries -carnivore: these creatures only pick up meat and fish -omnivore: these creatures pick up both berries and meat abnormalities -dwarfism: reduced size and speed -polycaudal: has 2 tails, both still have working effects -conjoined twins: all stats heavily reduced blood -warm blooded: normal -cold blooded: reduced stats in cold temperature; increased stats in warm temperature encouragement -creatures can encourage each other; gives the encouraged 1 energy, encourager loses 1 energy (cannot go above energy slot limit)
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