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Qwerty0000

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  1. I think that armored body is a great way to protect from acid rain, but in my opinion, purr snout isn't the best way to protect the body from toxic chemicals. Thanks for the idea and I will definitely write it in the post.
  2. I'm going to start by saying that if someone already posted a similar idea to mine, please let me know. I suggest a Wasteland Biome/Island, which is a biome very difficult and deadly, but it can maybe introduce new genes. The main characteristics are: NO BERRY BUSH: the soil in the wasteland biome would be very infertile and would lack nutrients, so there can maybe be dead bushes where nest material or beetles can be harvested. BEETLES: this would be the main source of food. They could be found at dead bushes, tree stumps, or near some sort of meat. If meat is left untouched for 1 day, beetles may start eating it, and after 3 days, the meat and the beetles will be completely gone. Toxic beetles can also exist but has the probability of poisoning nichelings if harvested (toxic body nichelings won't get poisoned) Bettles can also be found when digging holes with the diggers body. TREE STUMPS/HOLLOW LARGE TREE STUMPS: these would be the home of beetles, and nichelings can harvest them. It would be similar to the digging ability: everyone could gather them but nichelings with a special gene (that resembles the anteater mouth) can gather them more effectively. The large tree stumps are shelters for nichelings which would protect them when it rains acid. Each large tree stump can support 3 nichelings (2 babies counts as 1). ENEMIES: rattlesnakes and crocodiles (and radioactive fish) could be the main enemies. Rattlesnakes would be very very poisonous, but they would make a rattling (if that word exists but you understand what I mean) sound that serves as a warning for your nichelings. Nicheling with toxic body won't get poisoned. Crocodiles would replace bearyenas, but these would be found near rivers. Radioactive fish are fish that can be harvested by a nicheling with the fishing skill, but have the posibility to poison nichelings. Again, nichelings with toxic body won't get poisoned. ACID RAIN AND TOXIC RIVER: Acid rain would replace normal rain, and if a nicheling is outside for a complete day, it will take damage (Toxic body, armored body and big body nichelings won't get posioned from acid rain). Nichelings, with an especific gene, can dig holes to protect themselves. The disadvantages of these holes is that they won't be permanent and only 1 nicheling (or 2 babies) can go inside. In rivers, when a nicheling is inside the river for a complete day, they will take damage. (Toxic body and armored body nichelings will not suffer get poisoned in rivers). The new genes that I have in mind are: the beetle-eater tongue rattle tail (to warn enemies, maybe) diggers body (to dig holes (and maybe find some beetles along the way)) I tried to make it as simple as I could, but english isn't my first language, and while I was writting this, ideas kept coming and I just wrote them without any sort of planning. If someone has any ideas or recommendations (or if there's an idea similar to mine), please let me know. Btw, thanks for reading this extremely long suggestion and be sure to suggest as well.
  3. I was thinking of a new biome which is the wasteland! -The wasteland wouldn't have berry bushes, instead you could harvest beetles or poisonous beetles from rotten trees! Maybe there could be piles of trash where there's a little possibility for gaining food! -There would be new enemies that can poison you, like crocodiles and snakes! The snakes can't be poisoned and could be very poisonous, where even the toxic body and poison fangs can't avoid it! Crocodiles will live near water bodies and they would be very strong. -The water would be very contaminated so if one of your nichelings enters the water, he/she could get poisoned! -Acid rain can damage your nichelings, so there would be caves where the nichelings can be safe, or if the nichelings have the correct gene, they could make their own holes, but they wouldn't be as efficient as the natural ones. Each cave can contain a limited number of nichelings. -I was thinking having genes (like the prehistoric ones) where nichleings will have to find them. Some ideas are: -Immune to toxic water and acid rain -Catching beatles easily. - Another poisonous gene - A paw that will allow your nichelings to make holes - Ability to warn and scare other animals using a rattle tail (a tail which rattlesnakes use) If someone has another idea to be included on the wasteland biome, feel free to add them in the comments! (sorry if this is a bit confusing, english isn't my native language).
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