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ValkyrieWolff

NicheMobileTester
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Everything posted by ValkyrieWolff

  1. Have you gone into the beta tab and added the password? It doesn't show up as an option until after that and then you have to select it before it updates (if you've already done that, I guess try restarting?)
  2. It didn't work for me initially either, and then I restarted niche (and steam I think) and then all of a sudden I was just clicking through the colours and saw my custom colours. Maybe it'll just start working randomly for you too
  3. I found a website that gave me the code for colours, I just copy and pasted and added the hash in front (this is the website I used https://www.rapidtables.com/web/color/RGB_Color.html )
  4. You've got to put the password in first before it becomes available
  5. I'm going to guess that it's a bug, since when you look at the stats you can see that the minus one hasn't been applied If that's the one Bostonlobstah found, it appears to be a grasslands type of biome? Meanwhile, in the land of experimentation, the return of the goddess of winter! (or a close ish copy of her, since I don't actually have any records of what her stats were. Also a restart has added my custom colours into the game, not sure what happened there)
  6. I've had this creeper follow me on two different islands now...it's uh....just a little unsettling
  7. They have! They're so cute now! The Tailfin icon is Swimming yeah
  8. I've found that is I click on the gene to open up the menu and then click on the question mark, it takes that gene out of the forbidden gene section
  9. To be fair, that colour scheme really doesn't help, I like my pink bat a little better (but yeah it is definitely more an ugly bat than a cute bat, but tbh I love how hideous it looks)
  10. Look into your local rainforest and you will find a girl and a friend
  11. I feel like I'm hogging all the fun new bugs right now. I just saved and exited out of a blind gene mode play through and when I jumped back in, the question marks covering the genes were gone and I could see everything.
  12. That might be one for bugs, since it doesn't appear to be an option in my forbidden genes either. It's still in the actual game though, I have the option to mutate it onto my creatures
  13. I'm not sure if it's all horns or just antlers, but as you can hopefully see, this poor little guy, at least as a child, has antlers that go through his ears. Once he grows up, I'll post if it's still a problem A better photo Looking at the other photo I posted of a bat buddy, it's not as obvious, but the ram horns do the same thing too.
  14. Forbidden genes means the randomly generated nicheling won't have those genes As for changing gem colours, I tried but failed, it's in Niche folder and it's like a notepad file (the icon has a little gear on it)
  15. Yeah, it's in the bit that Lilytuft quoted, it's NicheTesterBranch
  16. What I did to get mine working was, I restarted steam, then followed the instructions above to get to the beta page, put in the password in the spot for passwords and then it gave me the option to select the tester branch, which I did and then it downloaded the update
  17. A tribe of babies, abandoned to survive on their own! *dances excitedly* (I couldn't get the customisable gems to work, but I'm pretty sure that's user error
  18. I just want to say, thank you so much for releasing this now, even if there is still stuff to work on. My week has been really tough, as I've been dealing with my car being written off due to a storm and this is very much just the thing I needed to make my week end on a good note. Thank you!
  19. Yay! Gives me plenty of time to save up money!
  20. Ooooh, that concept is amazing and exactly the kind of game I like to play! Plus Stephanie's artwork is just absolutely stunning! If you do a kickstarter for it, I will definitely be supporting it!
  21. Dig dig and dig If you're starting in snow, you want to keep reloading until you start with a digging paw. The ice blocks will often have helpful genetics as well If you're in story mode, aim for claws and digging paws before you get there (also if I'm remembering correctly, first snow has a fair amount of poisonous berry bushes, so poison immunity will help) For the most part, as heyitsgeorgie said, ignore walrus deer, but check every so often if one swings past if it's close to death, cos you can swoop in and swipe up the meat. Also Balance Bears have plus 2 for defence, so you need to have more than plus 2 strength if you want to take them down
  22. As would be expected with such danger surrounding him, the poor unnamed kit was quickly snatched up by one of the many nearby birds in the sky, though Faith's Chosen could not find too much sorrow or guilt in his heart for the child. Meanwhile, having all faced the harsh, energy draining cold of the approaching winter, it is with wonder that SwiftCurrent and Salvation discover the healing magic of the newest member of the tribe. Kirvan tells them of the tribe members they had never met, and the way a defenceless kit was abandoned to the fates, a particularly harrowing act to Salvation, who had been tasked with caring for SwiftCurrent at such a young age. As Kirvan sings his healing songs through the night, Salvation feels a powerful draw towards the kind and mysterious creature, encased in ice as SwiftCurrent's father had been, but with the opposite of his curse. In the other half of the tribe, a tragedy has befallen Isis. In her haste to escape the peril that stole her first child, she has grown too tired to build her nest, and will pass away without her dreams of a family built from love ever being achieved. Salvation and Kirvan's first kit is also born with Salvation's all important double digging paw. With Salvation's permission, SwiftCurrent asks if Kirvan would help her try and keep the gift of flight alive in their tribe, to which Kirvan agrees. Meanwhile, things look grim for Faith's Chosen and his wanderer friend. Surrounded on all sides and too cold to do more than swipe at the nearest fox a few times, Faith's Chosen reflects on his choices in life and the path he has walked. He does not know about the other tribe mates that the strange ice bound creature went to join and believes his path here will lead to the end of his family's line and legacy.
  23. When I've done my challenge tribes on Long Winter, both times only spawned one permanent nest
  24. A gift from the goddess is brought to the tribe in the form of a healthy kit born with double digging paws. She is named Salvation Before he passes, StarSpot asks Nukirduk if he would do her the honour of having a kit with her. His gifts have helped the tribe collect food in ways that they could not have dreamt of, and she hopes their child will be blessed with the ability to continue his work Meanwhile, Faith's Chosen and Isis have found themselves quite an adventure as they search for food, and though Isis still carries CloudStream's kit, she finds herself growing fonder of Faith's Chosen, allowing herself to dream of a family made of love, not for survival Through his sickness claims his life, Nukirduk does have a moment to meet his daughter, a perfect creature sharing of his wings, if not his strength. In his last moments, he suggests she be named SwiftCurrent, in honour of StarSpot's parents, who brought her to this place and thus held a hand in the birth of his daughter. With only a day before her own passing, StarSpot asks Salvation to look after and care for SwiftCurrent, though she knows it to be a heavy burden for one so young. Though aware that winter is fast approaching and they should be focusing on finding food, Faith's Chosen's curiosity about the creature he could only just make out in the frozen glacier was too strong, and so he freed the strange creature, with its funny face and strange, hard tail. Upon the birth of Isis' first child, Faith's Chosen hears a call for help from a nearby creature, drained of energy and in mortal peril Though it goes against his every instinct, he calls for Isis to leave the baby to its fate as he was, and help save this wanderer.
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