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DethLazrs4Lyfe

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  1. She's a good girl. Kinda dumb tho 🤣 I still don't think it would fit the style without significant changes to the game, maybe as an optional challenge mode or something. At the very least, collecting individual weapons will always be a hard no from my end. That just sounds grindy and obnoxious, when this is a game about creative and innovative design.
  2. Not as grand or silly as other posts in this thread, but I've been experimenting with using spring-cushioned jaws for collection missions.
  3. One of the things I immediately enjoyed about the game was how open everything is and the complete lack of any hand-holding, time consuming tutorial period where I can basically do nothing except follow markers. I feel like the player learns pretty fast how the basics work and there's a large and friendly community to offer suggestions and help them sort out the more complicated stuff. I would parallel this with minecraft more than any mainstream, large studio game; if you like to build, learn, try new things, and sometimes hilariously explode, you'll have fun here.
  4. Thanks! There were a couple iterations before this craft where I was fine tuning the part layout and the vacuum design. It came together pretty well for the restrictions in place. Only takes a few minutes to bring in well over 2k yellow.
  5. Factory blocks are the most fun thing to happen to this game yet. I can finally build proper carriers!

  6. 25 part limit or severely reduced thrust, huge yellow deposits. I didn't want to make a bunch of trips with a small maneuverable craft, and didn't want to have to crawl back in a more conventional tanker, so I made a (minimalist) miner/vacuum cleaner.
  7. Slot1.nimbatusSaveGame.MetaSlot1.nimbatusSaveGameSlot1.nSave.MetaSlot1.nSave Hope this helps!
  8. Did you need the save files, too? gameSettings.dat output_log.txt
  9. This subfolder doesn't exist. My appdata file doesn't include a locallow directory. I'll run a few searches, but I'll happily take any other suggestion on where to look
  10. Hello, Recently, I'll find myself unable to back out from the galaxy menu to the save menu; the "back" button doesn't work. If I force close the game when this happens, that game session time is recorded, but any progress I've made is gone.
  11. Waaaait.... Has the patch fixing this already been released? I can't seem to reproduce it any more.
  12. So I had this bug, too. It seems like any new weapon is overwritten by the previously created weapon. If you go to your new weapon, copy it, and then delete the first copy, it will work properly. That's the workaround I will be using until the patch goes live.
  13. I've been playing around with a "carrier" style drone for a while, and I've found that hammerhead shoal don't seem to notice to my sub-drones. I can literally run into them, shoot them point-blank, spin around them, and they just float there.
  14. I have build a "carrier" style drone with sub drones, but It's a real hassle to make one that can move, and of course I can't have the drone redock. I'd especially like if the dock deactivates the drones completely so they don't interfere with regular maneuvering.
  15. I like Ed's suggestion. It would A.) give wider use to a couple of parts that probably aren't included in most crafts, and A.) allow some measure of damage mitigation separate from the shields, which I feel has been lacking.
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