As much fun as changing all of Whiteruns inhabitants into monsters, eating the guards and selling your soul to 66 different princes of the netherworld was, Skyrim really made me question what "impact" really means in a game
Holly hell these are great! Also, how long have you been up? My worst was drifting into sleep every time I sat down, and mixing reality when playing a game. But flat out missing memories?? That's just another level of hell....
I guess wanderers becoming hostile to attack, or fleeing would make sense. Maybe they'd be more likely to approach your nichelings when friendly (because you let them steal food/fed them). Between tribemates, I'm not sure if there's a reasonable action to affect a reasonable trait...
-- refuse to banish close nicheling/can't be banished by close nicheling?
-- more likely to be attacked than baby they performed a play action with?
Do you think a suggestion for creating a new game mode would fly? I was thinking about a menu that has you create your own path, like in story mode. You need to travel over a set number of islands to somewhere. The ports will always appear in a set order and access to other islands is limited.
Inspiration to rogue (fe)males worldwide, who never thought they could achieve anything else in life, having no arms and a persistent toothache, but one day, the blind bearyena returned
Maybe she's busy with Easter. My family certainly makes a big fuss about it every year. So waiting for tomorrow would possibly not hurt, but that can also be said about deadlines