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Posts posted by Spacestar TheThundersuncat
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I was assigned Summer Mountains as a random island.
These starters aren't great, but she is just so cute and they have double fluffy tail+ purrsnout.
Great island layout, though. Settling down goes well, until...
But there's a healing plant. So it doesn't really matter.
The all male curse. But my first wanderer has recessive poison fangs, so that's a very luck round so far.
Save for the constant assault. But hey, free genes!
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Hell yes! Maybe they could also eat grass? When no roots are found, I mean. It wouldn't cost them turns, but map their location.
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15 hours ago, thivid08 said:
Is it currently planned to make the lifespans and stats of non nichelings customizable? It would be cool for a "even deadlier apes challenge" or to ENHANCE THE GREAT DODOMINGO SO HE CAN DESTROY THE WORLD!
Imagine you start in the summer mountains and they live forever and ever. I've had patches that produce 4 dodomingos by night until they're up to 8 in the area. No more permanent nests again. Or nichelings that always have to sit in nests. What a job.
It'd be funny to swap all livespans, though. Nearly Immortal dodmingos and rogue males, balance bears that die in a few swipes and nightmare ramfoxes. Tame apes and terrorizing normal bearyenas (with a lot more attack). Killer bearyenas being reduced to bunills, blue birds that die in a day.
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And I have never met a single person before that starts the week with sunday. It really is just cultural, but it's a thing.
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What was it like? Is there an end goal?
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I've had some pretty cool creatures, but no one particularly interesting. When on the mountains, story-potential always suffers for utility. I'm loving Karhu, not fully sure on what male to vote for yet.
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For anyone trying, the thinner patterns sometimes have her tailfin. Found only one bigger pattern with a striped tailfin, on the other hand. Might be a lead, but they commonly lack that stripe of hers. When they have it, it's way too big. Just where the heck is that configuration hiding?
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25 minutes ago, Aetherskye said:
There's a pattern project that you can look at to knock of some it doesn't have all but puts in important notes it's how I found Hornets pattern! (I think you found it though)
I looked at all of them. Unfortunately, patterns look different on the big nose. It's not useful for that stripe of hers. Tried one of theirs for attempt one.
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Further tests:
Thick thin density, huge medium size
Tiny+ small, thin + v. Thin
Close, but not it. Tried about everything I could think of, so you might have more luck yourself trying any of the above and changing genes here and there. The medium option often results in only one glove, but so do some others.
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First attempt: Looks like a B pattern with very thin density.
But it kind of isn't. Please ignore the colour.
Attempt 2)
Getting there!
Size small+ tiny
Now they both just look wrong
Finally! A lead!
Thick+ medium density
Medium size
Size tiny+ huge
This just doesn't work
Attempt 3:
meet dragon tear 3
Big pattern, medium density
Almost on the body
(Big+medium pattern)
That's the closest for now. New post.
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I just killed 10 Nichelings on my island of reincarnations. It hurts, but you've got to do it.
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5 minutes ago, bostonlobstah said:
I use the command "IncreaseSpawn PlayerAnimal". It will spawn regular wanderers as well.
Huh. I went with the other, adam's family only. You'd think it was the other way around.
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4 hours ago, magpie said:
I don't want to start a new thread, so I'm gonna ask here.
Is there a console command ensuring Adam's family keeps spawning and doesn't die out?
There are two commands to get nichelings to spawn. Search for "spawn" in the console. Hit either one often enough and one member may spawn every five days. However, they will have some different genes. In my case: swimming paw + runner leg, no paw + runner leg. They often came from the shore.
Also, in 2/3 saves, the males now have recessive scorpion tail (50%) or peacock tail (10%). Rarer still, a different recessive eyecolour. Beware, it alters the game permanently.
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There's some proof:
Random awful starters (half blind and only one horn gene)
Hit F1, blue box appears. Enter "setgene immunityGeneFamily", hit enter. The starting male now has two home island genes and will be sick.
Enter "setgene ImmunityGeneFamily ImmunityGeneC" to fix it.
As you can see, his head is now too big. He will also age a lot faster and die quickly. Exit the game and reload it and he will be back to normal, but with your chosen genes.
Bring animals to home island:
(I didn't exit the game). Adam's family will accept your nichelings.
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You can give them home island immunity with console commands nearly bug free. The aging bug still applies, but it will give you the good ending. Should it not, there is a command that will fix it. Either way, you still can get the good ending with F1 and the setgene cheat.
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Do you coincidentally know the pattern genes of the female with platypus beak, from the post prior to this one? First picture with deer rootwing. She looks a lot like one of my godesses, but I didn't keep pictures of their genes back then. Got some alike ones with poison fangs by now, but they just looked wrong on the platypus beak.
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Summer Mountain playthrough
in Playthroughs
Posted
It attacked my worst nicheling. Poor guy, but the startes can't die yet.
Also, more poison genes.
And a horrible, horrible lean bodied rogue male
Didn't get to the new female, though. I can really only send a male after the bearyena cub, but it's better than losing it.
This won't ever stop, will it?