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Sp4m

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  1. Problem: When you select a component that's part of a chain, the child nodes are green, with a gradient toward light green. This is pretty difficult for me to make sense of, especially when there are a bunch of chains knotted up (the actual connectors are impossible to see). I would appreciate a UI design that makes order more apparent, even for long chains. Possible solution: 1)While a chain is selected, make the connectors visible on the UI, perhaps with a thin, high contrast outline (yellow?) 2)Do something special to highlight the end(s) of the chain. Perhaps the selected node can get a green outline, and the node at the end of the chain can get a dark green outline? 3)Optional overlay (hold '+' maybe?) to print high-contrast numbers over each node, indicating it's length from the selected parent. LOVING the Racing update! It's what I bought the game for!
  2. Count me in! I've bought my copy, but I have a buddy I used to play Reassembly with, and if I win, I'm gifting the key to him <3.
  3. X^D I wish. As an MVP, I would keep the editor in Nimbatus, and let the Couch Racers game import drones that had been built there. RE: Split screen... for top-down games, I prefer a "Smash Brothers Cam" style, where the camera zooms out to keep players on the screen. Naturally, your levels have to be small enough where max zoom level is still playable. See Stardock's new StarControl Fleet Battles as an example where too much zoom-out becomes a problem. This type of camera makes it more viable to race from waypoint to waypoint in a sandbox arena, rather than follow a track, though there are some *great* games that handle this elegantly. My favorite is Blaze Rush. They have a conventional 'track' system, and when the camera reaches a maximum zoom level, players that are too far behind the leader are simply teleported forward. Or killed, depending on the game mode.
  4. @Lurkily, yes! Sorry if I was vague. Local multiplayer, and controller support. As I mention it's a different sort of game from Nimbatus' core experience, but there's never been a game like that.
  5. I *love* playing couch Vs. games with my friends, and I *love* the creative expression that comes from building drones/ machines in games. I think it would be amazing if there was a game where we could make racing drones, then play them in couch multiplayer vs. our friends. I learned GameMaker, and I've been working towards this on my own, but progress has been slow, and Nimbatus would be a *perfect* platform (www.goodideagames.com) This gameplay deviates a bit from Nimbatus' core and default controls, so it may be more appropriate as a separate launcher that can import models from Nimbatus. Looking at Retimed, I'm hoping we share a passion for Couch Vs. Games?
  6. Oh wow! Racing sounds awesome. I'm a long-time lurker, and that's a feature that could get me to pull the trigger! Especially if there's a way I could race against my friends' drones (or their ghosts, or just their lap times).
  7. oo! I want a chance for a free key!
  8. Additionally, it would be nice to see planet rewards before travelling there. Since I'm going to skip worthless 'rare' weapon drops, clicking on a planet that offers them feels like a waste of time.
  9. I like the idea of random loot, and weapons with different rarity and traits, but in a construction game with vs. modes it's important that all competitors have a level playing field. So please make sure competitive modes are pulling from a standard set of parts. Additionally, since there are epic weapons available and they are just as easy to get as rare weapons, rare weapons are garbage. I don't even stop at those planets any more. When I do get them, they go straight into the grinder! So at the end of the day, your weapon rarity thing may not be working out the way you want. But it doesn't help that I'm just packing cursor controlled rockets, so anything that it's a better cursor controlled rocket gets ignored. But now that I have auto-orbit set up, maybe it's time for some lasers?!
  10. After I beat a planet, it takes me back to the planet's menu so I can play it again. I then have to exit, and go back to the galaxy screen. I'd *much* rather go straight to the galaxy screen when a planet is completely wiped.
  11. Loving what I've seen. I played a lot of Reassembly, so I'm passably familiar with the genre. After about 2 hours, I've found it extremely effective just to have rocket turrets, and energy. I can just orbit a planet, shooting down, and everything dies. I never even have to see the planet. Love the potential though. I played hours of Reassembly, but as soon as I found a single ship design that worked in all situations, the game lost it's magic, and I moved on.
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