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TheLivingTrashCan

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  1. I'm glad that you all have been thinking about enhancing the UI more. Another good way to reduce the stress on the ships would be to allow users to reinforce positions with multiple anchor points, so you can create connected chains in the ships that anchor back to the core. But for the visuals, I think you all did a great job at leaving windows for yourselves. You can use weight maximums per drone part, or stress grading, or anchor point limits. I look forward to seeing what you all decide is best.
  2. I've noticed the indicators for empty keybinds and too many parts with one anchor point, but it would be nice for a visual on those specific parts or anchor points so the player knows what still needs to be changed. Even if it's just an overlay that is toggled that shows stresses, or a number for the amount of anchor points left before instability is reached. Overall, great game and happy with the purchase, and I look forward to future updates. :)
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