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CyrusDaSquid

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Everything posted by CyrusDaSquid

  1. Just to be sure, you’re suggesting this only for programmer, right?
  2. I mean it’s not a terrible idea, but I don’t see how it’s in any way useful. Also, I think there should only be ghost basic blocks, the other stuff seems like a little too much.
  3. 1. It’s already possible to switch between cameras with keys. 2. That’s the games current behaviour for handling multiple active cameras. 3. Splitscreen would be a bit confusing in my opinion, but I think the idea is alright.
  4. I see no reason to add this. The factory is very op in its current state, and this would just make it even stronger. With wireless energy, it’s possible to get infinite energy with a single factory.
  5. This is already in the game. It’s called the logic splitter. All parts attached to it function separately from the rest of the drone.
  6. That would be extremely complicated, if even possible. Right now, if you want to automate a drone, try experimenting with sensors and logic gates. You’d be surprised how many things a drone can do by itself.
  7. Title says it all. You would only be able to download them if you have the right parts. They’re really cool and it’s a shame you can’t use them in the campaign.
  8. While having a 1x1 button would be nice, I think all logic gates should be consistently the same 1x2 size.
  9. I absolutely agree with you on this one. It would also be nice to be able to replace blocks without deleting everything attached to them.
  10. Does it? I’ve never noticed it before
  11. A bit weird, since visibility isn’t really a problem in nimbatus, as you can see everything clearly. Maybe for decoration though.
  12. Absolutely agree with you. I tried building a diagonal drone once and the directional sensor was an absolute pain to get right
  13. I’ve seen something simillar already, still an awesome idea
  14. A part that manipulates gravity around it. It would have a sort of force field that you could adjust the radius of, and you could adjust the strength of it. Any drone parts in the force field could have their gravity increased or decreased (these modes would be activated with separate inputs, like a magnet’s attract and repel). You could make parts of your drone super heavy, or totally weightless. It would constantly use power, like shields do. I think it has some neat applications. Edit: Now that vtol thrusters are a thing, maybe this isn’t such a good idea anymore. But I think there are still some unique uses for it.
  15. Would be a nice quality of life addition
  16. Hmm what do you mean by island? Like a base? Or are you wondering how to carve an island out of terrain
  17. Maybe itcould have two or more connection points; one at the base and one at the extending end
  18. So I was checking out the early acces roadmap, and I stumbled upon something pretty interesting: bossfights. I really like this idea, as it would add some great challenge to the game and surely make things more interesting. So I thought I’d come up with some suggestions for potential bosses in the future. Hope you enjoy! 1. The motherhive: A massive hive has formed in the planet’s core! This boss may seem very familliar to people who have played the old demo, as it used to be a mission, but got removed once the alpha came out. It was a cool concept so I thought it would make for an interesting boss. When you land on the planet, you are immediately greeted with swarms and swarms of bugs. And I’m talking hundreds of normal, large and explody bugs (hopefully the game engine takes it well) and their respective normal hives scattered all over the planet. These will be a huge nuisance to deal with, but I’m sure people will be able to think of a drone broken enough to handle it. Your goal is to tunnel down into the very core of the planet and destroy the motherhive. Of course, there will be elite sentinel bugs that will shoot and bite your drone in order to stop you. Once you destroy the hive, you are rewarded with plenty of yellow resource and maybe something else too (I’m sure the devs can think of something here). Tip: The hive is weak to plasma weapons. 2. The war machine: The corp has created a massive elite war machine, capable of mass destruction, but a malfunction in the programming has caused it to go rogue! You must stop it! I don’t really know what it would look like in game, but I imagine it as some type of huge tank/walker type of thing (simmilar aesthetic style to the transmitter and lab) with lots of guns and cannons. It would shoot homing missiles, small swarms of ships, mortar shots, and a massive long range laser that could absolutely devastate your drone if you’re not careful. It would also sometimes lay aerial mines that would detonate upon contact with your drone. Once destroyed, the corp will reward you with lots of red resource and something else too. Tip: It’s weak to kinetic weapons. 3. The hammerhead mariarch: This one is pretty self explanatory. It’s just a really thicc hammerhead with a bit more visual flare. It’s huge, and its main attacks include charging at you and trying to squish you against the ground. It will also do a huge ground pound type attack where it will make lava fountains emerge from the ground, making the battlefield more intense. It will also shoot fireballs and summon mini hammerheads for you to deal with. Also, every hit it lands will heat you up, so make sure you pack some coolers. Once defeated, it gives you tons of blue resource and a unique something. Tip: Although it can’t be frozen, cryo weapons deal more damage to it 4. The mega fungus: Remember those purple brain looking things that grow land? Yeah, well a growth mutation in one of them has caused it to grow to collosal proportions and start overgrowing the entire planet. It would be a pretty grotesque blob looking thing with tendrils and bumps all over it. Pretty gross to be honest. It would try to hit you with tendrils and throw rocks at you. It would spit out toxic spore clouds and acit that would damage you on contact. It would also throw tiny versions of itself that would grow big spikes out of the ground, which could impale your drone and easily get you killed. At low health it would start to grow a protective layer of land around itself, which you would have to destroy in order to finish it off. Also around the planet you could find agressive fungus monsters which would jump at you and then explode into land which could really mess up your drone. Once beaten, the reward would be lots of green resource (when it’s added, of course) and something else as well. Tip: it’s weak to bio weapons, and if you manage to hit the spore clouds with a plasma gun, it will catch fire and damage the boss Well, those were some of my ideas, hopefully the devs find them helpful, and have a nice day
  19. So basically a minecraft piston? It’s been suggested a few times already, but it’s still a good idea
  20. Interesting idea, the current enemies are a bit too easy and we need some more challenge. Great suggestion, but the grammar is making me reeeeee
  21. Certainly interesting, could be implemented as a boss maybe
  22. Great idea, but maybe not resources. They’re just too rare to be used as fuel for parts. Instead, I think you should be able to harvest the rocks/meteorites/space debris things for material.
  23. Disclaimer: I’m not requesting more ammo types, just make the current ones more unique. Anyway, I love what the devs did with the ammo types! Have cryo freeze things, plasma set them on fire, really cool! But they could’ve done a much better job. Currently, all that people ever use are kinetic & cryo, because the others just aren’t viable for much. However, I have some ideas on how to change that! Here are my ideas on all the different ammo types and how they could be made better: Kinetic-it should still deal a bit more damage to everything -however it would have an unique interaction with land: it would sorta feagment/shatter the ground into chunks that could be picked up with a magnet (& dropped off in your resource bin for some resource) Cryo-it would still freeze enemies (but also biobarrels to make them more damage resistant) -it would turn the terrrain to permafrost which would be easier to fragment with kinetic Plasma-it would still set enemies on fire -it would melt terrain a lot faster (but have a chance of overheating if left on continuously) Bio-it would still grow terrain -it would deal HUGE damage to organic enemies (hammerheads & lava bombers don’t count) -it would use 25% less energy This would make for sone GREAT combos & variety! I hope you like it, and please upvote if you want it in the game!😊
  24. Pretty cool, although maybe it should be specialised only for explosions, and you would have to switch between the regular and blast shields to protect yourself. It’s an interesting concept nevertheless😁
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