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Lurkily last won the day on December 17 2018

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About Lurkily

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    Reasoned but irresponsible.

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  1. Lurkily

    Three Kings' Day give away

    Congratulations! Vanna, tell'im what he's won!
  2. Lurkily

    Ever Rescued A Hurt Animal?

    Huh, I haven't seen this thread before. we used to use no-kill traps for mice at home, and release them on an island park near where we live. We also once rescued some baby flying squirrels in our attic. We patched a hole in our roof, and apparently we sealed momma out. We had to nurse some baby squirrels before we could release them.
  3. Yeah. Not everything we find is normal, or makes sense, or can be discussed in polite company. (For stories that aren't family-friendly, you'll have to PM me.) Unless you were talking about the other part, in which case, yeah, that part of the job wasn't something everybody could deal with emotionally.
  4. It looks like it's a nonviolent, exploration- and story-focused game, with gameplay based on the freedom of mobility granted by some mystical grappley thingy. It's also got positive reviews, and is free until January 14th, 10 AM Pacific time. I know it's nothing to do with here, but we're all gamers, and it's a free game, so I wanted to let everybody know before it slips away. https://store.steampowered.com/app/278360/A_Story_About_My_Uncle/
  5. You'd have to define what you mean by dead -- but I'll assume you mean remains. Sometimes hunters bring back trophies; once I found bits of antler and claw that I couldn't really understand visually, still a bit . . . messy. There were some anthropologists who brought back some human skulls - X-Ray operators got a shock seeing that on the X-ray - but that was down at checkpoint in carry-on, not checked luggage, where I worked. Beyond that . . . in my department, crematory urns were not terribly uncommon. We might see something every couple of months, and they were rarely marked. Those who worked out at the cargo hangar had it rougher; when bodies are shipped home, they go by cargo. Not everybody can work down there. Seeing a casket in shipping isn't so bad, really; until it's a really small casket. Then some people just can't work there anymore. Living things typically don't go in checked luggage, because it's not a pressurized hold, (Animals in carriers get tucked away someplace special,) but I have opened boxes to find bugs. I once opened a cardboard box, and a whole bunch of spiders scrambled out, dozens of them. Another had roaches crawling inside.
  6. Lurkily

    Bug on steam?

    Pretty sure this is steam-specific; the only way to fix it on this end would be to use shorter descriptions. From the look of it, there's relevant info in each of those descriptions, so that may not be feasible. As Jojo says, achievements SHOULD pop-up the full description on mouse-over.
  7. The biggest damn rifle I have ever seen. (Seen a lot, in the course of my job at the airport.) Their job, in essence, is to snipe for snipers. The one I recall refused to let the rifle out of his sight, and our supervisor let him back into the screening area (pretty unusual to permit) so he could watch us screen his luggage. Huge rifle, optics, ammunition, some of it color-coded, flak jacket and armor plates, and a notebook with the code phrases for that week, which I'm pretty sure I didn't have clearance to read. Checked luggage isn't accessible in flight, so firearms here are permitted with a declaration to the airlines, and by meeting whatever criteria that airline might also impose. (Probably require a license and such.) Ammunition is also okay, if declared and packaged in specific ways to protect it from accidental detonation. (Such as accidental contact with a primer if things shift in flight.)
  8. Lurkily

    Factory built parts turn into debris when rebuilt

    It's been suggested, but I can't find the post right now. I think the common consensus is that if there were any upgrades left to buy with ore, people just wouldn't use factories. Ore is essentially the experience points that you buy new capabilities with, and nobody seems to be willing to spend it on non-progress parts. (Unless, perhaps, there were an ore type used only for factories.) Another suggestion was to let the vacuum parts suck up dirt, too, and let the factory consume that to make new drones - limited, but not tightly limited, and not limited by a more precious resource. Other suggestions involved using energy, fuel, or both.
  9. Lurkily

    Hi, Nice To Meet you!

    Nice to meet you too. Welcome to the community!
  10. I'm sure people would be responsive to a new topic, if you want to open one, about what they hope for and expect from the racing update.
  11. The racing update is in progress. That's probably a subject better reserved for it's own thread, but you can check out some updates and videos from the upcoming update over at the Development WIP thread.
  12. I know. I just wanted to touch on the times that the joke could actually be true. Sorry for the confusion.
  13. To be honest, some of the most interesting stories are less about the procedure and more about the people we meet. I've had to deal with just about everything from Diplomats, to South American farmers, to anti-TSA protesters, to Secret Service countersniper teams, and some of them carry the funniest things.
  14. Lurkily

    Development WIP

    Nitpick away. That's how vague uncertainties become concrete, addressable issues.
  15. Lurkily

    Development WIP

    Just hitting the checkpoints in time. The dance would come from changing checkpoints in time with the music, instead of changing checkpoints the moment you reach them. It's a whimsical idea, not entirely serious.