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Lurkily

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Posts posted by Lurkily

  1. 10 minutes ago, Taduk said:

    How to do

    Fry it up first, then steam a tortilla, and toss it on a pan.  Ingredients go on next; nicheling meat, cheese, whatever else you like; try salsa like pico de gallo and/or lettuce.  Put another tortilla on top, let the melting cheese fuse the halves, then cut it into wedges like a pizza, and serve.  Nicheling Tortilla.

    Sorry.  I couldn't resist.

    • Haha 6
  2. I respond to writing prompts a lot.  So I thought I might share here some of what I've produced.  It's mostly very short fiction; less than a chapter of reading.  The prompt that inspired this story was "A bank robber takes off his ski mask and hails a cab, stowing his pistol in his back pocket. Suddenly, lights begin to flash around him. 'Welcome to the Cash Cab!' "

    Believe in me

    I stepped out of the lights and music of the Cash Cab, four hundred dollars richer. The frigid rain spat down at me, and the wind tried to throw my hair into my face.  Shame and self-loathing were furrowing my brow and tying a knot in my stomach.  I felt like I was going to be physically sick.  I had never been so ashamed of myself.

    I took out my phone to make a call and stopped for a second to look at the screen. My little girl looked back from the wallpaper, grinning brightly. She thought I was a hero. She loved her daddy.

    Four hundred dollars. I could make rent. I’d be able to pay for her pills. I might have a few bucks left over for groceries. The briefcase in my hand, though, held over six thousand dollars. Several solid months of financial freedom. Time enough to find opportunity. Maybe even a job.  Maybe a future.

    After a minute of chasing those thoughts in circles, the phone’s screen winked out. That was what did it. Her adoring gaze, her shining admiration of her hero disappearing while I contemplated what I could spend it on. It wasn’t much, but the metaphor broke my spirit in a heartbeat.

    I left the briefcase near the door of the bank. A suspicious man left a suitcase by a public thoroughfare. He had some wires in his pocket, he was acting nervous, maybe it was a bomb. Lies. But I watched from across the street until they got their money back.

    I turned to walk to the bus stop . . . I was done with cabs tonight.  I wrapped the gun into the ski mask, dropping them into a trash can. Then my phone rang. My daughter’s face was shining at me again, blinding in the darkness. I lifted the phone to my ear, feeling like my very soul dodged a bullet. “Hey, pumpkin. Yeah, I’m on my way. I got held up. Yeah, macaroni and cheese, I promise.  Hey.  I love you.  I’ll be home soon.”

    • Like 4
  3. Make the TNT the parent of the rest of the ship.  Everything else is then debris, disabling logic, and as long as it's all adjacent, eventually fully destroyed, unless you have some fireproof parts.

    Scripting . . . do you mean logic use?

  4. I get what you're saying - but you can jump into a beat em up with button mashing. That is a short road to an uninstall with Nimbatus. 

    We have a very steep learning curve compared to most commercial games, which are based on tried and true formulas players are familiar with. I think that we will need to gentle that curve for a wider appeal, or Nimbatus risks joining a big roster of imaginative, rewarding, but ultimately unsuccessful games. 

    Furthermore, we're going to need progression mechanics.  We'll need increasing challenges balanced against increasing capabilities and skills.  It's the foundation of excitement, it's the key to getting players "in the zone," that balance that everyone strives for.  And you just can't get it without some kind of progression.

    I don't think Nimbatus is a skill - based game, but a knowledge based game.   Knowledge can be shared, so we can't rely on skill or experience as a sole source of progression.  

    • Like 1
  5. I think having the option to apply fire with tnt should fulfill most self destruct needs.  But I think all parts, TNT included, need to get an upgrade workshop.  I think this is really important to Nimbatus. It's a lot of work, but I think it will really pay off. 

    More damage, more or less range, all of that can go in there. 

    Regarding hp, I think when part HP gets a balancing pass, some of the ridiculous HP amounts will go down. 

    • Like 1
  6. 4 hours ago, Markus said:

    The "rabbit" was also my idea for the directional sensor. We're still very early so these are just a glimpse in how game development works xD one step at a time :) Thanks for the good ideas!

    You're just happy that I'm supporting your ideas. I know your game, rogue.

    • Like 1
  7. 4 hours ago, Ookami-sama said:

    Without looking into it, I suppose a distance sensor is able to tell whether the missile is flying or attached to the craft if it is pointing towards the drone.

    That requires that detachment also actuates motion away for your drone, while ideally your subdrone should be capable of that itself. 

    Another circumstance local logic solves, though.  I highly favor localizing logic. 

  8.  You do have a better point about destruction. I would want for parts to be easy to find, though - perhaps pick between several every single mission. As I said, the intention is to rewardingly expand their capabilities from simple builds, not hold them back. Basic parts should be easy to collect without a focused effort. 

    I'm not too hot on the subject of specific part unlocks; it just seemed like a way for the player to further choose how they're rewarded, and have strategic choices to make.

  9. Nothing really.  The mission goes away, the planet becomes just another planetary mission afterward.  I agree with much of what you say, but I feel like risk has to exist somewhere within Nimbatus. I also feel that that risk should not set you back. You should have the opportunity to gain, but I don't feel like you should be actively punished, beyond not being rewarded for the win conditions. 

  10. Currently, arming a cruise missile so it is armed after decoupling.  Assume you might have more than one in flight, and crosstalk means they have to be isolated from criteria that could signal that they're free. 

    Local logic would be a better solve for that, though. 

  11. 7 hours ago, notsew93 said:

    Ah, but the wireless connector also performs the functions of a logic splitter. The on-off signal in this scenario does not receive its on pulse, and even if it did, the output would not propagate down past the wireless logic connector. 

    Behold! The button and two lights are all set to the same tag. 

    Behold.png

    Wait . . . what? . . . huh . . . that is weird.

  12. I like center and edge detection, especially via altimeter (or range, as it may or may not become, with more criteria).  Waypoints have the potential to be badly designed or become a mandatory sensor consideration if you want to win, so perhaps that wasn't my best idea. 

    What about a "rabbit"? Dog races ran a rabbit along the track so they would chase it, right? Maybe run a directional target along the center line, always staying ahead of you. 

    • Like 1
  13. Customization is detailed in part one of this series of posts. 

    Requiring simple parts to unlock doesn't have to be hard,  a few missions should be enough to expand basic capability like that. That way the player quickly sees their basic capability expand, and they are quickly rewarded for testing the waters. 

    It's not really so arbitrary to require players to find parts to use them.  You can only use what you actually have. That's not "we only want you to have three," that's "if you want it, go get it".

    As for factories, we are talking about part unlocks.  And being horrifically overpowered,  I expect factories will see some changes and be one of the last things you unlock. 

    I am not, however married to the idea of individual part limits.

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