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Everything posted by Lurkily
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I actually use heaters already for exactly that; it leaves only a heater behind as debris. I would actually like this. Just activate the burn effect on itself. Actually, there's a suggestion you might like, about adding TNT to the tech tree; this would open up the possibility of an undamaging TNT that applied the plasma heat effect in a smaller area.
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Arenas are coming back, or that is the intent. The previous implementation was basically a big metal box with doors in the cardinal directions, with enemies from the test-chamber used as opponents. It was a survival match, and was based on . . . was it how many rounds you advanced? Or time? I don't recall. I don't recall boss fights, per se, but there were big and small enemies in those arenas.
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Not sure about the HUD; configuring location, configuration, it's all a lot more intelligent stuff than the logic blocks generally provide. The Camera HUD I would prefer to be a modification of the camera block itself - an 'in window' option, with a square guide (With a specific point used as a mouse handle) that you can drag-and-drop to position while the camera is active. I can post this later, but it'll be after work.
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I would absolutely keep splitters and wireless connections. As events only propogate to a wireless block's children, not parents, the logic that affects the drone can be very selective by making only parts with certain inputs children of the wireless block. Local logic and our current parts can create both local and selective logic without crosstalk. Wireless tranceivers aren't strictly needed with local logic. Rather than changing a suggestion, repost a new one, and perhaps delete your old one, if you like. This will present a new vote count, accurate to a new idea. But first, look for duplicates. Try adding your voice to this:
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You can lend your voice here, if you like:
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My personal favorite suggestion in this vein is a 'do not damage ore' upgrade.
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I can't believe some people think the Earth is flat.
Lurkily replied to Goggles-kun's topic in Off Topic
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Here it is; literally just thrusters in the cardinal directions and fuel at the corners. I also added directional sensors to provide a signal that twist is happening. Air resistance doesn't seem to affect this. Downthrust is balanced, but any other direction seems to cause this. It wouldn't bother me, except that I worked very hard to balance some drones, and couldn't figure out why they would twist under thrust going up but not going down. New Drone.drn
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V0.5.9 Screen shake/recoil on grenade/rocket use....
Lurkily replied to troynx01's topic in Discussion & Feedback
Disabling screen shake is a common game setting, and I am all for it. -
Many of these already have posts extant; you should find those and add your voice there. Those that aren't listed, it would be best to make a separate post. This forum isn't a discussion forum but a tracking system; so the votes are here to show what ideas are popular, and the checks track completion or implementation. A mass post isn't useful for that, but neither are duplicate posts.
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The bugs - but I assume that an enemy drone's lasers would behave no differently.
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Maybe it's supposed to mean that the sensor dot is tilted, rather than the sensor itself?
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This is one reason why I'd like logic to be local in the way that fuel and energy is. Anything it breaks can be fixed with a wireless transmitter, and it makes the control of subdrones before and after their decoupling a LOT easier. Right now, it's very complicated (How do you even do it?) to have a subdrone that starts with a splitter (so two subdrones can't crosstalk) know whether it's been released.
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It's a possibility, but we've always had physics, sometimes even wonkier than we see now, and I've been able to balance a craft with symmetry before.
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Directional is the only thing I consistently get wrong. Is it just me, or are the outputs backwards? I keep assigning CCW thrust to 'tilted right,' and the ship turns upside down. 'Tilted right' should be when the sensor is rotated clockwise from the tolerance, right?
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Interesting. I was correct about lasers . . . LASERS, if fired past a shield's perimeter, are not blocked by shields. Huh.
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No, I mean under ONLY upward or ONLY leftward thrust. Perfect balance, thrust in only one direction, still I get a twist. When I said you have to fly around a bit, I meant only that the effect is slighter on crafts with low mass.
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I've found that even a drone with only a thruster in each cardinal direction, and a fuel tank on each corner - how can that be unbalanced, right? - twists under thrust. You have to fly around a bit to see the effect on a very light craft, but on heavier drones it becomes clearer.
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Remove Starter Text For Tags When Pressing Backspace
Lurkily replied to Ateready's post in Feature Requests
Honestly, I think backspace is fine - I would just like the text highlighted at the start, so that it's obvious that our typing will replace it. And after I clear the selection by clicking the field or hitting an arrow key, to be able to backspace a few characters, and modify a tag without replacing it. -
An enemy inside the border of your shield can shoot you. Make your shield too big, and their default attack range will make your shield useless once they close. Unless this changed at some point. EDIT: This did change, but I'd swear it used to be the case. Oh well.
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Help! With setting duration on buffers, impulsers...
Lurkily replied to Ookami-sama's topic in Discussion & Feedback
I wonder if anything is held back when uninstalling, for instance to keep save games or preferences intact? Try renaming the whole directory and any file directories (Is there a directory in 'my documents' to keep savegames?) then ask steam to validate the game, which will prompt it to redownload missing files. If it doesn't fix the problem, you can delete the old install, and rename the original folders to their correct names, keeping any data like savegames you might have risked losing. -
Absolutely in favor.
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I also have isues with this. I assign CCW rotation thrusters to the "Tilted right" output . . . then the drone tilts right, and immediately turns itself upside down. Maybe if they were renamed 'tilted counter/clockwise' it might alleviate some confusion - clockwise requires no frame of reference. Or even use these unicode arrows: ⟲ ⟳
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So . . . Maybe it's lack of coffee, but I'm having trouble parsing all this . . . your main objections is that split-off drones can't communicate with each other; they only send signals back to the core, and to relay them to a different sub-drone, you need an if-gate to produce a new signal from the core. Yes? Would making wireless receivers take signals from other wireless receivers solve this? This is another idea that I like, that also might present a solution.