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Lurkily

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Posts posted by Lurkily

  1. I actually use heaters already for exactly that; it leaves only a heater behind as debris.  I would actually like this.  Just activate the burn effect on itself.

    Actually, there's a suggestion you might like, about adding TNT to the tech tree; this would open up the possibility of an undamaging TNT that applied the plasma heat effect in a smaller area.

     

    • Like 1
  2. 8 hours ago, ManTheMister said:

    I was research nimbatus and I found the old forums back from 2014. One of the things that caught my eye was boss fights that had bosses with randomly generated weapons and AI. Why don’t we bring that back, except this time, instead of a dungeon on a massive planet (I also liked seeing Infinitely generated explorable planets), the bosses would be their own mission. I’m not sure how it would work in the lore (maybe it’s kind of like the mini sumo arenas in space, an arena mini-game with some sort of giant robot boss thing), but I think that the 2014 Micah got a lot of things right.

    I also kind of want a download for the latest early alpha version that still had infinite planets. I want to try it out (If it works on Mac. Probably not).

    Arenas are coming back, or that is the intent.  The previous implementation was basically a big metal box with doors in the cardinal directions, with enemies from the test-chamber used as opponents.  It was a survival match, and was based on . . . was it how many rounds you advanced?  Or time?  I don't recall.

    I don't recall boss fights, per se, but there were big and small enemies in those arenas.

  3. Not sure about the HUD; configuring location, configuration, it's all a lot more intelligent stuff than the logic blocks generally provide.

    The Camera HUD I would prefer to be a modification of the camera block itself - an 'in window' option, with a square guide (With a specific point used as a mouse handle) that you can drag-and-drop to position while the camera is active.  I can post this later, but it'll be after work.

    • Like 1
  4. I would absolutely keep splitters and wireless connections.  As events only propogate to a wireless block's children, not parents, the logic that affects the drone can be very selective by making only parts with certain inputs children of the wireless block. Local logic and our current parts can create both local and selective logic without crosstalk.  Wireless tranceivers aren't strictly needed with local logic.

    Rather than changing a suggestion, repost a new one, and perhaps delete your old one, if you like.  This will present a new vote count, accurate to a new idea.  But first, look for duplicates.  Try adding your voice to this: 

     

  5. Here it is; literally just thrusters in the cardinal directions and fuel at the corners.  I also added directional sensors to provide a signal that twist is happening. Air resistance doesn't seem to affect this.  Downthrust is balanced, but any other direction seems to cause this.

    It wouldn't bother me, except that I worked very hard to balance some drones, and couldn't figure out why they would twist under thrust going up but not going down.

    New Drone.drn

  6. Many of these already have posts extant; you should find those and add your voice there.  Those that aren't listed, it would be best to make a separate post.  This forum isn't a discussion forum but a tracking system; so the votes are here to show what ideas are popular, and the checks track completion or implementation.  A mass post isn't useful for that, but neither are duplicate posts.

  7. This is one reason why I'd like logic to be local in the way that fuel and energy is.  Anything it breaks can be fixed with a wireless transmitter, and it makes the control of subdrones before and after their decoupling a LOT easier.

    Right now, it's very complicated (How do you even do it?) to have a subdrone that starts with a splitter (so two subdrones can't crosstalk) know whether it's been released.

    • Like 1
  8. Directional is the only thing I consistently get wrong.  Is it just me, or are the outputs backwards?  I keep assigning CCW thrust to 'tilted right,' and the ship turns upside down.  'Tilted right' should be when the sensor is rotated clockwise from the tolerance, right?

  9. 3 hours ago, unmog said:

    Who says larger shields have less protection not more?

    1

    An enemy inside the border of your shield can shoot you.  Make your shield too big, and their default attack range will make your shield useless once they close.

    Unless this changed at some point.  EDIT: This did change, but I'd swear it used to be the case.  Oh well.

  10. I wonder if anything is held back when uninstalling, for instance to keep save games or preferences intact? 

    Try renaming the whole directory and any file directories (Is there a directory in 'my documents' to keep savegames?) then ask steam to validate the game, which will prompt it to redownload missing files.

    If it doesn't fix the problem, you can delete the old install, and rename the original folders to their correct names, keeping any data like savegames you might have risked losing.

  11. 4 hours ago, Marker Mage said:

    Could have missions to kill the giant creature, exterminate parasites from it, or heal it by removing/destroying foreign objects and blasting areas that won't heal with bio ammunition.

     

    Absolutely in favor.

  12. I also have isues with this.  I assign CCW rotation thrusters to the "Tilted right" output . . . then the drone tilts right, and immediately turns itself upside down.  

    Maybe if they were renamed 'tilted counter/clockwise' it might alleviate some confusion - clockwise requires no frame of reference.  Or even use these unicode arrows: ⟲ ⟳ 

    • Like 1
  13. So . . . Maybe it's lack of coffee, but I'm having trouble parsing all this . . . your main objections is that split-off drones can't communicate with each other; they only send signals back to the core, and to relay them to a different sub-drone, you need an if-gate to produce a new signal from the core.  Yes?

    Would making wireless receivers take signals from other wireless receivers solve this?

    This is another idea that I like, that also might present a solution.

     

     

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