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OsoMoore

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About OsoMoore

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  1. OsoMoore

    Development WIP

    I am really looking forward to this. My current bots are at peak development, and I'd love something new to develop towards.
  2. OsoMoore

    Scripting in addition to Logic Blocks

    I like this idea a lot! You could have, for example, 3 inputs and 1 output. Do whatever you want to inside the block with basic match and boolean logic.
  3. OsoMoore

    Magnet Change?

    I have full strength magnets on my sumo drones, but they don't seem to be sticking to opposing robots. Did their functionality change? Or am I misunderstanding them? The drone is on steam as "Wrap 'em up". EDIT: I increased the radius and they are doing better. But the smaller radius should have reached the enemy blocks it touched.
  4. OsoMoore

    MULTIPLAYER

    I meant with weapons. Sumo is cool, but I want to fire rockets at people. Exactly! And I'm looking forward to it.
  5. OsoMoore

    MULTIPLAYER

    Is there a chance you'll have autonomous ship combat? Having some pre-set arenas would be a lot of fun.
  6. OsoMoore

    New members

    Hey everyone! I'm a long time gamer and programmer. I grew up playing puzzle and RPG games, and writing dorky little Quick BASIC games. I was very into Technic Legos, and played the heck out of a game called MindRover (released in 2000). Nimbatus has a lot of similarities, so its no wonder I really got into it. These days I write software for aircraft and play Magic, Nimbatus, board games, and enjoy reading. I'm starting to get my daughter (3 years old) involved in my Nimbatus robots. She really wants me to get the blue ore.
  7. OsoMoore

    Patchnotes 0.5.3 Closed Alpha

    Mmmm Sumo fun.
  8. OsoMoore

    Factory Logic Bug

    @Micha did you guys change/fix something in the last patch? I'm now seeing the bot works, and I think large solar panels make 20 energy instead of 25. In any event, it is now uploaded as Volcano Freezer.
  9. OsoMoore

    Factory Logic Bug

    No problem, I'll grab it tonight after work.
  10. OsoMoore

    Aesthetics of Weapon Colors

    I have started using the Blue, partly because it is my favorite color, and partly because I have a lot of hammerheads to kill. Maybe you could add some passive effects to the colors, like blue cools the ship when it shoots, red uses less energy, green gives fuel refill, or other related effects.
  11. OsoMoore

    Optimum Large Ships (Design)

    Thanks Star for the great story and pictures. I think I saw one of yours in the steam workshop. What is that weapon that is exploding everywhere in the 2nd to last gif?
  12. I've been playing on and off since the Kickstarter Beta, and I haven't seen very many of the advanced ships I'm sure other players are building. So here are a few of mine (coolest one at the end). The basic ship goes forward and spins. You add a few simple things like shields, ore, magnets, and a few weapons. Maybe some logic to toggle those things on and off. I assume most people end up building some ships like this when they first start playing. Next I built more complex ships, but they were basically the same design. More engines, more weapons, but still a single large structure that rotates, shoots, and carries stuff. When I first started building a few releases back, I moved from there on to even larger ships with more weapons and energy. I made some small buddy drones that worked poorly. But the problem I had was that increased firepower and speed results in heavy and hard to maneuver monsters. I couldn't dig through planets quickly because I was so massive and required such a wide path. The big change for me happened when I began building snake ships. These are segmented and carry energy and engines on every section. I use fixed-direction digging lasers, so on most planets I can blast through terrain at full speed. It steers quickly as well. And I can unload a huge amount of damage, thanks to weapons on every body segment. I use this ship for every mission except bio barrels and harvesting. Are there some other designs for agile bots with high damage capabilities? I'd love to see more of what other people dream up (besides their devastating sumo bots).
  13. OsoMoore

    Factory Logic Bug

    I have a factory which prints a unit with energy, a button, and a cooler (signaled by the button). Before I detach it, it is active. But after I separate it, it turns off. The build: In action, before and after separation: And if I add another cooler on the same logic signal, on the main ship, it stays on after the separation despite not being connected to the button.
  14. OsoMoore

    Blue Light Bug

    When creating LEDs, if I select the Blue light I get a pink one.
  15. I love putting colorful weapons on my ships, and the particle effects are glorious. I recently started outfitting a new snake ship design, and spent some extra time in the weapon design interface. I really want to put in weapons of different colors, but I've been unable to find a reason to use anything but yellow. Digging lasers need to be yellow for maximum dig power Enemy destruction weapons need to be yellow for max damage Blue could freeze super-powerful enemies faster than you can kill, but in general more damage is better Red can spread on enemy ships, but you risk overheating your own components and damage is better Green seems likely to kill yourself by spawning terrain in your own ship positions I'd love to have lots of colors of lasers and flamethrowers going every which way, but I can't choose anything but Yellow without making a sub-par loadout. I would love to see another way to get colors into weapons. Some possible ideas: Unlockable free assignment of colors from missions Colors based on weapon upgrade power Colors unlocked by capturing enemies with the specified weapon color Ammo that changes color in flight: ie. fades from yellow to blue Please let me put on blue lasers without making my ships weak!
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