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Redempt

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  1. Overall, I love the concept of Nimbatus and the ways you can be creative with the logic parts and sensors to create automatic drones. However, I feel as if the game doesn't really reward you for making these. With a maxxed tech tree, you can have a single blaster flood the screen with bullets. Who needs a combat drone? Who needs to make their own homing rockets? You can just make a tiny ship abusing the factory energy cell exploit (where you just have a factory produce energy cells so you never run out of energy) and no enemy is strong enough to challenge you. You can max out the entire tech tree very easily. The missions don't present an engineering challenge or anything that forces the player to innovate. Here is a list of my suggestions: - Nerf weapon upgrades like crazy. For example, +300% bullet count should also significantly increase the amount of energy the weapon takes. The point should be to fit a similar amount of firepower in a more compact drone, but not make the energy cost negligible in doing so. - Add upgrades for thrusters and shields. Thrusters should be upgradable so they have more thrust (but take more fuel), or are more effective against air resistance so as to give you a better top speed. - Remove the bio barrel missions. The type of challenge here isn't engaging, it's just frustrating to have to carefully navigate around these turrets, praying not to trigger them and have them destroy your mission objective. It's really not fun and seems very out out of place with the rest of the game. - Make enemies more challenging. You can sit with enemies enabled in the testing area and it'll be quite a while before they start actually destroying parts of your ship. The amount of damage they do is negligible compared to how much health your parts have. - Buff shields. They go down very quickly and don't have much to offer when your armor is nigh-impenetrable. - Nerf factories. They are EXTREMELY overpowered, as there is no limit to how much they can produce, and no cost either. They should definitely be able to spawn small drones to help you in combat, but they definitely should not be able to essentially give you infinite lives. - Make enemies target the drone core more than other parts. Enemies are very easy to distract with single parts and decoys. They should be more intent on destroying your core. - Make each planet give you a certain type of reward once you complete the mission. This is a one-time reward, and you use it to unlock upgrades on the tech tree. As it stands, resources replenish instantly and are plentiful on many planets, so you can easily max the tech tree before even leaving the first galaxy. - Add boss fights. At the end of each galaxy should be a challenge. You need to think of a creative way to defeat this boss using the logic parts and automation. - Give the direction sensor the ability to target the closest enemy. This way, you can make entirely-automated combat drones. This should go hand-in-hand with the factory nerf, so that people don't use it to have infinite lives, but instead to make these combat drones. - Make sure the way you write the game does not close the door to the possibility of multiplayer in the future. I won't say "add multiplayer," because I know that's a hell of a lot to ask at this stage in the game. However, I believe that Reassembly (the game I'm sure you drew some inspiration from) suffered greatly from having no multiplayer capabilities to be heard of. Multiplayer can keep a game interesting long after a player has grown bored of the campaign, increasing the (re)play value massively. Thanks for considering my suggestions!
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