Jump to content
Stray Fawn Community

Sze

Member
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. The feature request "Optional Condition for Logic Connectors" would make it easier to control different drones with the same keys. But it would also be good to have better control for drones that are copies or produced by the same factory. A "Group Control" block could do that by attaching this block to a drone that has a conditional logic splitter or connector. The settings would allow you to specify a group name, every block that has this group name is considered to be member of this group. Then you can specify a tag or key for these things: a condition whether all or only the focused member is active a trigger that this group member wants to be the focused member select the previous member select the next member Maybe it makes sense to split this up into 2 blocks where one is the "Group Control" and the other is the "Group Member". This would allow interesting new creations like e.g. a swarm of drones where the first that encounters an enemy becomes active so that you can control it, but also allowing you to easily switch through all of them. This being able to switch is currently very difficult because there is no way to distinguish copies of drones or those printed by the same factory.
  2. Logik Splitters already allow you to disconnect a drone from the main inputs of the core and you can reconnect to these inputs with a Logic Connector. It would be nice to be able to attach a key or tag to the logic connector which then acts as the condition for the inputs to be received. (Maybe a similar condition for splitters would also be useful?) This way you could very easily create multiple drones and use the same keys to only move the drone that you are currently interested in. Currently you have to use sepparate sets of keys or excessive use of logic gates within the drone or control all drones at the same time but only watch one. The last way often requires you to build in self-destruct mechanisms into every drone so that you can destroy the ones you do not currently need so that they do not annoy you. A condition would make all these problems simpler and even make the game do less work. Together with the suggestion of somebody else to allow factories to stay unprinted you could have very good control of a fleet of drones which are printed by different factories and thus have different ways of becoming the active/viewed drone. This opens up another question: How could you control multiple drones printed by the same factory better? I will create another suggestion how that could be solved.
×
×
  • Create New...