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enderrory

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  1. I adressed this in the logic portion - saying it shouldn't be implemented if it brought speed down to zero :)
  2. Seems like a good concept! Perhaps where the nicheling is piebald could be effected by pattern genes?
  3. Having a "full set" of genes (Full bearyena genes, full hidden ice/ancient genes, full toxic genes, et cetera) would give a bonus to stats and/or abilities! Possibly drawbacks too? ~~~OPEN TO SUGGESTIONS TO ADD TO THE LISTS~~~ (Keep in mind to be a full set both paws must be their respective sets if there is a paw gene) Having full bearyena genes ; * extra +1 to strength (Possibly with a -1 to speed?) * Wild bearyenas won't attack them until they are attacked (Including killer bearyenas!) "One of the pack" Ability Having full ancient genes (There are two head genes, having either counts); * Extra +1 to digging if you have trunk gene (With a -1 to stealth) * Extra +1 to speed OR strength if you have saber gene (With a -1 to stealth) * (currently can't think of any logical ability) Having full toxic genes (Tail, body, and fangs.); * +1 to distasteful appearance * Projectile venom (Rather than having a separate head gene for this, as many other suggestions include, your terrifyingly toxic nicheling could have the ability when having this set!) "Spitter" ability Having full bird genes (Wings, beak, tail); * +1 eyesight * (Being able to attack bluebirds seems like a fine ability already) ~~~OPEN TO SUGGESTIONS TO ADD TO THE LISTS~~~ Just a neat idea I've had for a while! I've tried to incorperate as much logic as possible into these choices, and limit what they would add so that this would be less of a task for the devs if they ever liked this idea! Here is the logic below: Bearyena: They're big, strong, and don't move a lot of tiles, so it makes sense that they'd be sort of OP but very slow. (Unless my math is wrong and this would lower their speed to 0... O_O) We've seen bearyenas with babies following them, so perhaps your little beareyena/nicheling hybrid would be tolerated as well. Ancient w/ trunk: The trunk gene gives you +3 digging, but having double digger paw gives you +4, essentially the +1 is to knock it up to being just as effective since with this gene your main source of food would be roots and cracking. Ancient w/ Saber: The ancient genes give +3 strength, and adding saber instead of trunk makes it +5. Your main sources of food would be hunting and cracking, so having extra speed to help corner prey would be a big help, but having another +1 to strength would make prey go down quicker, so whatever the devs think would work best with the balance of the game is what should be implemented. Toxic: Toxic body only provides +1 to distasteful appearance, which doesn't seem like enough for a fully toxic creature. The venom spraying seems to be many people's favorite concept, and would make for an interesting game mechanic. Perhaps it could scare apes away, since the apes are immune to poison. Bird: Many birds are known for having great eyesight, and currently the max for nichelings is +2. Most predators have eyesight >2, so they can see you before you can see them. Having a +1 to eyesight would mean bird nichelings have a greater chance to use their flying abilities to get away from predators as well as hunt prey and find berry bushes. This would come in handy in the jungle biome, as apes are often hard to escape from once they find you. Thanks for reading! Feel free to comment any suggestions you have so I can add them to the list!
  4. yeah, you could breed certain genes and then crossbreed your tribes eventually! Having them cross paths if they were on different islands would be kinda hard though, maybe having a map of discovered islands would help!
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