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Alpino_WILL_STEAL_ oats!

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Everything posted by Alpino_WILL_STEAL_ oats!

  1. NYAHH! Progression is fine the way it is! Players should be able to build what ever they want from the beginning
  2. Hmm, I like that idea, although it's been suggested before.
  3. Yeah, My thoughts exactly, kinda sad that Eco thrusters dont exist
  4. Its easy add up all the health of the drone, then evreytime a block is givena certain amount of damage it's subtracted from the total
  5. Im honestly speachless... holy **** that's big. Can you upload it to the workshop I want to take a look.
  6. Note: I won't be counting Non-damaging structures, nor the snake for obvious reasons v INDEX v Bee - tiny Jungle enemy spawned from small hives Wasp - Small Jungle enemy spawned from large hives Boom Beetle - Medium enemy spawned from Blue Hives, Explodes on death Transmitter Drone - Small Drones that guard transmitter towers and shield generators Cannon Turret - Medium Structures That fire explosive projectiles Defense Turret - Small Structures that fire lasers Lava Ray - Medium Lava enemy spawned from Lava caves, Fires heating projectiles Lava Bombers - Medium Lava enemy spawned from Lava Bomber caves, Explodes on death Hammer Heads - Large Lava enemy Invincible from front, Charges dealing massive damage Juggernaut - Large Practice enemy found in Test flight, Resistant from the front Fighter - Small Practice enemy found in Test flight Other Firefly - tiny projectiles spawned by lava rays And of course, Let me know if I missed anything, and I Bid you adue
  7. a bug repelent can, a bio barrel auto completer part, and somthing else
  8. Delete this post the devs don’t need to remover it, we must keep it in the game!
  9. Not a redesign a whole new creation, i wich the circumstances of the specific variables around the laboratory that create and intresting challenge the makes you balance weapons and another variable or two,
  10. This has nothing to do with the overall post itself, so please remove the comment. and yes it should effect the galaxy, the developers them selves even stated so, in their closed alpha roadmap. They want to add dynamic missions that span over multiple planets, and I feel this is a great way to do so. Of course the way stated it in the post was a bit extreme, but my point stands, it should leave a lasting effect on the planet
  11. So dosent really matter all that much but either a pirate or Corp ship is rampaging through the galaxy it moves evreything you move, and plunders somthing when you complete a mission. Your goal is to catch it then destroy it. When it plunders somthing, all,of the building will be destroyed, perhaps some special sprites that look like smoldering ruins of each building (so basically ruined versions of the current enemy building) a lot of the resource will be gone the goal would be to restore the planet in certain areas with bio weapons. Sometimes the juggernaut leaves behind strongholds/pirate camps and you have to destroy those to progress through the system. It would appear firs in galaxy 3-4 so things don’t get stale. You have to destroy it to progress. Every 5 plunders or so it takes a rest lasting 1 mission. In battle, the juggernaut is massive, just a little smaller than the nimbatus itself, it’s. Made of four segments, the bulwark, an indestructible armor plating covered with guns. The Bridre, a shielded section(energy sheild) that is the command center, destroy it to kill the juggernaut this section contains two antennae, one on the bottom and one on top, these will produce a transmitter signal, witch is randomly picked from a small pool of custom signals. destroying one will activated the other, after 45-50 seconds they respawn. Next, the hanger, the hanger is s sheilded section that contains a spawner, the spawner spawns fighter drones which are smarter, more agile, more powerful version of the transmitter drone. They max out at 7 and are spawned every 7 seconds. At the back is the Engine, a masive thruster that pushes the juggernaut forward. This section is vulnerable. Blowing up the thruster causes a chain reaction that travels down the juggernaut in a line of explosions, that reveal a weak point in the bulwark. Once attacked enough the crack we slowly widen eventually revealing the sheild generator. Attacking this enough will bring down the sheilds protecting the bridge and hanger. Attack the bridge enough, and a cascade of explosions ripple through the behemoth, as fire showers from the sky, fighters spiral out towards the ground, as sections fracture and fall down, as the behemoth spirals down breaking off, smaller and smaller, fire and smoke filling the air, cascades of scrap showering down, it all ends with a loud *BOOM* and the sky fills with orange and red as the explosions echoes across the galaxy, no the universe, as the mighty juggernaut has been slain.
  12. This would mainly act as a hammer head counter/hammerhead mimic type of thing, although it would be useful against bugs when the charge when the’re on fire.
  13. There could also be a shocker part that stuns and fries anything that touches your drone within range at the cost of a small amount of energy and some space.
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