Jump to content
Stray Fawn Community


  • Posts

  • Joined

  • Last visited


6 Neutral
  1. I was thinking along the lines of one parent has genes(A,A) and the other has genes(A,B). The tool tip would say the potential child has a 50% chance of having genes(A,B) and genes(A,A). Now that I think about it just displaying a Punnett square might work better than percentages.
  2. It would be helpful if there was a tool tip that displayed the odds offspring of having certain genes (particularly immunities) when you hovered over the mate action.
  3. I don't know how many times I've lost critical immunity genes and had dozens of nichelings with the same two or three immunities, because of RNG breeding fails. It would be nice if there was a third mutation slot that could be only be filled by a nicheling's, or it's parents, genes including their immunities. That way we can spend more time fiddling with genetics and less time worrying about immunities.
  4. I've been thinking a lot about new biomes lately. The one that has stuck out the most, to me, is a mangrove forest. In which there is a cluster of tiny islands bridged together by trees growing in the water. The trees would have exposed roots that allow creatures to walk on, or swim under them. I could also see the trees spawning on the coast of a jungle island with a large river running down the middle. This would be a perfect biome to find creatures like the Crark and Tigle (mentioned in this thread).
  5. I always found it weird the Derpsnout had the same stats as the Shortsnout. If it's a deformity shouldn't it have negative effects like reduced smelling score, or locking out the ear genes and providing a little to no hearing score.
  6. It would be cool to have another stage or two at the end of a creature's life. Where they are unable to breed, loose stats, visibly age, and only recover one or two gems each day.
  • Create New...