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stuChris

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  1. i was more thinking the feature would be great for automated turrets. currently you would have to use several distance sensors, and it makes each turret extremely unstable, pretty much no matter what. with this, that would be much easier, not to mention more accurate. as for missiles, i think it would still work, as long as the first, maybe second missile killed the target. perhaps a difference between "enemies" and "stationary enemies" would help that.
  2. it does seem like a too intelligent block, i agree with the "Directional sensor target" idea (i actually suggested this just yesterday xP)
  3. simply what the title states, this would allow for (simpler) autonomous turreted-drones, auto-ramming drones, guided missiles, and much more...
  4. i definitely think a large, artillery-style gun would be nice. high-recoil, large projectile, slow reload, high Damage, and long lifetime. probably would be 2x2 or larger
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