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Dui Mauris Football

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Everything posted by Dui Mauris Football

  1. Well, not quite, because unlike other blocks, the harder it hits, less damage is taken and more is dealt. Other blocks don't deal contact damage like this, as far as I've seen.
  2. A simple idea, and a use for all of this new speed: A block that, on contact, deals damage based on it's speed. That's it.
  3. I have been thinking, and this actually makes sense for a strategic "solution" to high and low air resistance worlds. This part acts much like a shield or a cooler; it has a radius in which it affects things, in this case the air friction. What the friction shield will do is it will either increase or decrease the air friction defined by a slider, and the difference between the original air resistance and the new air resistance is how much energy the thing takes up. It cannot change the size of the diameter of effect, which I propose will be slightly smaller than that of a shield. Not only would this allow for easier movement, but it could also be used against enemies by slowing them to a halt so you can kill them or remove the air resistance and send them flying. I can see many great uses for this, especially in sumo. I'll leave the rest of the ideas to you.
  4. If HAR planets had maybe, a wind current that always went clockwise/counter-clockwise, then I can imagine a whole lot of possibilities. Imagine, you see the last snake egg that you need! But, you realize it's unreachable because of the gust pushing you away from it. So, you have to either: 1. Build a drone that can work with the gust, or 2. Build a drone that can work against the gust. I think that while still tedious, it would add diversity, and I would no longer ignore HAR planets. Instead, they might be my first choice to play on! As for the whole "Why wouldn't thrusters work underwater," I'd have to both agree and disagree with Ookami, it doesn't really make sense, but at the same time, how the heck do you explain this game's magnets? Obviously, the game should be realistic, but I don't think it should just be a physics simulator. The strange little quirks are what brought me to this game in the first place. I can totally see something silly like a propeller in this game, just because it doesn't really seem too out of place. Before I go, I'd like to say a few things. Many people in this thread have suggested great ideas to balance the propellers, but the one that I really like the most is the AR gradient. It'd require the use of both propellers and thrusters, but at different levels and on different planets. Alright, last thing! As I said before, i feel like there's no real reason to play a level that's not fun. I'd still like a level to have a use, even if it's not fun; I'd still play it, and I would likely get so fed up with it that I just adapt. This 'reason' I think that everyone would like, even if they don't know it, is the return of green resource. You could get it from planets and from sumo arenas, but only once, after you complete the mission. The amount you get would scale to the difficulty, and it could be some tiny amount or a ton. If the drone part limit Is added, then green could be used to expand the limit, bit by bit. If it isn't, then it could be used to unlock upgrades in your techtree that can't be unlocked any other way. Well, that's all I have to say.
  5. Yes, that is why they are different shapes; One is wider than the other. However, I can still see where you are coming from, and I totally agree. After all, we don't want the game to be too easy.
  6. oh my word, droneball sounds amazing. especially if it's automatic (no player input).
  7. I was just thinking about how inconvenient it is that you have to have a LOT of thrusters to even move at a decent pace on high air resistance planets, so why not have a type of thruster that is better when air resistance is higher? The best option that logically fits is propellers. Obviously, there wouldn't be a jump version, as... that doesn't make any sense, and making a propeller stronger usually means making it wider, so rather than getting longer with greater power like regular thrusters, they become wider. (longer = bigger along direction of movement, wider = bigger against direction of movement) As stated before, they would NOT replace regular thrusters, as they would, logically, be really horrible on low air resistance.
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