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NINJA >->

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  1. #saveniche because the steam version hasn't been updated in months not even having a notice posted there to tell the community whats going on.
  2. > - > wow your dense... HP Can be effected by multiple things. Inculding but not limited to "Life Span" but the thing is most games don't use Niche's System for the "Life" No mater how you look at it. you can consider this to be the fact. HP is the number of Hit points / Health Said character has untill death. Effects that can lower this number are Perminanent Damage, Debuffs and but not lastly "Life Span" In Niche's Case Life span effects the "HP" by taking one point of perminanently per day and increases the age number of the character. OTHER GAMES use a method called strength in youth. 1-16 years of character age you are more vulnerbal 17-50 or so your more agile, endured and sttonger! 75/80-100 years you become an elder and your much weaker but smarter. thus back to being vulnerable. Also Im getting tired of responding so unless you have factual evidence to back up your statement like how i have just done. Please stop. im asking kindly.
  3. I don't think you understood at what point im looking at this. i consider "Health Points" To be affected by an always decreasing number average being 20 days then death And as for the "fragile" part i mean they get more hurt. If i may suggest. you should try and look at the statement in several ways and not just through 1 POV. You must consider the writters meaning, as how i have considered the Viewers POV ^^ I hope this reply helps clear up what i mean by HP and hope that this helps you on your future Criticising methods
  4. im just saying this for an example when i say HP not meaning definate and technically their lifespan is their HP. Decrease or increased life by damaged etc
  5. Wolf Genes. Well More like Genes that will allow the Nicheling Pack to become Stronger! Faster? and Playful! At the moment Nichelings are just statues with moving heads. Maybe adding Genes which allow Nichelings to interact with each other can benifit the entire pack or those arround them. Howling Snout. Allows For howling wich can give a 2day Buff to strength if there are 3 or more Nichelings moving together. (Stackable 3x times) (Unknown stats) Fluffy Body. Makes Nichelings faster, and stronger attacks? Exchange for lower Defence/HP. (Unknown stats) Fluffy Ears and Tail! (Cosmetics?) (Must be unlocked by mating with wolves?/Nichelings with trait) Ears allow for greater hearing but make the Nicheling look more desirable for hunting. Tail allows 1 more movement maybe even adds 1 Defence? Predator Eyes (Unlocked by mating with predators) 4 sight Playful Genes Soft snout Allows nichelings to heal exchange for food cost of 1 Allows nichelings Lick to heal hemophilia (50% heal) Cost 2 food! Soft Tail Allows the nicheling to warm the target reciever. (effective for 1day) Slobber Snout Salavia! an animals most effective tool, allows for Grater! Healing Exchange it can only be used once per 2days Nocturnal Eyes If there is an Stranger/Predator moving at night around 4 tiles, the Nicheling May be able to see them, and let a growl for an alert! Open to Imporvements? (#SaveNiche)
  6. Steam Niche hasn't been updated for quite a while and no announcements have been made on the steam Niche page.
  7. lets admit it. The waters are to kind. There is no Threat besides for that little red fish, which you can kill in one hit. LETS ADD A PREDATOR! i introduce SNARKS! Half Shark half Snake, make a Snark. Sea Snarks (none poisonous) HP: 50 Attack: 5 +Bleeding Moves: 4tiles Meat: 10 River Snarks (poisonous) HP:20 Attack: 1 +Bleeding Poison: 2 75% chance Moves: 6 Meat: 5 Great Snark! (Only spawns once per 5 islands.) Hp: 100 Attack: 10 Moves: 2 Poisonous? Maybe. Meat: 20-30 (Over night movement like all predators)
  8. A Gene to Charm Predators, and Nichelings! Charm should be an ability gene related to the body. Effects of Charm: Makes charmed Predators (doesn't work on all) And Charmed Nichelings, desire to mate with the Charmer, and will make them go Passive, as long as No other nicheling attacks them. May also 20% chance to spark a fight between two rivals who want to mate with the Charmer. Charming body - Charm: 2 - Purr: 1 - Tasteful: 1 - (immune to spikes) - Fragile: 2 - Defence: 0 (#SaveNiche)
  9. Farming. An action that is done by smart animals and has been sean perstant in Ants. Ants are know to have tha ability to "Farm" Plants, insects and sometimes fish. Farming is most common with black and crazy ants, commonly when the Demand for food is low, as they have been witness to carry out grain seeds and plant them by thier colonies for them to grow and then feast or grow more of the plant around the colonly. Crazy ants have also been sean to farm Grubs and worms, feeding them, forcing them to reproduce and fattening them up, only to then kill them and feast on them. Conclusion Add Farming Genes for the Nichelings. Planter tusk? Make 1 seed per 10/food and 1 gem. Planting cost 1 gem. - Planting +1 - Sight: 1 - Strength: 1 - Collecting: 1 - Hearing: 1 - smell: 0 Builder Maw? Allows the building of small stones and small nest to fence animals in like rabids or fish! - Farming: 1 - Strength: 2 - Fishing: 1 - Smell: 0 - sight: 2 - hearing: 0 Gense subject to change* (#SaveNiche)
  10. Dens, a Stationary Nest that take 3 spaces for the birth of off spring. Cost - 25 meterial Benifits. +1 Firtility +1 stealth (while on den) Negatives - Attracts predators. - -1sight - Takes 3 slots of Dry land. (#SaveNiche)
  11. an option to this is to have the cacti and "savanna" barriers blossom more frequently as in reality desert and savanna type plants blossom rapidly over night to collect moisture. Secondly the cacti would have a flower blossom which might allow one turn of harmless pollinating ^^
  12. i like this idea because usually i find a lack of females to males on my islands
  13. So after a lot of thinking from my previous idea of gods or demons, I heard many people preferred to keep the game as realistic as possible so I had a long hard think about the idea. Yes I know its mentioned before, however I don’t feel like its been proposed to Sandbox where you can add an option to allow this idea, maybe togglable for the style of gameplay the user would prefer. I’m mainly suggesting this idea again but on a different take on how it might be added, is because on YT and in some cases on twitch and other recording platforms, I see many people in hopes of Deity system, and what not… which sparked curiosity in me. Taking the idea’s of the youtubers and other people and refining them made me think… I noticed people didn’t really want a permanent nichling but rather, one that would have a life bonus or one that could occasionally be brought back, for high cost, from some sort of thing. Now unlike last time I’m not suggesting a religion or whatever. However I just come to notice to what I’ve seen on niche recordings, so maybe this could be an idea. oh well hopes of luck. 😃
  14. while i was thinking there are so many genes to do with the day but the question is what happens in the darkness of the night? maybe having the ability to right click gems that would mean you could make a move at night but of course this does mean your niche will only get the choice of being either night or day, for each individual nicheling i was thinking that it would bring a great view of seeing how the night works and on top of that just a few characters to move around during the night, maybe it could open up meny new events Night debuffs: sight -1/2, slightly cold pros: Hunting is easier, prey have 50% chance not to notice your nichelings something along that but this idea isn't just decided by me but i want the entire community to make an idea of how this could work, its all up to you after all.
  15. im actually suggesting like a mini religion in the niche game as to which of how many people play as such as me for one of them making deities/demons out of their nichelings ^^ its a suggestion of a way to keep them alive and to somehow reseract them, but ofcourse this just a suggestion
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