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kunchbox

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  1. The title says it all, folks! Owls, orange-coat ramfoxes, and brown-furred bunnils scatter the dense canopy of spikey leaves as a waterfall trickles down a hill. The woodland biome, as said above, would have slightly different variants of prey and predators already in the game. The ground tiles I imagine would be like the swamp ones- leafy foliage -although I imagine it to be more autumn coloured. (E.g, brown, oranges, instead of the mint-green in the swamp.) This would be a great time to introduce a new terrain generation option, unique to the Woodlands: Hills...! And I'm not talking about your regular do-diddy snowy mountains. I'm talking straight drop-offs on the cliff-face, then having a gentle slope on each side. This would also, in my mind, introduce a new tree type, resembling tall, towering pine-like trees. Lots of stumps and rocks- maybe even clovers from the snowlands -would be found here, as well as the fern grass type from the jungles. Perhaps we could brainstorm more ideas for this vibrant and mysterious place? Infact, here's something I'd like some help with: Coming up with a new animal! I imagine it would resemble a deer, crossed with some other animal in the classic Niche style. Leave your suggestions down below, because I'd love to hear what you think of this!
  2. these are all sTUNNINg aHhhhhHhHHhhhHh good jobbBbb (do you take requests?)
  3. I also made this post in discussion/feedback, and since it got a positive response, I'm going to post it here. We have so many amazing and awesome colour combinations you can make in Niche, including the patterns. However, I recently had the idea of adding more colour options, like natural greenish colours and maybe even some "tropical" colours for the pattern option ONLY. The tropical colours would be unlocked by spending 100 days on a Jungle island (Or something similar), and the natural colours would be unlocked by default. Greenish colours are seen by animals in real life, (e.g birds, crocodiles, snakes, insects, frogs), to help camouflage them and hide from predators and sneak up on prey. I think this would be a wonderful addition to the game, and seeing it mixed with the other colours would certainly be a fun and interesting experiment, and would be available for pattern and horn colours. "Tropical" colours, although they seem too bright for the beautiful natural selection currently in the game, are also found in nature to ward off predators, (e.g fish, birds, frogs, insects, snakes). They would only be available as pattern colours, as I do like the natural colours that Niche has at the moment, and making a super-bright tribe wouldn't really feel right. Although similar it would share a different function to Toxic Body, as having the colours would add +2 Distasteful Appearance, but NOT allow you to be immune to poison, unlike the toxic body. While we are on the topic of colours, I would love to see mixed eye colours in the game. Rarer than the generic eye colours, but having a blended eye colour of Brown and Green (hazel) would be a nice touch to the game. Another addition to eye colour would being able to have two seperate eye colours (Heterochromia Iridum) but be extremely rare. You would have to unlock it, and then you would only still have a low percentage of passing it on, even if both mutation slots on both parents had it. I'd love to hear your opinions on this, please do let me know what you think!! Have a good day/night everyone! ^,^
  4. We have so many amazing and awesome colour combinations you can make in Niche, including the patterns. However, I recently had the idea of adding more colour options, like natural greenish colours and maybe even some "tropical" colours for the pattern option ONLY. The tropical colours would be unlocked by spending 100 days on a Jungle island, and the natural colours would be unlocked by default. Greenish colours are seen by animals in real life, (e.g birds, crocodiles, snakes, insects, frogs), to help camouflage them and hide from predators and sneak up on prey. I think this would be a wonderful addition to the game, and seeing it mixed with the other colours would certainly be a fun and interesting experiment, and would be available for pattern and horn colours. "Tropical" colours, although they seem too bright for the beautiful natural selection currently in the game, are also found in nature to ward off predators, (e.g fish, birds, frogs, insects, snakes). They would only be available as pattern colours, as I do like the natural colours that Niche has at the moment, and making a super-bright tribe wouldn't really feel right. Although similar it would share a different function to Toxic Body, as having the colours would add +2 Distasteful Appearance, but NOT allow you to be immune to poison, unlike the toxic body. While we are on the topic of colours, I would love to see mixed eye colours in the game. Rarer than the generic eye colours, but having a blended eye colour of Brown and Green (hazel) would be a nice touch to the game. Another addition to eye colour would being able to have two seperate eye colours (Heterochromia Iridum) but be extremely rare. You would have to unlock it, and then you would only still have a low percentage of passing it on, even if both mutation slots on both parents had it. I'd love to hear your opinions on this, please do let me know what you think!! Have a good day/night everyone! ^,^
  5. My only goddess is Anameme, the goddess of Well Being, who seems to always appear during times of peril to help and often save the tribes. She is always reincarnated with a red-ish or brown-ish fur colour. I have no pictures, but the original had a sniffer snout (thats what I call them lol), a claw, and a velvet paw. The first time she came was as a wanderer to save us from a bearyena, and the second was as a started nicheling. After that I can't remember, but she continues to appear every once and a while. Hopefully I can add more Gods and Goddesses soon, I'll just have to wait for some to appear!
  6. Post about your favourite pretty and/or weird nichelings here! Here are some of mine I found the other day in my personal tribe 😋
  7. I checked on a different file, whale island confirmed! ^-^
  8. A more detailed version of the Sandstorm idea ! ^^ Every 8 - 15 days, a sandstorm would occur. The screen has an orangey-yellow tint, and small particles will fly across the screen resembling sand. Sandstorms can last 1-3 days and deal 1 damage to anyone who is not next to another Nicheling. To protect against sandstorms, the camel eye gene (face type) and a "no-sweat" body could be added. The camel eye/face will have long eyelashes and resemble a camel face. The no-sweat body can protect against heat and sandstorms, resembling a lean body with small spikes (see for reference thorny devil). It would only rain in the desert every 15-25 days and cannot occur in sync with a sandstorm. *other random ideas* I think Bunnel nests should still spawn in the desert, as bunnies do live in deserts sometimes. I think. I don't know. Whatever, they should still spawn there. Going back to my other idea about the desert snake, I was thinking instead of a snake, it could be a hybrid between a coyote and warthog of sorts. I'm not a good drawer, but heres a piece of concept art:This could be the replacement predator for the bearyena in the desert. Seeing as there won't be many berry bushes, why not add something like the walrus deer? My idea was to add an Ostrich hybrid. I'm not sure what it would be crossed with, I'll leave that up to you 😅
  9. The tribe is moving islands! If you want to vote, go to my Community Playthrough! :D

  10. Heyooooo! I'm going to start a new Niche playthrough and I thought why not let other fans help? Any time something happens, a new baby with cool patterns is born, a dilemma such as food shortage, or when half the tribe gets wiped out because of a common cold. I suppose you could call this a log of my crazy Niche adventures! I'm going to let everyone choose names and which islands to go to next, whether I should banish that weird-looking red and yellow spotted derp snout over there, and sometimes even which genes I should try and mutate in when I can't decide. The starting island will be the Grass Adventure (easy island). i think thats what its called lol I really hope this turns out to be an epic saga of nichelings and lore, and something everyone can be included in! 🤗 Starter Nichelings: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE TIME HAS COME! The tribe is moving, and it's up to you to decide where they go! The peaceful flowering blossoms, a blazing savanna ridden with the thought of death and decay, or the mysterious blue tiles? Lilac and Ginger's first baby is SO CUTE! Any ideas on names? Two babies later and a wandering albino female comes into the tribe! Sadly she is sick and I did a dumb-dumb and now most of the tribe is half dead, as she infected them while on her deathbed. Oh, and then another beautiful wandering nicheling appears… What should I name her?
  11. Thanks!! I'm glad you liked them 😋 I love the idea of a hairless Nicheling, I think that would add so much more to the game if it's added!! I think the whole desert biome thing is a neat idea, I hope that it ends up becoming a reality! I'll post any ideas if I have more on here
  12. I really wanna start my own Nicheling pantheon but I never seem to be able to keep track of them… Hmmmmmmm. Perhaps I will start a new save file and make that my main play-through.

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