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Posts
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Profiles
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Events
Posts posted by takoyamaaaS
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1 minute ago, Roleplay section said:
Adopt
Choose an animal to assign it to!
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8 minutes ago, Roleplay section said:
Howl to the Sun-God or Fire-God
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Just now, Flopity said:
Please name your alpha and their mate choices first!
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1 minute ago, Roleplay section said:
Then I explore with Battle, Quiet will stay because she can handle things on her own.
You find another creature!
Will you adopt it?
Pets can give any animal a boost. This Oviraptor will give an animal a boost to speed!
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Just now, wikipedia (angel) said:
Adon takes it- It'll possibly go good on the market.
You take it and your head starts spinning, and a voice speaks in your head: "Many people have tried and failed to take this plant. Only the ones with the "Eyeless" trait have been able to. It can heal any disease. Use it wisely."
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3 minutes ago, Roleplay section said:
This
You get +11 food; enough for 3 and a half days.
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Just now, wikipedia (angel) said:
Adon (since I imagine she is the eyeless one) will attempt to track down some corpses (Explore).
An event!
You find a mysterious, beautiful plant.
-Take it
-Leave it

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Since @Flopity seems to maybe be offline, let's just start.
You have 3 turns.
What will you do?
-Look for animals
Socialize with a mate choice
-Court a mate
-Explore (might trigger a random event)
-Hunt
-Forage
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I'm going to tag @Flopity one more time.
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We only need @Flopity to name their animals and we can start!
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Just now, bannergirl411 said:
@Ancient Eve's Nose You have my mates in the wrong order, Alica is the one with the different color eyes
whoops
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whoops, forgot to give you your alpha's recessive:
(FINALLY) Yay! You got a good trait: Good Swimmer (+1 swimming)!
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11 minutes ago, Roleplay section said:
Yes
You have chosen the City! Boost to finding animals, but decrease in finding puzzles (as if they were broken or other animals found them).
You hear the moving of small, swift feet:
(HAH! You thought I was only going to use Evosaur?)
[Name], [Title] of the City
[Name], [Title] of the City (Mate Choice)
[Name], [Title] of the City (Mate Choice)
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1 minute ago, Flopity said:
I'll take this one!
You have chosen the Scrubland! (based on Australian deserts)
Oh no! You got a bad trait recessive (Why is the generator so mean? I promise I'm randomizing 1-100, not 1-20): Conjoined (you can't swim; -3 speed).
You hear the running of slow, big feet:
[Name], [Title] of the Scrubland

[Name], [Title] of the Scrubland (Mate Choice)

[Name], [Title] of the Scrubland (Mate Choice)
2 minutes ago, Roleplay section said:
I said Yes
I'm getting to you, don't worry!
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2 minutes ago, wikipedia (angel) said:
I'll take it! I love snowy areas ❤️
You have chosen the Polar Desert! Decrease in chance of finding animals, but increase in chance of finding puzzles.
Oh no! You got a bad trait recessive: (poor you, but the generator said so) Eyeless (you can't hunt or forage; -5 sight).
You hear small creatures, and see them running towards you:
[Name], [title] of the Polar Desert

[Name], [Title] of the Polar Desert (Mate Choice)

[Name], [Title] of the Polar Desert (Mate Choice)

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Just now, bannergirl411 said:
Yes Please
You chose the Coniferous Snowy Forest! Your neighbors are: Direwolves, Ryus, and Basilisks.
Oh no! You got a bad trait recessive: Clawless (you can't hunt). And there are voles, too!
You hear large animals moving in the shadows, and see...
[Name], [Title] of the Snowy Coniferous Forest

[Name], [Title] of the Snowy Coniferous Forest (Mate Choice)

[Name], [Title] of the Snowy Coniferous Forest (Mate Choice)

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Just now, Roleplay section said:
What is this
Is this...
CITY?
Yep! Would you like it? (since you quoted it)
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Uni, Unicorn, Jednoroga, Roze, Rose
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So poor Waving Grass died. Let's make a new breeding sim!
I hope I don't get any more mates in the wrong order...
Base stats: 5 sight, 1 cold resistance, 1 heat resistance, 0 attractiveness, no mutations, 1 swimming, 1 hunting, 1 foraging, 4 speed, 1 defense, 1 luckiness, and 3 fertility.
If the number generator rolls any number from 1-20, you get a bad trait recessive, which can be any of the following: Blindness (-5 sight), Shortsightedness (-2 sight), Eyeless (you can't hunt or forage; -5 sight), Toothless (you can't hunt; -1 hunting), Clawless (you can't hunt; -1 hunting), Lazy (you get 2 turns instead of the normal 3), Unlucky (-1 luckiness), or Conjoined (-3 speed, you can't swim).
If the number generator rolls any number from 21-50, you get a neutral trait recessive, which can be any of the following: Furless (-3 cold resistance, +4 heat resistance), Fluffy (+4 cold resistance, -3 heat resistance, +1 defense), or Shorthaired (+1 heat resistance, -1 cold resistance).
If the number generator rolls any number from 51-100, you get a good trait recessive, which can be any of the following: Amazing Eyes (+2 sight), Energetic (you get 5 turns instead of the normal 3), Attractive (+1 attractiveness; automatically Friendly with NPCs and +3 relationship with your mate choices), Good Swimmer (+1 swimming), Good Hunter (+1 hunting), Good Forager (+1 foraging), Swift (+2 speed), Agile (+2 defense), Lucky (+2 luckiness) or Graceful (+1 attractiveness; +3 relationship with your mate choices).
The number generator is also used to determine which traits you get, how much food you get from a hunting expedition, how many healing herbs you get from your foraging expeditions, and how much relationship you gain with NPCs or mate choices. It's even used to determine when you get a puzzle. If you roll a number from 1-50 (with no modified luckiness traits), you get a puzzle. If you roll a number from 51-100, you don't get a puzzle. If you have the trait Lucky, the max number to get a puzzle at is increased to 70, and if you have the trait Unlucky, it's decreased to 40.
To determine if a child gets a recessive or not, we roll the number generator. 1-50, no recessive, 51-100, yes recessive. Then, we roll again: 1-50, father's recessive, 51-100, mother's recessive.
All the biomes in the game are: Tundra, City, Savannah, Desert, Oasis, Jungle, Mountains, Scrubland, Meadow, Forest, Wetlands, Swamp, Temperate Forest, Temperate Rainforest, Coral Reef, Beach, Ocean, Polar Desert, Ocean Trench, Coniferous Forest, Coniferous Snowy Forest, and Polar. The number generator also decides which biomes you unlock (and how many!) when you complete a puzzle.
Biomes:
The grass is far and wide, and strange red-and-black plants dot the landscape. This is @Flopity's home.
Alpha:
Night, Alpha of the Scrubland

Mate choices:
Pebble, Guard of the Scrubland

Sandy, Hunter of the Scrubland

Ice and snow dominate the landscape, with only strange birds to be seen. This is @wikipedia (angel)'s home.
"Alpha":
Adon, Scourge of the Polar Desert

Mate Choices:
Harjaz, Leader of the Polar Desert (the actual alpha)

Grimir, Executioner of the Polar Desert

Trees with strange needles are spread about, with the sound of voles under the snow. This is @bannergirl411's home.
Alpha:
Rean, Demon of the Snowy Coniferous Forest

Mate choices:
Emma, Spellcaster of the Snowy Coniferous Forest

Alica, Light of the Snowy Coniferous Forest

Strange, tall, straight, glowing trees rise above your head, with strange glowing bushes on the side of them. This is @Roleplay section's home.
Alpha:
Typical, Alpha of the City
Mate choices:
Quiet, Speaker of the City
Battle, Fighter of the City
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No comment.
Princess and Melon and Prince are enemies.
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no, no no no no no no no no no NO!
Philo and Jasper are siblings.
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Crystals || Breeding Sim
in Off Topic
Posted
Whoops.