Jump to content
Stray Fawn Community

Biogamer

Member
  • Posts

    180
  • Joined

  • Last visited

Everything posted by Biogamer

  1. The Chimera is one of my favourite mythical creature with the idea of how the animal is just a mix and match of different animals. Plus the unicorn, dragon and other mythical creatures were probably done. The head genes would be the Lions Jaws which can be unlocked when the gene is invited into the tribe and would provide +3 strong voice, +2 distasteful appearance, +2 smelling and +2 strength. Next the Goats Rams would be invited to the tribe which would provide +2 strength, +1 distasteful scent, +1 smelling, +1 strong voice and disable horns. The smell for goats based on Billy goats which stink and the strong voice because larger breeds tend to be fairly loud. Next the Chimeras body would be unlocked by being invited to the tribe and the effects would be 5 randomised effects with it ranging from +1 to +2. The exception would be with cold/heat resistances and flight which could have -1 effects. So it could be +1 underwater breathing, +2 speed, +1 swimming, -1 flight, +1 spikiness and +2 heat resistances. The body gene would be patched with scales, fur, feathers, spikes and so forth. Finally the Vipers tail would be invited into the tribe and would provide +1 smelling, +1 sight and +1 poisonous. This would be for the tail would be a snake head which may seem broken but I've figured out how to make it balanced. It would only be available on killer islands and would be extremely rare. Hope this was interesting, Sincerely Biogamer.
  2. The pill bug is small and cute but I think that it could work to make some pretty good genes. The only one would be the Pill Abdomen which would be unlocked by receiving 20 attacks and moving 40 times. The effects would be +1 defence, +1 speed, +1 distasteful appearance. Also when a predator appears and is clearly stronger the nicheling would curl up into a ball and would have +3 defence instead but would roll down hill. Aka if you are on the top of the island and a predator appears the nicheling would curl up and role down to the shore (could be funny). If you aren't on high ground the nicheling would stay there and not move until the predator leaves/dies. Hope this was interesting, Sincerely Biogamer.
  3. I see what you're trying to say however the hind leg genes have one dominant and one recessive, not like paw genes. So this does seem unlikely. Plus that would seem a little op for the hind legs. But if you mean something else than I'm sorry for not understanding
  4. The centipede is hands down one of the worlds best killing machines, literally in most if not all bug wars relating to centipedes the centipede would win. First the Centipede mandibles would be unlocked attacking 30 times and collecting from poison berry bushes 40 times. The effects being +2 poisonous, +1 poison resistance, +2 strength, +1 hearing, +2 sight and +2 smelling. The head would disable eyes and ears with antenna being where the ears would be while their would be 1 large eye and 2 smaller eyes behind it (for cosmetic effects and maybe a new gene). There would be two mandibles in front of the mouth with the lower set being slightly larger than the top. Next the centipedes abdomen would be unlocked travelling 50 times and spending 30 days in a jungle/savannah biome (either one could work). The effects would be +1 scentless, +3 speed , +1 defence, +1 heat resistance, -1 cold resistance, +1 strength and disables tail. The absurd speed is because they're really fast, while strength is because the use their body to coil up while attacking their prey. It would look like some segmented sections with small pairs of legs (again for cosmetics). The tail would instead be replaced by the tail like structures on the back of a centipede. Over all I think the centipede genes would look fairly cool on nichelings. Hope this was interesting, Sincerely Biogamer
  5. This would be short and simple the heat radiation idea should get buff because the heat body only has+1 heat radiation. So maybe just raise it to +2 or so. Hope this was simple, Sincerely Biogamer.
  6. In Tundra related biomes there is water in but what if it had a bit more colour to it, by which I mean more genes that relate to the cold biomes and the waters. The sea otter provides the best example of this idea because not only does it make the tundra biome seem more lively but over all I think that otters are just adorable. First the Otter nibblers (just wanted it to sound cute) would be unlocked by spending 25 days in a cold biome as well as cracking 25 times with the effects being +1 cracking, +1 collecting and +2 smelling. This because otters not only have a great sense of smell but this also links to how their whiskers can detect things underwater, so maybe the smelling could be increased underwater. Next the Otter Body would be unlocked by Swimming 30 times and spending 40 days in a cold biome. The effects would be +2 swimming, +2 cold resistance, +1 heat radiation, +1 scentless and the new idea that's always requested +1 water buoyancy. Now the idea with swimming is because they're good swimmers. As for the cold related genes that's because otters can handle the cold while staying near each other to keep each other warm. As for the water buoyancy it's only required to have +1 (like with under water breathing) and the nichelings can either dive underwater or stay afloat on water. And just in case if a nicheling doesn't have any underwater breathing when the nicheling runs out of actions it would immediately float to the surface (except if ice blocks the top then good luck). Hope this was interesting, Sincerely Biogamer.
  7. The small little comb pits that we see in the sand are nothing more than a ant slaughter house, where antlion larva trap ants and of course eat them so what if we made them into a new way to hunt down prey. First the trapping mandibles would be unlocked by attacking 30 times and collecting meat 50 times. The effects would be +2 strength, +1 pit digging, +1 digging and +1 smelling. Next the antlion abdomen would be unlocked by digging 40 times and travelling in sand tiles 50 times (this includes beaches and the idea with desert biomes). The effects would be +1 heat resistance, -1 cold resistance and +2 pit digging. Now I've been mentioning pit digging, how this effect works is on sand tiles (maybe specific ones like for digging) were a little pit is dug. However the higher the pit digging stat the large entities can fall in. It would work with 1 pit digging capturing rabbils, 2 for other nichelings (rouge/savage/wandering nichelings), arctic ram foxes and baby bearyenas and 3 and higher can trap bearyenas (regular and killer), all apes and all bears. Pit digging would not work underwater and would were off after 2 days and if there was an entity in the pit they would escape (so it is best if a nicheling is away from predator). Hope this was interesting, Sincerely Biogamer.
  8. The jellyfish are hands down one of natures most successful organism, outliving most organisms including the dinosaurs. And because of this the Jelly fish would be one of the most interesting options for genes for Niche. First would be the obvious jellyfish stingers (be a tail gene) which would be unlocked by swimming 10 times (the don't really swim) and collecting toxic sea plants (explained at bottom). The effects would be +3 venomous and +1 poison resistance. Next the Bell Body would be the jellyfishes bell like body and would be unlocked by surviving 70 days and swimming 50 times. The effects would be +2 scentless, +1 distasteful appearance, +1 swimming, +1 underwater breathing (sort of) and -1 defence (they aren't exactly titanium). The Jelly Body would look similar to a toxic body but see through and no organs wouldn't be showed because it would look slightly disturbing as well as looking inaccurate. Finally hands down the most broken gene the immortality gene, let me explain. This gene would be based of the Turritopsis dohrnii jellyfish a species of jellyfish that when near death can turn their cells young and then repeat the whole process of the life. This gene would be unlocked by surviving for a reasonable 1000 or more days. The effects would be when the nicheling is at its final day they would turn back into a new born baby nicheling. However the baby would be the same as a regular nicheling (obviously). But in order to make it more balanced the nicheling must live to its maximum lifespan also it would be the rarest gene in the entire game and it would be a new gene slot were both sides of the gene must be with the immortality gene other wise it would not have effect if not be 50/50. So just toxic berry bushes but set in water environments. They would be more common in archipelago, swamps and jungle waters and be rarer in savannah and tundra island waters. Hope this was interesting, Sincerely Biogamer.
  9. I think it promotes how global warming and habitat lose are important.
  10. Despite being considered gross and as a pest, but personally I think that the cockroach is an evolutionary success, and here is why. The Roach Head would be unlocked by surviving 105 days. The effects would be +1 collecting, +2 poison resistance, +2 sight, +4 Smelling and would disable ears. This is because cockroaches are known for there wide and non picky diet and have eaten rotten food that would be poisonous to other animals (also to make it balance no hearing for it). Next the Roach abdomen would be unlocked by surviving 105 days. The effects would be +2 speed, +2 distasteful appearance, +1 cold resistance, +1 heat resistance and +1 poison resistance and disables tail. This is because cockroaches can handle both extremely hot and extremely cold temperatures and poisons as well (except for bug spray because there are mini chuck norris in them). They wouldn't have flight because even though they do have wings many breeds don't use them. Hope this was interesting, Sincerely Biogamer
  11. Bioluminescence is hands down one of the coolest ideas for a niche, wether it is for an anglerfish a firefly or just to slap it on. And I can agree so I would like to do an idea with the most relation to bioluminescence would be the glow worm. The glowing body would be unlocked by spending 50 days in a jungle biome and collecting insects 20 times. The effect would be +2 bioluminescence (see firefly idea), +2 attracting insects and +2 insect collecting. This would reference how the glow worm hunts, by using colours to attract prey and capture them with a mucuses (think it would be too much). However I think we could make the bioluminescence interesting with the colours to randomise. The colours would be Blue, Yellow and Red and White, these colours would be a new gene slot and when two are different colours they would mix like fur patterns. Hope this was interesting, Sincerely Biogamer.
  12. The archer fish is likely the closes thing we have to the move water gun in pokemon, and I think that the Archer Fish can work with the recent insect collecting. So the only gene idea would be the Archer's Gills which would be unlocked by swimming 50 times and insect collecting 30 times. The effects would be +3 insect collecting and +1 underwater breathing. The way to make this gene more balanced would be having the insect source be at least 2 tiles away from water and the nichling to be in the water itself (fairly small if you ask me). Hope this was interesting, Sincerely Biogamer.
  13. Jungle, swamp and of course multiple request for a woodland biomes have one thing in common, they're fairly dark. What I mean is these biomes contain a ton of dark patches. At times this is great because it could spawn a nichling with amazing genes but at times deal with a predator isn't as great, so what if there was a way to make sure nichelings are more prepared incase for a friend or foe. The Firefly Tail would be unlocked by spending 20 days in a jungle biome and if it's available spending 30 days in a woodland biome. The effects would be +2 distasteful appearance,-1 cold resistance and the new gene +2 bioluminescence. The bioluminescence effect would work similar to sight, with the amount of bioluminescence would show the amount of the tiles it can. An example is 1 bioluminescence = an additional set of tiles (so like an addition sight genes). However the difference with this effect is different from sight because it would only work in a dark area, more specifically grass patches. This would be a great advantage while scouting a new island to understand what you can work with. Hope this was interesting, Sincerely Biogamer.
  14. I personally think it would work because it wouldn't be copyright, plus seeing an alien like nichling would be cool.
  15. Nimbatus and Niche are both games made by Stray Fawn Studios and both seem fun (sadly can't play them 😫) but what if there was a reference of both of them in their games. For Nimbatus it could be a mission relating to analysing nichlings or fighting off their predators, as for the other way around in Niche the nichlings would have genes based of Nimbatus. Now I'm not saying the lazar beams and jet thrusters (doesn't sound half bad though) but what about the giant snake. It would be just a nice because the giant snake is some what prevalent in the game so it makes a lot of sense. First would be the Nimbatus fangs which would be a gene that would be invited into the tribe as with all the other genes. The effects would be +1 smelling, +1 hearing,+2 distasteful appearance and +2 strength, this is because the Giant snake does fight hard plus I don't think it relies on smelling because they're in space, you can't smell in space. Distasteful appearance because this is meant to be out of this earth and looking odd and strength because the giant snake looks strong. Next the Nimbatus body would provide +2 strength, +2 distasteful appearance, +2 scentless, +2 speed, +1 cold resistance and +1 heat resistance (over all balance). The strength and distasteful appearance is related to what was written earlier, the scentless and speed is because it is fairly fast in NImbatus and because we don't know what giant snakes smell like (maybe chocolate strawberries). Finally the Nimbatus tail would provide +1 strength, +1 speed and +1 distasteful appearance and you know why. Know these genes are technically op, because now a niceling is fast, powerful and can help fight of some predators but I've taken that into account. Which is why the Nimbatus fangs disable ears, the Nimbatus body disables paws and the Nimbatus tail disables hind legs. The whole idea is to give as mentioned earlier an extraterrestrial vibe to the genes and make it as a unique feature. Hope this was interesting, Sincerely Biogamer (P.S - I know this may not be likely but this is just for fun, but if it does go well I'll be surprised.)
  16. The Praying Mantis is one of the most popular breeds from the mantis family and it overshadows other amazing breeds. So I thought why not do the Devil Mantis which could be a great addition to the game. First would be the Devil Mantis Claws which would be unlocked by being in a Jungle biome for 30 days and attacking 50 times. The effects would be +2 distasteful appearance and +2 strength. The way the DM claws would look similar to a claw but with the of course the mantis shape and a small patch of skin in between the forelimb and the body with a colour set. This colour would be determined by the colours opposite to the ones used to set out the body (eg if the nicheling was white the DM claws hood would be black). Next would be the Devil Mantis abdomen which would be unlocked by having nichelings with distasteful apperances for 50 days. The effects would be +3 distasteful appearance, +1 heat resistance, +1 scentless and -1 cold resistance. This references how the devil mantis' can handle the heat but die out due to the cold. As for the distasteful appearance it is like with the DM claws with bright colours intimidating prey. Nichelings with the DM abdomen would have a colour pallet like the toxic body but with a combination of 2 other colours (eg blue grey and brown). Personally I would like this idea because it add more colour to the nichelings themselves. Finally the Devil Mantis tail would be unlocked by having a nicelings with distasteful appearance for 30 days. The effects would be +2 distasteful appearance, +1 heat resistance and -1 cold resistance. It would work like the DM abdomen but only for the tail itself (I actually find this part neat). Hope this was interesting, Sincerely Biogamer.
  17. I can not describe how much I want more vibrant water biomes. Wether it would be from new prey/predators, new vegetation and of course genes. The sailfish would work out if we do end up with a water biome that was more open and had less forms of life in it. First would be the Sailfish snout which would be unlocked by swimming 30 times and fishing 50. The effects would be +1 underwater breathing, +1 fishing and +1 stun, a tonne of people already suggest stun so there ain't really a need to talk about (sailfish do stun prey). Next would be the sailed back which would be unlocked by swimming 70 times, and would provide +3 swimming and +2 scentless (the gills aren't at the torso part). Finally the sailfish tail would be unlocked by swimming 50 times and would be a variation of the swimming tail only providing +1 swimming. Hope this was interesting, Sincerely Biogamer.
  18. I like the idea but maybe it would be best if the stun was only for 1 day and 2 for animals with better hearing, other wise it would be down right broken.
  19. I really like that idea, have you done this for your own gene idea because I think that you should.
  20. Yeah I like this idea, could look pretty good with heat body.
  21. Now yes the naked mole rat isn't exactly a beauty to look at, but they have one thing that makes them impressive. The can never get cancer, so why don't we change it up a bit. The NMR immunity would be unlocked by surviving 300 days. It may be hard to get but it would be worth it with it's effect preventing nichelings from getting sleeping sickness and the cold and even genetic sickness from other nichelings. However they won't be immune if they had two NMR immunities (to make it not OP). Hope this was interesting, Sincerely Biogamer.
×
×
  • Create New...