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corona_wind

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Everything posted by corona_wind

  1. There's a lot of misunderstanding about what that means, and disagreement among the fandom itself. What does it mean to you?
  2. Hi. Didn't post here before since it looked like a Niche forum but I guess its not. I build tricky things in Nimbatus. I'm very opinionated. But I don't mean any harm by it. I just enjoy the vigorous exchange of ideas a little too much. I post here when work is slow - sometimes here a lot, sometimes busy for weeks or months. And ... that's about it I think?
  3. This is a Nimbatus physics problem. Small drones have far too little drag, while large drones have so much they're almost inertialess. Without something like a high-drag block added, small drones will be unstable in general. Go vote for this feature. Jump drives to force steering to stop at the end of a turn are one way to add stability. It's easy to overdo it.
  4. You can build this with swiveling sensors doing a kind of radar sweep:
  5. Sounds useful. And if it were round, you could do all sorts of stuff with it.
  6. Since they can see through things they're not set for, you can place them behind armor, or behind other parts.
  7. In the spirit of keeping the game simple, it could be a part like our direction indicator, but with four quadrants, and the ball tending towards the center.
  8. My water scorpion has a speed limiter: This prevents it from overspeeding on straightaways and getting a faceful of death zone... But it can still use its engines to full advantage in tight cornering. And sometimes lets it power straight through decelerators without losing ramjet. You can use NOR gates as "disable" gates. With one element off, they just invert the other signal; with that same element on, they're always-off. Speed sensor is set to 140m/s and outputs X. Direction indicator outputs Q/E. Left engine logic is Q NOR X, right engine logic is E NOR X.
  9. Other random encounters I've had: Wormhole Encounter - Every time I use a wormhole. It literally says it isn't finished yet, and gives you some sort of weapon with lots of upgrades. I suspect this will become an end of level boss.
  10. Either that or exclude that particular upgrade from shotgun, so players understand what's going on.
  11. In my case, the downgrade was pointless - randomly chosen - but the weapon was surprisingly efficient anyway.
  12. The new campaign mode is throwing weapons at me which I wouldn't have thought of making. Some are surprisingly good. Plasma rockets with +200% projectile count and +40% rocket force and 100% damage downgrade can light things up bigtime. Just one turret melted the BIG pirate ship. Cryo long laser with +50% range, +75% damage, and penetration, can freeze lava bombers around corners. Not technically an upgrade, but combining spikes and springs made 2 useless finds deadly. You can hit real hard and cause damage instead of taking it. What've you been finding?
  13. Memory leak still happens when a mission is paused.
  14. Does it happen on any other terrain for you? I've noticed it happening, always on that green terrain.
  15. Your ballistic turret definitely works! But I remain skeptical of its acquisition percentage when its mostly annihilating terrain
  16. Just added lock-on. Locks on slower but stays. I am happy with my design. It's like a push broom for pirates. [edit] It finished off a corp laboratory by itself! Though I lost the turret taking down the last shield and had to finish by headbutting.
  17. ...except to tiers of 25, 50, 75, 90, and 100 of course. What if the tiers had no minimum? That would make a little more sense to me. The maximum is useful - limits the size of the harassment swarm, sheer mass, whatever, but the minimum comes down to strategy. I could choose the drone I wanted without having to tack on 35 dead pieces or something.
  18. That's the thing, though. Edge riders need low part counts, rammers need high part counts. (Barring things like swarms, of course.) Forcing size classes prevents them from meeting as much.
  19. Yes, it does -- but not always the way you mean. Rammers: Huge, ultrafast brute force drones. They try and catch you before you can move. Defeat them with: Rammers - an even bigger rammer. Edge Followers - or anything else that moves fast and laterally. Rammers are good at starting, but not so much at STOPPING. Fidget Spinners. You can defeat them with: Fidget Spinners - an even bigger fidget spinner. Flux Pushers - spinning is no defense against magnets. Rammers - the bigger the better. Edge Followers. They stay by the edge to trick your drone into leaving the ring. Defeat them with: Fidget Spinners - can't be led out of the ring if you ignore your opponent entirely! Toads - lie low and wait for them to come to you, then pounce. Harassment Swarms - Edge followers tend to be lightweights, a good swarm will mess them up. Harassment Swarms. They launch semi-smart debris to clog you up. Fight them with: Harassment Swarms - A luck-based mission is still 50/50! Rammers - Three little magnet sats of twenty tons each? That's cute. Taste wall. Keep Away - keep dodging debris until you get a good chance. Edge Followers - lead the swarm on a wild goose chase until it does something stupid. Flux Pushers - the swarm can still push, but can't tangle. Keep Away - dodges everything, moves constantly, shoves you when it gets a lucky chance. Fight with: Fidget Spinners - especially a really big one. Edge Followers - Provoke it into leaving the ring. Bigger is definitely not always better, and I know of no single drone of any size which can defeat all others.
  20. I think I've seen this happen from alt-F4 in the middle of a mission.
  21. Sounds like he wants to use them for missiles. I'd use the fuel tank as the 'button' there, though.
  22. I love this idea. It might help make tournaments in general less random, too. You might lose one encounter, but will you lose all eight?
  23. All an 'orbiting' drone needs is a direction indicator and two engines, rotate the direction indicator relative to the engines (or vice versa) to change the size of the orbit.
  24. It could be a part of the core itself. Just an 'impact sensor' with a threshold of a certain amount of damage to any part.
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