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CABINET

NicheMobileTester
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Posts posted by CABINET

  1. Here are some ideas based on a conversation I had with Coco a long time ago. They're also heavily inspired by similar systems in WolfQuest

    Acquired disabilities, or injuries. So basically when a nicheling gets hurt, there's a chance that they get injured and get a penalty depending on what the injury is. For example, a leg injury would give a speed or collecting penalty. A nicheling could also be blinded this way. Depending on the severity of the injuries, they could be temporary or permanent. So even if you don't have the genes for certain disabilities in your population, it's not impossible to get them. Not all disabilities are genetic, after all, and life in nature is tough!

    On a similar note, many disabilities like blindness in real life are caused by ageing, so perhaps similar effects could happen as nichelings age. I don't think elderly nichelings should be useless though, so giving them perks of some sort would be a nice offset. I sadly don't have any ideas for this right now

    This would obviously make the game harder, and I imagine not everyone would want that, so an option to change the chances of injuries would be nice.

    • Paw up 4
  2. 4 hours ago, BirbMonster said:

    What's ya'lls favourite track in the Rain World OST

    For mine I'm not sure but possibly the one that plays in the last wormgrass segment on Farm Arrays, when you're close to Sub. What was the name of that one again

     

    And I also sometimes think about the soundtrack The Wet Moist. Not because of the music itself but because of how stupid the name is

    I'm a big fan of Bio-Engineering! There's not a bad song in this OST in my experience though

    Also, want to give a special shoutout to Metropolis's threat music. Listen to it.

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