I'm new to the game and figuring it out, but getting my drone to fly straight in drag racing is driving me nuts. I feel like I'm designing balanced ships that are top/bottom mirrored, with fuel tanks in the middle line (even with core) in case they weigh less when fuel is used, but my ships very quickly drift down or up as if there is random air drag or something wrong with my balance. Does the center of mass moving left or right from fuel usage matter if thrusters are balanced?
Am I missing something? Is it randomness caused by fuel use shifting center of mass unevenly? If so... I notice identical design ships tend to always drift the same direction, so it doesn't seem random. Is it possible to get a drone to fly straight over a long distance (without sensors and corrections) in the drag race? If not, I guess sensors are needed. If yes, could it be that there something is about the attachment "lines/connectors" between parts that is causing the imbalance -- they hide behind the drone, but do they have mass that enters the equation? Or am I just experiencing floppiness that causes random drift?
I've had some success and gotten some models to finish in about 11 seconds using afterburners and regular thrusters, but the balancing seems wonky, and several bounce off the top and bottom walls/rails and are just lucky to cross the finish line. Sometimes something like adding one more pair of symmetrical thrusters (leaving center of mass where it is) will change the direction (to top or bottom) of drift. Strange.
Any tips? What am I missing? This is driving me nuts. It doesn't help that I'm not great at using sensors (I'm using the laser pointer ones to sense wall and trigger perpendicular thrust into core)... they tend to under-correct and then over-correct and I end up faceplanting the wall.
Thanks,
Werdna