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giugirl

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Everything posted by giugirl

  1. Yes this is what I meant to say, do you have any idea how the creatures with a limp would be like having a 50% random chance that the creature will either move normally or slowly in the next turn
  2. Furry tail: 4+ of cold resistance and 1- of heat resistance. alternative names: squirrel tail and winter tail
  3. They look good! I think it would be perfect for my hybrid gene creature idea “wolfox”; look:
  4. Good; so this would be like only happen in the hailstorm event with a 50% of chance that the uncollected meat will freeze unless the creature has the heat body gene
  5. Cool; also take a look at my new biome ideas: Mesa (new hot climate one) : taiga (New cold climate one) :
  6. Good idea those snakes would be great if they also appear in one of my 2 new biome ideas the “mesa” one (new hot climate biome); look:
  7. Is the way to click on the enemy to perform the ability
  8. Guys for information about the ability “gnawing” see the link for one of my snout suggestions “beaver teeth” here:
  9. Sensitive ears: +3 of hearing and +1 of sensorial support (see the link below of one of my snout suggestions “tracking snout” for information for this new ability); to unlock this gene you must invite creatures with this gene to your tribe.
  10. Also can someone at least help me give me ideas for the new creature ideas for this biome? Also check out my other biome idea which is a new hot climate one: “mesa”; here:
  11. Cool, we also need more insect and reptile like genes! And i hope to they also add a butterfly/moth wings
  12. And I have a creature idea for your biome, it’s the goateer (deer + wild mountain goat); what do you think? and can you also help me with ideas for the creatures that can live in my biome ideas? (Because i already got a idea for a hybrid gene one which is the deebbit (rabbit + deer) for the taiga and land squirroo (kangaroo + squirrel and i’m saying ”land” because there’s a similar idea to mine but the difference that mine is a hybrid gene generating creature and is taller like same height as a average adult kangaroo and don’t have features of a flying squirrel) to the Mesa one; but i need more ideas for the ones that don’t generate hybrids like preys and predators entities) also care if I also suggest a predator creature for your biome too? Like this one of one of my hybrid gene ideas? Take a look:
  13. Good, at least make it would give motivation to the creatures hunt it down for food as a punishment for what it did to the grass and berry bushes that should belong to them!
  14. Oh right sorry, but i think that I found a disability gene idea that might be interesting: the “limp gene”; what do you think?
  15. Cool! I also have biome ideas take a look at at them and tell me what do you think? Here:
  16. I think that i’m going to skip the strength part
  17. Oh I didn’t know, any suggestion to me fix this?
  18. Long feet: speed +3 and swimming +1; to unlock this gene is needed to move on 100 tiles no matter what island you are. obs: the design of this hindleg is based on the hindlegs and feet of animals like rabbits, hares and kangaroos.
  19. my sugguestion for a new hot climate biome: mesa as it said it is a hot climate biome but it has a bit more vegetation like trees, bushes and grass; has rock formations, sand, clay and some grass tiles; visible cliffs and peaks (and in some occasions: canyons); has trees, cactus, both normal and bare berry bushes (the normal ones are mostly rare) as well a new berry bush native of this biome: spicy berry bush (will make creatures feel hot or burn (the risk of burning will only happen in a 50% of chance in the sandstorm event) when picked up, it can be only harvested without problems by creatures with one or more heat resistance genes); has insects to collect; of course also has rogue males (sometimes) and wanderers; and for the entity creatures has regular game ones which are blue birds (sometimes depending on the island), bearyenas, stagmoles and dodomingos and new creatures natives of this biome (some of these also live in the savannah) which are geckoleons (gecko + chameleon) as prey entities, lionyxes (lion + lynx) and balance coyote as predator entities and for hybrid gene entities would be: armagolin (armadillo + pangolin) and zebraroo (kangaroo + zebra) as prey entities and dingodille (dingo + crocodile) as predator entitiy; and new ancient genes that can be found by crackling solid clay blocks (most of them are dinosaur based) (so new regular, hybrid and ancient genes (yay!)). the islands would be like: -arid mesa (medium island) -crimson peaks (medium island) -sunlight lake (hard island) -rocky gulch (hard island) -dried bone canyon (killer island) any ideas, sugguestions, art based on this as well something to correct if there's something wrong?
  20. They freeze creatures that don’t have at least one or more cold resistance genes
  21. They have a chance of 50% of making the creature that doesn’t have one or more cold resistance genes become frozen
  22. I had been thinking About a new biome with cold climate; which is the taiga one, so has cold climate, the tiles with has parts with vegetation where grass grows, while others are tundra like and others that are covered in ice or snow and has forests of cold climate trees and the berry bushes, and new tree and plants species that only generate on this biome like a new species of berry bushes like “freezing berry bushes” (they will make your creatures freeze when picked up if them don't have at least one or more cold resistance genes); and some of the regular game creature entities (ex: bearyenas, blue birds, ramfoxes, rabbils, etc) as well new creatures that can live in this biome (including few that can be generate hybrids); and has few ice blocks but also has wanderers (and of course rouge males sometimes) so new regular, hybrid and ancient genes for the nichelings! and the islands with the taiga biome would be like: -snowflake taiga (medium island) -azure hills (medium island) -moonlight lagoon (hard island) -icy forest (hard island) -deep frozen peak (killer island) any ideas, corrections or even drawn pictures based on this suggestion?
  23. wolfoxes (wolf + fox) are a predator entities that will in a chance of 30 to 65% of randomly spawn in some islands specially the montain, taiga, swamp, grassland biomes and rarely in savannah, mesa and jungle (they can be only found on grass adventure, burning savannah, rainflorest, grass mingle, azure hills, crimson peaks, summer montains, sunlight lake, moonlight lagoon, long winter and sleepy reeds; and a new killer island called "mt. nightmare" where is dominant both montain and grassland biomes and partially the swamp and taiga ones where is the home of their killer counterpart known as of course "killer wolfox"); their appearance is like they have like fox ears with fur tuffs in the tip of their ears, yellow eyes, their head, face and snout is a mix between the wolf and fox ones and they even has their sharp canine fangs perking out from their mouths, medium sized wolf like torso, their paws and hind legs are also between the wolf and fox paws and has their small claws in a dark color visible on them and a fox like tail and their fur color can be either grey or reddish orange and both has their species exclusive pattern which are those white colored markings based on a fox and a wolf ones; they can live lonely or in packs of 2 to 4 in rare chances 5, and they hunt rabbils, stagmoles, dodomingos, crabbits, baahgers (and any future new prey entity they can hunt in the future) and nichelings (they may drive their attention to rogue males even if they are not tamed, but they will completely ignore/spare wanderers unless they join the player's tribe), fights with bearyenas and apes, and they sometimes cathes fishes and bugs; they also have a age bar and they will either die of old age or from their wounds; when killed they will provide 6 of food; like bearyenas they also move 2 tiles per day; even if they aren't strong as bearyenas they are still a danger to baby nichelings; their stats are like: 2 of strenght, 2 of speed, 3 of sight and 3 of hearing. they are also be tamable like bearyenas so they also have a friendly counter part (friendly wolfox) but if the baby/friendly wolfox has 1 sibling or in rare ocasions 2, if the one of the friendly/baby wolfoxes are tamed their sibling(s) will join the tribe too; the friendly wolfoxes are like the normal ones but few inches shorter compared to their normal counterparts when adults; they also kill rogue males, hostile wolfoxes and bearyenas and help your tribe gather food but they can't be comanded by the player also. the killer wolfoxes cannot be tamed and they are few inches taller compared to their normal and friendly counterparts, their fur is completely black and they have red eyes that sometimes glows and can be either lonely and or live in packs but unlike their normal counterparts, the their pack can have 3 to 5 members; they have also have defense stat but not like the killer bearyenas but they have 3 of strenght and the good news that their sight and their hearing has less 1 point if compared to normal wolfoxes. heres the genes of the friendly wolfox (both grey and reddish orange): *genes: -immunity: K / D -fertility: low fertility -blood clotting: normal blood clotting -pattern size: random -pattern density: random -pattern shape: random -pattern type: random -pattern color: white -horn color: random -eye color: yellow -fur color: if grey: black/white; if reddish orange: red brown/yellow -albinism: 25% of chance -melanism: 25% of chance -tail: WOLFOX TAIL -hindlimbs: WOLFOX HINDLIMBS -paws: WOLFOX CLAWED PAWS -body shape: medium body -snout: big nose -eyes: normal eyes -horns: no horns -ears: WOLFOX EARS here's the stats for each of the hybrid genes: - wolfox tail: 2 cold resistance - wolfox hindlimbs: 2 speed, 1 strenght and 1 swimming - wolfox clawed paws: 2 strenght, 1 stealth, 1 fishing and 1 bug collecting - wolfox ears: 3 hearing, 1 heat resistance and 1 cold resistance (because ear tuffs) i hope to this be ok and if there's something to correct or improve for this genes tell me.
  24. ok, i agree; with your sugguestion, thanks
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