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That would be a nice addition!
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Maybe I didn't understand correctly, but I thought there are no launch costs for the programmer. And besides launching drones I have not found any use for yellow minerals. So what would you do with all the yellow minerals anyway? ๐
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That is a know behaviour and as far as I have understood it will stay that way for the foreseeable future. I guess the devs first have to decide if this is really a bug or rather a feature for some bonus minerals ๐
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Zen mode has my vote!
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Analog signals would be a great enhancement! We would need some additional logic to make use of the possibilities. add, sub, mult, div, comp, select, s+h, ... Don't forget an op amp ๐
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Add 'exit without saving' option to the editor
STM replied to M3Ga's post in 1.2 Update Feature Requests
Good idea! -
Multi-Part templates to use parts in another drone
STM replied to Micha's post in 1.2 Update Feature Requests
That would be great! -
This! Please!
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This could help to document the logic ๐
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Could you please describe a bit what happend? Is this on an early stage of a new game? What type of mission was it, how high was the gravity and air resistance? Keep in mind that more parts -> heavier drone -> more thrust needed just to move the drone and also less force to carry anyting.
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The list of weapons in the weapn workshop can get quite long after a while and it's sometimes hard to find the weapon one is looking for to modify. It would be nice to have an option to sort the list like -show only certain elemental type -show only certain weapon type -show onyl weapons with at least 1/2/3 mod-slots -combinations of all the above Another cool thing would be if it would be possible to just select a weapon in the drone editor and have a link to directly go to the workshop with this weapon already selected for modification.
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Use the output of the sensor you want to disable with a keypress with an AND gate where the other input of the gate is from a switch that has the key assigned that you want to use to diable the sensor.
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Collected Resources In Drone Aren't Kept on Return to Mothership
STM replied to Dave Killion's post in Feature Requests
Mayve it's a misunderstanding... You have get it in the floating container floating under the Nimbatus. Bringing the resource container to the Nimbatus won't help. -
Auto turret like in 'weapon rotates and fires in the direction of the neares enemy'? Having the possibility to select 'neares enemy' on the weapons would be a nice and easy way to rotate in the probably right direction, but would that not make one of the main parts of the game kind of obsolete? I think this is already possible with the given options. i.e. make a gimbaled fixed weapon with an enemy detector attached to it.