Jump to content
Stray Fawn Community

STM

Moderator
  • Posts

    240
  • Joined

  • Last visited

Everything posted by STM

  1. Maybe I didn't understand correctly, but I thought there are no launch costs for the programmer. And besides launching drones I have not found any use for yellow minerals. So what would you do with all the yellow minerals anyway? ๐Ÿ™‚
  2. That is a know behaviour and as far as I have understood it will stay that way for the foreseeable future. I guess the devs first have to decide if this is really a bug or rather a feature for some bonus minerals ๐Ÿ˜‰
  3. Interesting idea, could motivate players to bring back the drone. But on the other hand I can already feel myself pushed to to so just to have a higher number of resources.๐Ÿ˜‰ Btw: parts printed from factories would not count๐Ÿ˜„
  4. Analog signals would be a great enhancement! We would need some additional logic to make use of the possibilities. add, sub, mult, div, comp, select, s+h, ... Don't forget an op amp ๐Ÿ˜„
  5. This could help to document the logic ๐Ÿ‘
  6. Could you please describe a bit what happend? Is this on an early stage of a new game? What type of mission was it, how high was the gravity and air resistance? Keep in mind that more parts -> heavier drone -> more thrust needed just to move the drone and also less force to carry anyting.
  7. The list of weapons in the weapn workshop can get quite long after a while and it's sometimes hard to find the weapon one is looking for to modify. It would be nice to have an option to sort the list like -show only certain elemental type -show only certain weapon type -show onyl weapons with at least 1/2/3 mod-slots -combinations of all the above Another cool thing would be if it would be possible to just select a weapon in the drone editor and have a link to directly go to the workshop with this weapon already selected for modification.
  8. Use the output of the sensor you want to disable with a keypress with an AND gate where the other input of the gate is from a switch that has the key assigned that you want to use to diable the sensor.
  9. Mayve it's a misunderstanding... You have get it in the floating container floating under the Nimbatus. Bringing the resource container to the Nimbatus won't help.
  10. Auto turret like in 'weapon rotates and fires in the direction of the neares enemy'? Having the possibility to select 'neares enemy' on the weapons would be a nice and easy way to rotate in the probably right direction, but would that not make one of the main parts of the game kind of obsolete? I think this is already possible with the given options. i.e. make a gimbaled fixed weapon with an enemy detector attached to it.
  11. Nice idea, but as far as I know multiplayer is something that is not planned.
  12. It happens sometimes with a small drone when it is rather slow, i.e. turning around. But nothing a flamer won't be able to fix. On my bigger creations I have yet to be stuck on an 'invisible' pixel.
  13. Let's call it the 'button mash captain' ๐Ÿ˜
  14. As far as I have observed it's just a single time the resource spawn will happen. It's a nice bonus, but no exploit in my experience.
  15. Just adding bigger weapons won't do it. We would also need bigger enemies to justify them. That would require work to balance things out, so... As cool as it would be to have a death star laser (yes, please! ), it would require much effort to bring it into the game. So IMO it's best to focus on the release and any pressing matters that pop up and only then see what cool stuff there is to add later on.
  16. It should be easy to just add all the DPS numbers. But it's hard for all weapons to hit the same (or any) target. So maybe a live value of 'DPS done to targets in the last 10sec' would be more helpful. Maybe keep the maximum value for bragging rights. Doing the same to digging strength could also be nice.
  17. Most players will probably just ignore it and slap on another weapon to kill enemies faster anyway. IMO blowing things up is fun, scanning an idle enemy... not so much. Other than the achievement to bring a frozen bee to the container there is not much to do other than shoot enemies. So another way to interact with them could be nice, but there are more pressing matters right now (release) so... I don't expect anything in this direction anytime soon.
  18. I don't think this will go well with the rest of the game. I can imagine sone sort of damage bonus to certain enemies if you have killed enough of it to somehow learn the weak spots. Like 'kill 100 bees with fire to get a +5% dmg bonus against this enemy'
  19. This would add another dimension to the game. I don't think this is something we will see commin. But, how would you display these layers? Would every part get a checkbox to tell on what layer it is?
×
×
  • Create New...