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Sidetrack

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  1. I'd like to echo the above comments. I love the campaign idea but the implementation is not so fun. Deploy costs make for silly uninteresting drones although perhaps an easy way to address this is to add much more resources to planets. More difficult planets get even more resources. Let us offset deploy costs with rewards more easily attainable with complex drones. As it is right now anything other than a bare bones drone drains resources faster than they can be collected. Threat seems a bit too steep... and sometimes seems to trigger twice in one move. I like the FTL feel with forcing you to choose your moves carefully, but unlike in FTL where a careful route can get you to the exit ahead of the fleet, so far there is a guarantee of getting attacked at least once if not twice before getting to the next system. ...Maybe this is implemented already but possibly start off with really low threat generation but it ramps up as you advance in systems. Let people have a chance to do a little exploring and collecting parts before ramping up the threat toward the end... ...Or perhaps higher threat for exploring planets but a small decrease when moving from one planetary system to another. This rewards those who complete planets quickly and would also reward building larger complex drones to ensure you complete a planet in one go. Just some thoughts :)
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