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Zixvir

NicheMobileTester
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Posts posted by Zixvir

  1. 6 minutes ago, Lilytuft said:

    I have this idea for a game with like 30 different routes you could take. It'd most likely be a 2d game but I'm not sure what perspective would be the best. Any choises you make could change the story based on 2 meters: alignment and spirit. The setting would be a forest area with different villages. The residents are animals and the main character is a messenger that delivers mail between the villages. A few of the routes would be based around just that, but most of them involve leaving the task. When your spirit level goes up, you begin to notice new NPCs you couldn't see before. Ghosts, spirits and eventually even the creatures who hold this land together called "the eternals". If your spirit level stays low, you can go through the entire game without finding out anything about them. You also have a notebook, that you can scribble notes into. And also the structures in the entire game are decorated with scribbles that are actually both the letters of an ancient language as well as symbols with invidual meanings that hide an even deeper plotline that I haven't fully figured out yet.

    I have a whole binder dedicated to this idea ūüėÖ

    It's fine to make long posts, My Idea was long. 

    But if you implemented it in a game it wouldn't be too complicated.

    • Like 2
  2. Just now, Zixvir said:

    I came up with things during it, like diagonals, middles, and holds.

    So the very base Idea would be different.

    you could spam jab, er, stab by default, but it would take a rythm.

  3. Just now, Zixvir said:

    I didn't notice that this took an hour.

    I came up with things during it, like diagonals, middles, and holds.

    So the very base Idea would be different.

  4. 1 minute ago, Zixvir said:

    here's one:

    this one can use a controller or a keyboard.

    Controller: Let's start with this cause it's a bit more simple. You either use the d-pad or the second stick on the right  to do this. You will have a sword and you can attack in any of the four directions with just the d-pad/2nd stick, and now for the fourth option, middle, you may not know this but you can press down the dpad or the control stick in the middle as a button, so your character would stab towards the 4th wall, which would be useless in most scenarios, but you could make sections of the game or even bosses based around this, but it's really more used for inputs, which we will talk about soon after this next mechanic, holding. You can hold your weapon in place by stabbing it and then holding in place, which wouldn't hurt enemies but be used for inputs, so you could have the middle one have a use as a hook and you have to hang on things. There's also diagonals, which you have from the begging of the game. Now for combinations, you could have a spin slash for:  left middle right repeat to continue, for a spin slash, or even: left middle right right left repeat to continue spinning,  or just have slashes like: up right, or: up middle down, and then hold, you could combo insanely, but we also have diagonals and holds, some moves would allow holds or right after, and some would require it to be right after, like spin slash, some would only accept holds, but those moves wouldn't be spammable very quickly as the stab is held so you have to wait for the stab to finish. Maybe have a way to cancel it. For the diagonals you could have diagonal  slashes and a diagonal spin: bottom left , middle, top right, bottom right, middle, top left, repeat to continue. This sums it up for controller, and also for other things that I didn't have to cover specifically with the controller

    Keyboard:  we would have I for up, J for left, K for down, L for right, and semicolon/colon key for middle. diagonals would use j+k for bottom left, you guess the rest. Holding would act the same, same for everything else.

    Other: you could have different weapons at different sections in the game, like a whip where you couldn't stab so you would have more specific inputs.

    I didn't notice that this took an hour.

  5. here's one:

    this one can use a controller or a keyboard.

    Controller: Let's start with this cause it's a bit more simple. You either use the d-pad or the second stick on the right  to do this. You will have a sword and you can attack in any of the four directions with just the d-pad/2nd stick, and now for the fourth option, middle, you may not know this but you can press down the dpad or the control stick in the middle as a button, so your character would stab towards the 4th wall, which would be useless in most scenarios, but you could make sections of the game or even bosses based around this, but it's really more used for inputs, which we will talk about soon after this next mechanic, holding. You can hold your weapon in place by stabbing it and then holding in place, which wouldn't hurt enemies but be used for inputs, so you could have the middle one have a use as a hook and you have to hang on things. There's also diagonals, which you have from the begging of the game. Now for combinations, you could have a spin slash for:  left middle right repeat to continue, for a spin slash, or even: left middle right right left repeat to continue spinning,  or just have slashes like: up right, or: up middle down, and then hold, you could combo insanely, but we also have diagonals and holds, some moves would allow holds or right after, and some would require it to be right after, like spin slash, some would only accept holds, but those moves wouldn't be spammable very quickly as the stab is held so you have to wait for the stab to finish. Maybe have a way to cancel it. For the diagonals you could have diagonal  slashes and a diagonal spin: bottom left , middle, top right, bottom right, middle, top left, repeat to continue. This sums it up for controller, and also for other things that I didn't have to cover specifically with the controller

    Keyboard:  we would have I for up, J for left, K for down, L for right, and semicolon/colon key for middle. diagonals would use j+k for bottom left, you guess the rest. Holding would act the same, same for everything else.

    Other: you could have different weapons at different sections in the game, like a whip where you couldn't stab so you would have more specific inputs.

  6. feel free to post game ideas or just gameplay Ideas for games that you couldn't really make work with the tools you have on the forums.

    If you have a fully fleshed out Idea you should post it and then link it here, because this is mainly a hub, so it would fit.

    I guess you can also post rp Ideas, But I would prefer you go to the post made for that that I forgot about.

    If you can find the post that I forgot about please post a link.

    • Paw up 1
  7. OVVO                                                                                                                                                                                                                                                

  8. Just now, Zixvir said:

    it was the wrong username, I did Impy10

    it was supposed to be Impy100

    turning the realm back.
    I'm never available at 5:00pm on mondays and 6:00 pm on wednesdays and fridays.

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