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Posts posted by Fishyfishyfishy500
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interesting, seems this is a common thought
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On 11/8/2019 at 10:36 AM, Zixvir said:
heat body is better because it just says high blood temperature and not fire blood temp
alright then, so what should I do, delete it? Or should I name it cool body
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On 10/29/2019 at 8:20 PM, Zixvir said:
ice body is unrealistac
I know, but heat body is unrealistic too and in the game files within console, sort of
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On 10/30/2019 at 5:05 AM, Raincloud said:
It doesn't. However, if there are any fire breathing predators added, they could be able to set the environment on fire for the purpose of killing the nichelings.
Why should we have preds that can literally come out of nowhere and burn down the entire island? That's really awful from a game design standpoint and a realism standpoint as well
imagine this, you have a normal nicheling, you walk two spaces forward and see a firebreathing pred, you try to run away, but you notice the grass is burning, it burns out half of your island along with your trees, permanent nests and berry bushes before it rains and that part is now literally useless for anything. In that situation, unless you can kill the predator before it breathes its first breath, you are at the mercy of fire RNG and behavior which as of now in Niche basically guarantees that burning savannah will eventually look like this:
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On 10/30/2019 at 11:01 PM, spooky602h said:
Bombardier beetle makes fire with its butt
If a beetle can make fire, why not a mammal? (from its mouth, not butt)
well it doesn't make fire, it makes a boiling mixture with chemicals, it's essentially firing a scalding, toxic secretion (benzoquinones) and while nichelings can have parts from arthropods, full on firebreathing is a bit too unrealistic, also no organism can actually make it(besides humans with tools)
and while there may be speculative ways for organisms to breathe fire such as methane gas from their guts being ignited by a piezoelectric crystal, no non fictional organism can do that
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3 hours ago, Raincloud said:
U can read my "new abilities" post.
well I did and I am just asking does it cause the environment to catch fire?
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also
On 10/26/2019 at 10:09 PM, Raincloud said:To go with some new abilities that I will talk about in a different post, Here are some new dragon features I would like to see.
Dragon Snout would give u the fire breathing ability and strong voice.
what would fire do? set things on fire? that's a frankly horrible idea as fire permanently prevents grass from regrowing ever as of now, trees from producing nuts and etc. You could burn out your entire island by accidentally breathing fire and make it uninhabitable
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So, let me get this started, the amount of trees in niche is pretty good so far, but the one thing I have a small gripe with is the lack of effect rivers have on the surrounding biomes, maybe this could help further immerse us in the game as well as add interesting game mechanics.
Reference photo
The weeping willow tree, for the most part, functions like your standard tree(except it spawns only near rivers) in niche, being a place where winged nichelings can perch, but has no nuts like the mangrove tree, this is where the special part comes in.
The weeping willow tree, after 10 days of being discovered, will be infested with 7 willow leafminers(caterpillars) which will eat the leaves.
After about 3 days on the willow tree, if the caterpillars are not collected at least once(which give a delicious 3 food each), the tree will die, leaving behind a bare, dead tree(can still be perched on, but won't be of much use other than calling) that won't have anymore of them. If even 1 of them survives the 3 days without being picked off, that moth will turn into a moth cocoon(s)(also the pic cannot found), which are mostly aesthetic, but after 2 days, they will turn into a moth eclipse. The individual moths look something like this:
these moths will fly around the map randomly(3 flight), until they find another willow tree to lay eggs on. Also once 10 days has passed of the adult moths existing, they die. They also make berry bushes and other plants regrow their respective resource faster.(times 2 effectiveness, doesn't work in rain)
You can collect the moths themselves for 5 food each, making them easy prey for nichelings that can catch up with them, however they will flee from a nicheling that's not in grass/has camo.
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I am a bit sorry, but I made this a while ago, this is unique enough however, love this
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how about shiny breastplate disables fur color or pattern instead of -1 camo, that's a bit arbitrary and super easy to counteract
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Bump
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11 hours ago, Green the gene maker said:
going along with the coop idea, if we get island customizer like a lot of people want, we could use things like rocks, or maybe thorns to make an enclosed area, where a winged creature can fly in
Imagine using trees, rivers and rocks to make a "farm", and there is a permanent nest there too and a stump next to it
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I'm sorry for not giving a possible solution, I couldn't think of one
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I think the only thing that is something like this is other creature packs suggestions, still really good, upvoted
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Since the migration of Winged and aquatic nichelings is a bit odd and this kind of prevents smooth transitions to completely aquatic or mostly aerial biomes(like cliffs) as we have to consider player curiosity and the fact they may not have flying or underwater breathing.
So I thought, why not have special ports as a consideration?
Underwater ports are found on the very edges of islands and have a slightly darker sand texture and have a shallow pass moving off the island, similar to the rocks
Flying/Sky ports are often found in the center of the islands and have different colors depending on the island they lead to, they also have small clouds forming a loosely defined line towards a specific direction
edit: you need underwater breathing to use the water ports and flying to use the sky ports too
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hello, I'm sorry, but I had already suggested something like this here(but yours is ok enough, but a little too close for comfort) :
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hello, I would like to redirect you to this post:
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anti-dodomingo defense, I love it!
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also this old thing:
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lol this is the only other long legs idea I have seen, but I am asking you, what are the ramifications of having such long legs?
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Well I just made it subtract from digging, cold resistance and camoflauge
it subtracts from camo because your creature is tall and extends over the grass, cold resistance because the legs would lose heat easily and digging because burrowing and digging animals usually have short legs to dig more efficiently
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4 minutes ago, SilverTheNicheling said:
Please add the +1 swimming, all legs have this for a reason
this circumvents that issue by letting you walk in waters that can be stood in, but I see an aquatic creature having a tall legged baby, it's rather disappointing for me actually, because it needs some downside, however you probably should be punished for having a tall-legged baby in deep water
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I see, ok, thank you
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Of all the things on this diverse on this amazing forum, I am surprised that this has not been suggested even once, I am talking about Long hind legs.
Many mammals and birds have long limbs(in mine, they are as tall than a big bodied nicheling) to allow them to see over tall grass, wade in deep water and many other purposes such as kicking prey in the case of the secretary bird. In the case of these nichelings I propose both, this limb will have these stats:
+2 speed
+1 swimming
-2 cold resistance
-1 digging
+ tall
unlock conditions: Walk 50 tiles in shallow water and collect 20 times from a small tree(mangrove or acacia only)
What does tall do? I will tell you, being tall enables you to walk deeper into water without having to swim, basically letting you wade into it and not drown, and remove the irritation of rivers and lakes of having to swim across. This can be used to gather algae from rivers and shallow waters as well as collecting fish, worms and clams from the sea and lakes.
It also lets you gather nuts and snails from mangrove trees and acacia trees while still on the ground, giving you alternatives for gathering them other than wings
it doesn't end there, as it gives you +1 sight as it gives you an elevated spot to look out from, but not as much as a stump
But with the upsides come downsides, first, it doesn't provide much swimming making it a poor choice for aquatic nichelings and for deeper waters, but advantageous for terrestrial and amphibious nichelings that only need to occasionally move into water, as well as fliers, giving them extra sight to fly much more freely.
Being tall also removes the hiding buff from adult nichelings and partially removes it from teens(+1 only)
It also makes you digging lowered, because digging and burrowing animals need to use their hindlegs as a brace so that they can effectively dig, and long unretractable hind legs inhibit that(unless you're a frog/toad and use your hind legs to dig or a rabbit that has limited leg movement)
and finally it gives -2 to your cold resistance because they increase surface area and speed up heat loss
So that's it for that suggestion, thank you for reading this, and this was also brought to my mind from the shoebill post
Inspiration:
Maned wolf, a secondary inspiration
Painted stork showing off its long legs, and is the primary inspiration for this suggestion
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climbing ABILITY
in Feature Requests
Posted
what about this lets you ascend up things such as rocks as well?