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Fishyfishyfishy500

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Everything posted by Fishyfishyfishy500

  1. maybe you can perch in them and gather material(aka the cones, bark or needles) in them? or eat beetles if there was no snow for 3 days in a row
  2. A bit underwhelming, maybe this? Flowerfern can be used as a nest and grows a flower that give +5 material and +3 food when destroyed can be placed on a creature's back to add extra camo and take an extra hit, regardless of damage, after which it will be destroyed (gives +2 camo in any terrain except water and subtracts -1 from all movement stats) grows on trees, the ground, stumps or rocks in jungles, Savannahs and rarely, grassland often guarded by dodomingoes Gingkonifer found in jungle biomes and mountain biomes a large tree with perchable branches that occasionally drop stinky cones these nuts give 4 food when eaten, requiring cracking and gathering to eat and attract meat-eating animals like bearyena
  3. I love AC and this post, I also made an idea that would go well with your clever jaw, it is called ant gaster, in females it gives the following Ant gaster(tail in females) +4 fertility -2 in all movement based stats +1 defense + venomous(because of stingers) + double birth(gives birth twice with one successful mating session) In males it gives: Ant gaster(tail in males) +2 fertility +2 defense +distressful scent(when a predator is nearby, it goes off and gives a notification; a <insert predator name> is nearby!) unlock conditions: breed 150 times and unlock Clever jaw and also legs to boot Chitinous hind legs(like a crab or ant maybe, hind legs) +1 defense +1 speed +1 swimming -1 cold resistance unlock conditions: Walk around 50 times with clever jaw and also pincer paws Pincer paw +1 attack +1 defense(per pair) +1 cracking +1 knockback per pair(knocks opponent backwards that number of tiles opposite where the creature is) unlock conditions: walk 50 times on a beach with chitinous hind legs and eat 5 coconuts
  4. ok also maybe platypus beak(ducks and platypi eat insect larva or aquatic insects), big nose(foxes, dogs and even coyotes eat some insects and arachnids) footage of a fennec fox(imagine this is as a big eared nicheling) eating a scorpion and a red fox eating a grub
  5. look at my ideas for the underground and volcano biomes Underground Volcano
  6. one thing though, I was going in the files and commands of niche, then I found TRCERATOPS SHIELD as a gene(PS it doesn't function)
  7. here Nichus errant faunus (Deer-like Creatures) - try translating errant faunus and you'll laugh/not like it May have the following genes: Chewing Jaw: 1 cracking, 2 herbivore(getting food from grass, seaweed and leaves), 2 gathering Hooved paw: 3 speed, 1 attack Hooved Hind legs: 3 speed, 1 attack Dappled Pattern: +2 Camoflouge under trees and in grass Antlers Ram Horns Medium Ears Big Ears Medium Tail
  8. I used it on a hearing ape and it ran away however distasteful sound is ok still
  9. sorry to say, but strong voice IS the distasteful voice
  10. that is a rare gene mutation, like albinism or melanism
  11. you mean the rabbils won't run away?
  12. me too, I made an idea with a subspecies of nicheling with deer-like parts whose heas gives the ability to get food from grass, leaves and seaweed
  13. Imagine a beetle body with similar effects, but with defense and less flying(PS I MADE THIS)
  14. pretty much, also some skinks live in aboned trapdoor spider burrows and don't have to worry about the smoke or heat when a fire passes and termite mounds efficient ventilation and material make them literally fireproof
  15. also I read many scientific books on plants and apparently the heat dissipates a few CENTIMETERS underground, so burrows will be a better defense than fleeing and most animals with decent burrow structure don't flee from the burrow when a bush fire passes
  16. millipedes and beetles, sound cruchy also snakes and I also have a concept for the hood gene: Hood(like a cobra, with no fangs though) + distasteful appearance + hypnosis(hypnotizes prey to come closer, parasites stay away and makes predators do 2 less damage in a 3 tile radius) +3 smelling +1 heat resistance(maybe) + disables ear genes unlock conditions: spend time in Savannah(25 days) ps I made an insectivore trait with beaks and stuff
  17. or maybe fiery ants? these ants will emit heat and to eat them you need some sort of high grade heat resistance, like the fire resistance the scaly tail gives
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