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BirbMonster

NicheMobileTester
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Everything posted by BirbMonster

  1. "No Glory, so no Queen Meltyface,"
  2. Added some suggestions from Liz and Mod
  3. The budgies consumed 10 food. Coins: 100 Food: 51 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed >Find coins >Feed budgies Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (100% hunger) >Tennis (100% hunger) >Egg (x4) (hatches in 2 days)
  4. It's a new day! Coins: 100 Food: 61 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed >Find coins >Feed budgies Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (80% hunger) >Tennis (80% hunger) >Egg (x4) (hatches in 2 days)
  5. You found 11 seeds. Coins: 100 Food: 61 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed >Find coins Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (100% hunger) >Tennis (100% hunger) >Egg (x4) (hatches in 3 days)
  6. Round Woman and Tennis have bred. Round Woman has laid 4 eggs. Coins: 100 Food: 50 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed >Find coins Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (100% hunger) >Tennis (100% hunger) >Egg (x4) (hatches in 3 days)
  7. Tennis is now one of your Budgies. Coins: 100 Food: 50 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (100% hunger) >Tennis (100% hunger)
  8. "Hi! You must be new here. I'm the budgie man, you can get budgies here. I sell them but I might give you one for free!" Buyable budgies (if you quote a budgie you will be able to see it before buying it) >Male, Genetics: BbDDggVV, Crested mutation. 70 coins. Free budgies >Male, Genetics: BBDdggvv, No mutations (free!)
  9. Round Woman is now one of your Budgies. Coins: 100 Food: 50 (if an action is grey it means its unavailible for whatever reason) >Next day >Gather food >Visit budgie man >Breed Budgies (quote a budgie to view the budgie's profile and genes) >Round Woman (100% hunger)
  10. This is a budgie breeding sim, that follows as close as possible to real budgie genetics. You start with one budgie, which you can choose whether it's male or female and if it is yellow-base or blue-base. Your starter budgie will have no grey factor, dark factor, or mutations. You can get more budgies from the Budgie Man. He sells some various cool budgies, but he might sometimes give you a budgie for free, especially if you're new. To join: Quote these but select male or female and yellow or white base gene (Yellow base makes the green budgies and white base makes the blue ones) Male / Female Yellow base / White base
  11. Sorry, I'm new to wof, but it has to be changed for challenge purposes. If you want, you can change it
  12. Inspired by the ultimate warrior cats challenge... And by other, less detailed wof challenges such as Jumpscare/Tornado's challenge: And Lizardcake's wof playthroughs, such as these Ever wanted to control a tribe of wof dragons as they grow and prosper? Now's your chance! New additions: Added MudWing troops and a better animus system Anyways, now for the rules... Sandbox settings Here you will control ONE of the dragon tribes. The age settings are (can be changed slightly if you feel as if it's too long) Baby: 2 days Child: 3 days Teen: 10 days Adult: 70 days The damage multipliers are: Enemy: 2x Enviroment: 3x Hunger: 2x Healing: 2x Other settings: Blind genes: On All mutations unlocked: Optional Food: However much you think is enough Nesting material: Same as food Start with (MORE ABOUT RANKS BELOW) Queen King 1 Royal gaurd 1 Army member 2-4 normal dragons Tribe requirements (PANTALAN ARE NOT HERE YET) This is the requirements for a dragon of a certain tribe. Wings aren't NEEDED. since they take away some other requirements. SkyWings: High speed stat with the use of runner leg and/or lean body. Must have dark red, red, or yellow in their fur colour genes. (combine for orange). Optional: bearyena snout.(start on grassland or that one island that is a mix of grassland and mountain) MudWings: Big and chunky with or armoured body. Any shade of brown (chesnut brown, moss brown, beige is fine I guess, (orange too? it just doesn't have a gene for it)). Optional: cracker jaw, hammer tail (idk hammer tail just fits) (start in swamp) RainWings: Any colour (toxic body is recommended for this!) Poison fangs, optional: fishing tail (it's the closest to a prehensile tail there is) (start on any rainforest island) SeaWings: Must be able to breathe underwater and have at least one webbed paw and/or webbed hind legs. I reccomend you give a SeaWing a claw or fishing tail so they can fish, but tailfin is cool too! (start in archipeligo since it has more ocean) SandWings: Beige, white, yellow or moss brown colour genes, black or brown eyes. Must have a scorpion tail, lean body is reccomended because of the biome. (start in savannah because theres no desert) IceWings: White or grey. (grey isn't a colour gene, it's when you have white and black, so if it ends up getting a black icewing then use commands to make them white or grey. Blue sadly isn't possible because of how toxic body (the only way to get blue) works. Spiky body or heat body. (start in the icy mountain biome!) NightWings: Must be black, can have grey parts if you want or a white spots pattern at low size and density. (start anywhere since there's no volcano :[ Ranks (RainWings work slightly differently with heirs) Queen- The queen rules the tribe. Must be female. Yellow gems. King- The queen's husband. Helps her make decisions and rules when the queen is busy with eggs or dragonets. Yellow gems with one orange in the middle. Heirs- Potential heirs to the throne, female dragonets of the queen or any other close relatives of the queen. Orange gems. Royal gaurds- Gaurds who stay near the royal family and protect them when in danger. Green gems with a yellow in the middle. Royal gaurds are made when an army member trains enough. Army- Normal army members, fight angaist enemies. Green gems. Can be created when a civillian trains enough. Civillians- Normal dragons who kinda just exist, they, of course, gather food. Pink gems. RainWing Queen system: Since RainWings don't exactly care about royal blood, instead RainWings have a set of queens who take turns, in this challenge, every 5-10 days. (choose if you're doing rainwonks!) Challenges for queen When an heir becomes an adult, they can challenge the queen for the throne. They will fight to the death. Put the challenger and queen next to eachother and have them take turns attacking until one dies. Roll for the damage based off strength... 1 strength- roll 0-2 2 strength- roll 1-3 3 strength- roll 2-4... Well you get the general idea! RainWing queen challenges: Of course, RainWings don't do the battle challenges, nor do they care about royal blood so rainwonk challengers can be anyone. For RainWings, do a challenge like... A race. Whoever gets to a certain point first, wins. A fruit, berry bush, ect find. Whoever finds x amount of (insert plant type here) first, wins. Come up with your own challenge, I don't have many ideas MudWing troops: MudWings usually only hang out with their siblings, in groups called troops. The eldest sibling leads them as the bigwings. Parents don't care that much about their children, and, (from what I know) they don't have set breeding pairs or couples. Random event rolls For the first 2 generations, you can have a sort of peaceful period with no random events. The first dragonet of gen 3? Thats where the fun begins. When you feel like you need some drama, roll a random number generator for what event happens. I might make a perchance generator for these events! Roll from 1-100 1-70= Peace. Nothing much happens. 70-73= An assasin from another tribe was sent to kill the queen! Roll another generator from 1-10. 1-4 means the gaurds succesfully saved her, make the gaurds take some damage. 4-8 means the assasin reached the queen but she was only injured. 9 means the assasin gave up. 10 means the assasin was successful and the queen died. 74-90= A plague is spreading across the tribe! Roll to see how many dragons it first infects (1-3) and then randomise which dragons it is. 60-75= Mysterious, dangerous creatures are coming... Use the command increasespawn bearyena. 76-80= Oh no! A fire is spreading! Use the command increasespawn fire. 80-90= food has been plentiful latley. Roll between 15-25 food to add. 90-100= A dragonet has gone missing! Use the moveentity command to move a dragonet away. Can the adult dragons find the child in time? Powers Animuses, firescales, prophet nightwings, everyone loves them. If you want to have a dragon with a certain power, then roll... Animus- (thanks to @Modiano for the idea, I orignally just had 1 in 20 chance) If an animus has kids, all of them will be carriers with a 10% chance of also being animi Carriers have a 50% chance to have carrier kids, with a separate 10% chance to be animi (might change it to 5%) Firescales skywing- 1 in 15 chance, limit of 3 per generation NightWing prophet or mindreader- 1 in 15 chance, no limit Blood egg MudWing- 1 in 15 chance, limit of 3 per generation, Heres what to do with certain powers... Animus- With an animus dragon in your tribe, you can use various commands. However, every time an animus uses the power, they lose some of their soul. When their soul runs out, they turn evil (roleplay and storytell this, if you don't want to do it then you can simply have the animus just die). Here are the things you can do with an animus: Deleting predators- use delete entity comand on a predator. Uses 10% of soul. Enchanting hatchlings- Enchant a hatchling. Use the setgene command. Uses 30% of soul. MoveOccupant command- Move someone. Uses 5% of soul. Curses- Curse a dragon with the add status effect command. Uses 20% of soul Firescales- When a firescales moves in long grass, roll a generator from 1-2. If it rolls a 2, use the increasespawn fire command. Use commands to make predators take damage when they attack the firescales. Prophet nightwonk- Can use the DetectAll command- a lesser-known command which makes all tiles visible. You can also do prophecies with them but only in terms of storytelling. Mindreader nightwonk- Only for storytelling. Blood egg mudwing- You can use commands to heal any fire-related damage a blood egg mudwing takes. I hope ya'll like this challenge! It took me a long time to make! Also, when trying it, I reccomend you record things like who is an animus, family tree, ect, so you don't forget! This is really good for storytelling btw! Enjoy
  13. Now that I've read book 3, I know who he is I imagine him to be a lighter pink with some peachy hues, though.
  14. Nope, it didn't work, everyone died. Apptempt 2...
  15. Welcome Lemon, our first surviving child! .... Fu- Protecc. Maybe if we leave slowly and carefully it won't notice us? Also it CAN one-hit any nicheling because damage multipliers...
  16. Won't breed Muffin and Ginger anymore since both their kids turned out sickly, I did try Ginger and Ghost however, that might work
  17. ((also I forgot the blind genes rule... but I don't want to restart now)) ((its fine, I thought I had it on and thats why I bred Muffin and Ginger without checking their immunities))
  18. Yipee! Her name is Ghost!
  19. O my god The white wanderer went into the grass, we must catch her
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