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BasicDemon

NicheMobileTester
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Everything posted by BasicDemon

  1. A small nicheling that seems to have been a child, with poison fangs. She only remembers that she has a sister and remembers her laugh clearly. As ahe walks around the laugh is heard again and again.
  2. "What?!" Kai stressed, as Koi sounded alarmed, she was quickly silenced by the new surrounding.
  3. Koi opened her eyes, her gaze falling softly on Kai. She noticed her paws were cold, and the grass around them was thick. Woodlands stretched as far as Koi could see. “Kai? Wake up!” Koi said, alarmed at the thought of being stranded, what was what they seemed to be.
  4. You and two other nichelings wake up on an island. You look around. It seems your stranded. you may use any nichelings, up to 3 played by you. They cannot pass 5 in strength or 4 in gathering. They also cannot pass 3 in defense. You have to have permission to kill others ocs (as you would expect) have fun! i will be playing my pair of young teins, Koi and Kai
  5. Ay can i join with meh pair of twins? Koi and Kai? (Also ignore the medium body strength, i just dont wanna freeze to death with lean body)they are s pair of twins, nearing teen age, i would like to spawn in the border of deadly mountains and silver forest please!
  6. that's my dream for all rouge males, continues stabbing a random rouge male
  7. this would be kinda cool- but it would probably be useless unless a pregnant mother got a speed/fighting/stealth/anything debuff, that I think they should have anyways
  8. I still really want this, as then I could make an massive island and alike warrior cats, (but not exactly the same reason) a camp
  9. Thank you for telling me that, I didn't actually know that tbh, ill change that now
  10. would an android tablet work? if so ill just sorta state the info ill suppose is needed cause im not sure if its okay 😆 'Andriod version: 7.1.1'
  11. I love the idea, I just think that indeed islands should be able to be entirely covered in the bird territory, even some of the larger islands! it'd either add a fun challenge or a good defence! I also have an idea to add onto to it. that there can be on medium 2 nests of 2 birb tribes, on hard 2 and a third that can only have up to 4 birbs, and on the uh.. harder then hard (I need more gigabytes for my mind capacity) 3 nests. I think it'd also be fun to have a variant that is simply aggressive, no matter what you do or did. and a variant that is simply skittish and runs. that'd also be interesting.
  12. I mean the tail healing im not good at getting my point across
  13. it should be more like 2 days, both 2 spent healing so it looks ravanged for the 2 days?
  14. so I think it'd be cool if like, there was a randomly generated underground? with brand new food sources and predators? I know that it'd have to be massive but here are a few ideas for it!: - caves are slightly colder in hotter islands, and slightly warmer in colder islands. after you get to the last layer this rule is ignored. it is simply colder. - caves are like going to a new island, but instead you can go back. it can be put on sorta of a "pause"? - caves can be at most, 3 layers deep. each layer gets colder. by the 3 layer, (if the said cave has one) you need some cold protection or you risk freezing? - the deeper you go, the more food. (ex: more mushrooms, fishing spots, vines, and moss?) the first layer can contain moss. moss gives two food and isn't removed. it is picked like a berry. It giving two food split in three harvests. you need at least 3 collecting to successfully get the moss (in an edible form, anyways) moss could just be a darker green grass tile. pay attention to the moss and if it changes, if you don't you risk being poisoned. moss after awhile can get 'infested' with said bugs. it poisons your creature for two days, but instead of giving a poison effect, its like a sickness? educing starve damage of two each day? (like if said creature ate a poison bug, instead of being poisoned, it wouldn't let the said creature eat?) the first layer only contains moss and small indents (the said nests in caves?) it also protects from deadly heat. creatures in hot climates are still slowed down by heat. the second layer contains moss and mushrooms. mushrooms should come in many kinds, if not a few. eating mushrooms without poison resistance is dangerous, as most mushrooms are indeed poison. but there should be at least a single safe type. the second layer also contains small indents. it contains another thing as well. rats. (or another small, yet dangerous creature?) said danger will steal food, attack young (child and younger) they also leave tracks of where they tried to attack. claw marks, these would be a un-removeable thing that depending on if the rat did its task successfully, would show a loss or a win. said creature would rarely spawn away from creatures away from the tribe, or young. they do not have holes/homes. they would drop 3-5 meat if killed. you need a stealth of at least 2 and strength of 2 to kill it. you need at least 1 stealth to damage it. and lastly, the third layer. this would contain: fishing spots, mushrooms, moss, and vines. vines are a way to gain nesting material. some grow back, some doesn't. it works like regrowing grass, coming in two variants, a kind that grows back, and I kind that doesn't. fishing spots work like a swarm of fish, but as it cant run, you need higher fishing skill to get it. a fishing skill of three is required to get 2 food each fish, swarms have 5 fish. if a niche without 3 fishing skill attempts to fish, either they don't get the fish, or the fish attacks them. the fish don't do damage them selves, they do bleed damage. be careful when fishing with a niche without normal blood clotting. this layer is nearly its own biome, overgrown with short grass, moss, and vines. it also is cold. you need at least 2 cold resistance to not get slowed down. any lower, (if that's even possible) you risk death if they are not kept warm. you also cannot change islands when underground. the underground doesn't ever change, so if you island hop, all creatures underground are deleted if not brought with. it should also bring it own set of genes with it. such as 'fluffy body'. a body type that adds only 2 cold resistance the rest is 1 speed and 1 stealth. it is unlocked by spending 30 days in the 'deep underground' (aka the lowest layer.) 'hooked claws'. a gene that bypasses the stealth rule for rats. this instantly kills rats that are attacked if both paws are 'hooked claws' . it is unlocked by attacking stuff 50 times and spending 32 days underground (the 2 is so it takes slightly longer then stealth hindlegs.) 'stealth hind legs' a type of hindlegs that grants 2 stealth and 1 speed. unlocked by by attacking and killing 10 rats and spending 30 days in a cave. last but not least, 'iron sharp claws' a gene that brings in a new skill, stone digging. it allows you to expand the cave area, but only so far. this area doesn't contain moss or any other food source and cannot ever contain a food source. 'iron sharp claws' is unlocked by reaching generation 20 and spending 150 days underground in total. this is due to its last ability: nest digging. it can create stone ditches. yet only 5 before they wear down into normal claws. (this is to stop people from filling the cave with them!) they still pass on digging claws. digging claws do all that normal claws do otherwise. they are just sharp enough to cut stone. wall digging doesn't have a limit, as another thing with wall digging, is: you risk opening an 'insect nest'. they contain hostile creatures that are venomous. here is the list of stats: venomous, does 4 damage, moves 2 tiles, has 2 energy, blocked 1 damage from all attacks. it is random if your cave spawns with a nest. a insect nest if defeated is a colony like area with many nests. it gives your 100 food to defeat it, as it spawns with 5-15 creatures. it like a boss fight, but you cannot predict it. a cave can only spawn with 2 insect nests with 20 creatures in total. (this stops it from getting too insane). insect nests cannot spawn back to back. they MUST be opened via player. nothing else can open them, so if you choose you may not ever dig walls and never risk opening a nest. that's all from this overly long, massive, pretty insane suggestion, please suggest other things for this or things that may be simply annoying to players! Edit: after looking at some of the other ideas, I noticed I really only have a boss-like hive and annoying bluebird-like rat, so I came up with a few more creatures that could populate the underground! - molat (mole, rat) stats: 2 defense 1 attack 2 cold resistance 2 heat resistance special: when attacking attacks in groups and induces heavy bleed damage neutral, only attacks after another molat has been attacked. attacks in groups of 3-5. targets young or stronger niches. generally a prey item. predators: rats, insects, (if on map and freed), nichelings, and foxgers. (fox badgers) spawn anywhere and everywhere. - foxgers stats: 2 defense 3 attack 2 cold resistance 2 heat resistance special: tamable. also able to be befriended even as adults. also comes in small groups of 2-4 adults and 1-3 babys/children/teens. also it is a den per layer. neutral. attacks small prey items and if no adult is watching a baby/child within 4 blocks all directions, will attempt to kill, but will flee if a member of pack is killed. doesn't come back after a failed attempt. also becomes hostiles if a niche enters its territory. dens are along the walls. they seem to be small holes. if den is cleared, foxgers are extinct. they only spawn once. taming: for entire pack, slowly leave food in territory in certain spots that will spawn. this will take as many food as there is foxgers in den. (so from 3-7 food) predators: insects, nichelings. now that's all before I get to drawing these things hope you enjoyed the new part I added, to make the cave more lively!
  15. more plants! please! this was an idea I was thinking about suggesting if non one else did, I would like lots of plants but uh- that's not realistic so a few more is amazing! XD
  16. everyone here can type with there eyes closed but me lol, I end up with a mess of unreadable letters and whatever else continues to do the challenge again anyways spacestarthethundersuncat can I just chuck this challenge out my window for when ever I expect things like this: fghutfrghjgyhbjk and get W O R D S
  17. finish the job! don't just let them bleed out get away!
  18. haonhvll,kf oh god that was a mess- uh- take 2 xd ganubg diijue ..getting closer xd gamubd99i8e uh why did I press NUMBERS- oooookay take 4 gamubgd=siikuw this will be.. awhile. ganubf siijuw woops, I just realized I pressed space at all gamubfgcookir ahah, I finally pressed 'o' this time! still- a few more takes! ganubfdiiju3 oh come on- tan7bfs88u72 uh... can we go back a few tries?- this is take 8- mk I give up, I was trying to type gaming cookie and I failed xd imma give it a last try tho gaming ccookie …..ARE YOU KIDDING ME WORLD- I MOVE TO SIT UPRIGHT AND ALL I DO IS HOLD DOWN 'C' FOR A BIT- W H A T-
  19. inbreeding? easy! 20 children later and 15 deaths. SAVE ME
  20. Yes Yes I know there are so many of these, but I made a few changes to my play to make it a bit more interesting __________________________________________________________________________________________________________________ - You must always have a queen. if there is no queen the group will find the closest female relative of the queen and make them queen if said queen didn't have any daughters. - Niches can only breed 3 times. They also cannot be siblings with siblings or parents with grandparents it is likely to not make a healthy child. Queens can breed 4 times. - Start with 9 niches. (it is best to make them all new adults, but feel free to do as you please!) Choose a color, pattern, or ear as a genetic the entire tribe has. This cannot be for example: bat wings. That is something you have to mutate in later. It must be a aesthetic gene. - Edit the queen mostly. she has to start with mainly normal genes. such as normal snout, runner leg/claw/nimble fingers. You can add up to 3 recessive genes of your choice. (do not add genes such as: heat body. those are not from the tribes ancestors!) - The queen doesn't fight unless she is the most powerful at the moment and will not be harmed by what she is fighting. That includes dodomingo's (sorry if I spelt it wrong) as they attract predator's. - Do not ever take in rouges. They are not worth feeding. - A niche cannot ever breed with 2 niches unless their current mate had died. - If a queen/ queens mate is about to die, they must die in the nest the next queen will raise her nichelings in, it is respectful to those fallen. - Kill all outsiders on sight. They will only take your food. - If a female gets pregnant from a rouge male she becomes the lowest ranking female in the tribe and is unlikely for the child to not be killed shortly after birth. - The niches only live 50 days in total, 7 as a child. you may arrange the 7 days as you please. - Sick babies are also killed shortly after birth. and if parents were related and being related was the reason for the sickness, the parents either become low ranking or are killed. - A niche with more 'attractive' genes are more likely to breed and ones with less attractive genes are unlikely to breed at all. - A queen heir must have yellow eyes. all queens must have yellow eyes. it is fine if a niche that is neither queen or heir has yellow eyes. it is simply another more attractive gene. - Queens cannot be chased out. for any reason. they are the only law enforcer, the niche have no real way to make her leave. - Queens are fed first. so are heirs. and in uncertain times, also the queens current mate and or older children. (or all, but mine ended up he entire tribe was at some point, related, mostly cousins though.) - Your only goal to survive. - I suggest you add some drama such as a group of niches leaving the first and making two groups. - All 8 other niches genes and genders are randomized. the queen is obviously made female. - Tips!: Don't over populate. it creates tight bottle necks quickly later on. start on an easy island at first as most of the starter genes of all but the queen are going to be pretty bad. Have fun trying this out if you do!
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