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Feone Varen

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  1. I've been doing some testing with the new wheels in programmer mode on the planet testing area, they don't seem to wheel very well. Even at high gravity settings. Rubber wheels only cause bouncing off the terrain and/or flipping the drone upside down. Even with balast tanks or thrusters trying to stabilize & pin the vehicle to the ground. Sticky wheels get stuck, on everything. Even on perfectly flat ground two identical wheels will mostly just twitch and try to pull apart the drone rather than propel it. A drone with one wheel will hook the drone behind elevation differences (or smash the drone into the ground at higher speed settings) and give the same effect. Sticky wheels also try to stick to the drone itself disabling the drone if they are anywhere near any other part. Wheels on higher speed settings act a lot like mechanical hinges, applying heavy rotation to the drone instead. As-is they don't behave in a way that's at all useful, am I missing something?
  2. I think this may have been suggested before but I didn't find any on a quick forum search. Add enemies consisting of multiple parts, possibly similar to drones. Bonus points if we can custom design them.
  3. Kkinetic sniper weapon with +100% damage, +300% bullet + 300% recoil will explode on firing. I found this part on a survival playthrough pretty early on (very lucky) and my various drones all use it, I haven't noticed it exploding before the latest beta patch. Not sure if this is a bug or intended behavior (triple shot and recoil multiplier is an awful lot of recoil). It happens regardless of how it's attached, even when totally detached from the drone. (engineer captain) Edit - Cryogenic Sniper with + 150% recoil and +200% bullet count shows the same behavior.
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