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Aleis

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  1. Just finished my first campaign run as the Engineer. Once I figured out what his powers did (beyond just cheaper drones) it was nice bringing effectively 2-3 drones to a fight. and having all my fuel + energy safe in a satellite. The logic blocks on either side translate my standard control keys/buttons to drone specific ones depending on which I am flying at the time. Drop the miner in the bucket release the combat drone. clear the planet / complete mission. then strip mine the planet or have a second drone to complete mission if I accidentally got the combat drone killed.
  2. It would be nice if the editor would highlight or some how tell you which part is being over loaded so It would be easier to find it and fix the situation on complicated builds when you didn't see it right away.
  3. Could the Eliminate Hammer heads mission have the hammer heads Generally migrate towards the planet? Spent 20 min on one mission trying to find the last beasty that had wandered into deep space after missing a ram attempt at somepoint.
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