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licflagg

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  1. 1: Weapons and improvements: -New "elements," Heavy and Electric. Heavy deals extra damage to organic enemies while it does half the damage to robotics. Colored white. Electric is the opposite of heavy, extra damage to robotics, half damage to organics. Colored Purple. -Weapon upgrade ideas: Waving, Orbiting, and attraction Wave lets the projectile, particle, or laser waver around. the hitbox for the lasers change depending on where in the wave it is. Orbiting makes the projectile/particle orbit around either the gun or the whole drone. laser beams curve around once before going straight forwards. Attraction is similar to laser pull/push, only projectiles have an area of effect that, while small, attracts anything nearby, or repels if a negative acquired (basically, each projectile is an advanced magnet of sorts) -Slug Guns A weapon that fires a slow moving shot, similar to a grenade, but it's damage is based on velocity. same upgrade rules as a sniper rifle, but not allowed minigun. Range is double the sniper's, and initial velocity is the same as the grenade. -Reflectors Thin panels that can reflect either an enemy projectile (taking the full damage but bouncing it back at an angle) or the drone's own (taking no damage or a small amount.). works with lasers, but not particles. Bounce angle is based off of the panel's angle and the projectile's own. Could be useful for drones that utilize static weapons. 2: More logic parts and improvements to existing parts -3-way gates Same as 2-way gates, but with an extra input allowed. -Sensors detecting own drone projectiles, particles, and lasers. -More audio part sounds Square, triangle, sine, sawtooth, and a few others. 3: More thrusters -Atmospheric Thrusters that are best suited for planets with a medium atmosphere or greater. provides 0.5x thrust on thin atmo, 1x on medium, and 2x on thick. non-functional in space. -Space-Optimized Thrusters best suited for thin atmospheres, or none at all. 1x thrust in space and thin atmo, 0.66x thrust in medium, 0.2x thrust in thick -thruster flames should slowly overheat an enemy or broken off part. not nearly as effective as the container's thrusters. 4: Other tweaks: -Make the final mission available in creative. Will appear after every 5th galaxy or so, doesn't end the game, but is repeatable. -Make it so that the door to the jungle boss doesn't close if there are drone parts in the way, unless it's debris. the boss can't be summoned till it is. after 5 seconds, auto-summon the boss and close the door. -Cyber spheres! Very rare, one could expect to find one every 4 galaxies. Classed as a resource rich world with many corp and pirate drones on it. No atmosphere and either medium or high gravity. Goal is to destroy multiple corp and pirate beacons, and is repeatable. Terrain can't be dug through unless you have a proper drill. -Multi-connectors Allows you to connect a block to not just the root, but also other blocks, increasing stability. example: You have 2 drills and a battery which connects the drills to the core. you could use a multi-connector on both drills to stabilize them, or on the core if they are close enough. placement rules still apply though. can't connect things that are way too far. That's all i have so far.
  2. Did another session, this time with before and after values. It was slower because there were meteorites. I can confirm however that the swarm is pretty reliable. Amount of Tritium and unobtanium before: 590-400 After: 6880-873 OH, and here's the drone, if anyone wants to use it. Swarm launcher.drn
  3. It took a while, a fair bit of planning, as well as wireless resource transfer and improved drills, but i might've done the near impossible, Consumed a treasure world in it's entirety. I forgot how much i had before, but i can guess that they can hold around 6k yellow and 750 unobtanium. can never remember the yellow resource's named If anyone else has managed to do such a feat, feel free to share it.
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