Jump to content
Stray Fawn Community

Joeyridge

Member
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Joeyridge

  1. I agree that these should be in the testing area. As a workaround, you can play in sandbox mode and set most of these options then import your drone build into your survival game.
  2. It would be very nice to have a rang of motion limit added to the motorized hinge, it would greatly benefit the construction of complex mechanical contraptions. Also, having a trigger when it reaches either side of the hinge would be excellent.
  3. My main station for an Engineer play through. Top drone is a fast gunboat that starts off by dropping the mineral harvesters in the hopper, then goes hunting. The factory drops autonomous drones that drill through the planet and then turn around and repeat. The little mining drones are a very effective but simple design with collision detection so they don't get locked together when there's a lot of them. Collision detection triggers when they detect a friendly drone, so far, none of them have ever gotten permanently stuck. Here's the miner without the skin. Doesn't need a tilt sensor, uses inverted VTOL thrusters to keep it oriented.
×
×
  • Create New...