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[D.E.R.F] Hobo 42

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  1. I see this is a very old post, but I found it when searching for any other suggestion posts duringthe Community 1.1 Update Suggestions. Perhaps this is a better place to mention it than a new thread. I am slightly Protanopia colorblind and moderately deuteranopia colorblind. Both are called "red / green" colorblindness. I don't have tritanopia (yellow / blue) colorblindess, so I can't address your original question unfortunately. I'm not very far into the game, but the main issue I'm running into the minimap. I have a hard time separating... well nearly everything other than empty space. I can do it, but it isn't something I can do at a glance. Hopefully this example helps. 1.a (my ship), when near the planet is a similar color. 1.a and 2 (green(?) resources) are difficult to see the differences between. 3 (red(?) resources) and the world are probably the hardest for me, especially on the orange(?) background. It's all just similar color schemes. Is it at all possible to allow us to define the resource colors on our own? Maybe with hexadecimal values? I can see them just fine when flying around, it's just on the map. The only other issue I could think of is maybe the logic gates using red/green for off/on. Right now they aren't an issue for me personally, but I've always liked the idea of red for negative and blue for positive. As a side note, maybe this site can help identify issues? https://www.color-blindness.com/coblis-color-blindness-simulator/ Thanks for considering these issues.
  2. Agreed. When I first encountered a hold location I had no idea how to handle the scenario and waste a good bit of resources going to the planet, failing, making minor adjustments, going back, failing, repeat. I would really like to test things like getting near hot/cold zones and moving hot/cold objects. Dragging a frozen crate around is hard to plan for if you've never done it before. I'm also not sure how to read the temperature sensors yet since I have no guage, which just adds to the failed attempts and wasted resources.
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