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Emeraldheart

NicheMobileTester
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About Emeraldheart

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    Ignoring responsibilities by making Niche edits lol

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  1. Haha yeah, that's actually what I thought too! I thought I'd just add it on because it popped into my head but I figured that since their underwater breathing would come from the water body it wouldn't really make a difference ¯\_(ツ)_/¯ I was trying to think of a debuff that could be an alternative to the speed one, so even though it didn't make technical sense I thought I'd suggest it since it had breathing in the name haha
  2. 1000% support! There are so many useful features suggested here that I think would be a huge benefit if added to the game. I would kill to be able to sort by two genes at once haha X)
  3. I love this so much!! The fact that boar heads have been implemented in Niche Mobile makes me hopeful that they'll eventually be used in the main game I agree with some of the stat changes that other people have suggested, but overall I think this is a great suggestion
  4. Thanks! I just grabbed this picture of a melanistic nicheling from the wiki; it's still pretty dark with just a tint of blue, so I figured a Blue Gray + Black combo would be slightly lighter and definitely "blue-er" than this. If it was implemented in the game I'm sure they would do their best to make it look as different as possible
  5. I like this a lot! I agree that Derp Snout should have some kind of debuff that would make it undesirable aside from aesthetic reasons. Maybe instead of there being a chance they're born with a condition, it automatically applies to all Derp Snouts? In that case it would have to be slightly less of a penalty, maybe not halving movement but -1 or -2 instead (minimum of 1, of course), but that way it wouldn't be left up to chance and would provide more incentive for breeding it out, like a deformed paw or blind eye gene. Another thing that could be added could be the negation of Underwater
  6. I just noticed that they're allowing testing on PC and Mac! Though unfortunately I don't have an Android phone, I do have both types of computer and I'd love to be a tester if I can ^-^
  7. I agree with this suggestion mainly because Gills need to have an advantage aside from Underwater Breathing if we ever want to get other aquatic-inspired heads! I've seen/thought of some other suggestions for heads that are based on various sea/water creatures, but most of them would render Gills useless if they conferred an Underwater Breathing ability because it's the only thing Gills CAN do. I think it would make perfect sense if Gills had a fishing ability
  8. I really like the idea that the toxic colors would be linked to the regular fur colors, it would certainly provide more consistency! I know fur colors display incomplete dominance, but maybe the toxic color could only be influenced by the "dominant" fur color? It wouldn't allow for mixed toxic colors, but it might be easier than programming a neon version of every mixed fur color, plus it might be hard to mix a red and green toxic body (for example) and have it stay vibrant.
  9. I don't think this comparison is especially useful, considering that in the original post there was nothing specifically about wolves. A runner's paw with claws versus a runner's paw without claws WOULD be different in-game if they have different stats, regardless of how real-life animals like wolves may have adapted to use their claws. The claw paw we currently have is extremely robust, so I think having a paw with slightly more subtle claws, combining the abilities of a runner's leg and claw paw, would be pretty useful! Like @Zixvir commented, they could be styled like retractable claws, or
  10. Same, haha. I would definitely like the ability to toggle this feature but I think it's a great and well-thought-out idea!
  11. I think it might be helpful if some of these suggestions had their own separate posts instead of combining them, which would make them easier to vote on ^-^
  12. Basically what the title says - I think a Blue Gray fur gene would be really pretty and I've seen a few people mention it around the forums, though not necessarily in a post of their own! I think Blue Gray would be a really pretty addition and not wholly unrealistic, and I think would fit well in the game's environment as well. I know that there is a suggestion for Gray fur here: Which suggests a midtone gray fur gene that would give more variation than just black and white, which I really like! HOWEVER, I think a separate Blue Gray gene along with a midtone Gray gene would be really coo
  13. I came here to make this same suggestion! I decided to do a mock-up of how a gray fur gene and its combinations would look, they're not SUPER different than the fur colors we have already but I included the current Black + White nicheling color to show the difference. All of these are somewhere between the current Black + (Color) and White + (Color) variations. I think adding a mid-tone gray fur would be helpful to add some variety to the colors we already have, even if it's subtle!
  14. I like all of these! It would give the game more of a realistic, organic environment feel ^-^
  15. This is so cute! It's purely an aesthetic change but I think it would go a long way to making them look more realistic ^w^
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