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Pokestardragacraft

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About Pokestardragacraft

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    Niche Player from 0.1
  1. Development WIP

    I’m so freaking hyped for this update! It’s totally gonna distract me from studying my upcoming finals.
  2. Nicheling Sort, Filter, and Select

    Wow, I really love this! That’s all I wanted you to know!
  3. Fur Types

    This is a really great idea! Particularly the different types of coverings such as fur, feathers, and scales. I feel like they would work well as just different body types though since they a “Toxic body + Feathers” creature doesn’t make a mess out of traits and such. That doesn’t mean there can’t be something like a “Big feathered body” or a “Lean feathered body” that can be more modified to the traits that it has without being a big mess. As for fur lengths, I feel like that’s already pretty well covered by the different bodies from the big body to the lean body.
  4. Gene Upgrade: Platypus Beaks/Gills Detect Electric Currents

    Yea, this is a good idea and something I’ve definitely thought of before. I think that it’d be a lot simpler if they modified the genes you listed so they would have “Underwater Smelling” or “Underwater Hearing” for convenience
  5. Questions About Niche Wildlife

    Oh cool! Thanks for the info! I think it’d be really nice to bring some pink back into the dodomingo lol
  6. Questions About Niche Wildlife

    So some of the wildlife in Niche appears to be a mix between two creatures (Rabbils, Dodomingos, Bearyenas) and so I had a few questions about that. 1. Why are some creatures mixtures? 2. What are the flamingo aspects of Dodomingos? 3. Are Crabbits, Razoranhas, and/or Bluebirds apart of this group? And if so, of what? Thanks for taking the time to read and respond!
  7. Bird Hindlegs

    Like just +4 strength or any other stats?
  8. Unlook gene menu notifications

    Yes, I really like this idea! I think that it should be a bit more obvious though, the current glow is still a little too hard to see (I missed it the first time I saw it).
  9. New Entity - Glauctapus

    Hi! I've always wanted more life to be in the sea so this is the Glauctapus. A mix between a blue sea slug (glaucus atlanticus) and an octopus, more details seen in the picture. -1 Attack - 3 Swimming - 1 Speed (only on beach, max 2 turns) - 3 Sight - 4 Fishing - Poisonous - Neutral unless attacks if attacked is competing for food (sees you take its food) a leach is attached to it (uncommon, remove leach to tame) goes towards if creature has toxic body - Eats all types of fish as well as kelp - Can be found in all biomes with water and adaptation appearances (stinger tentacles are always blue) - Big body, medium body, armored body = latches onto creature for 2 turns, will do 1 attack for each action performed by creature, can be detached by attacking with another creature with 3 damage but will also poison the helping creature And I am well aware that breeding with this entity is not biologically realistic but this is Niche and why not, here are the hybrid genes: - Short-sighted eyes - Water body/Toxic body - Webbed hind legs - Red/Yellow fur - No pattern - Stinger Tentacle Poisonous Remove leaches alone 1 Swimming (4 if both paws) Always slightly blue or vibrant in color - Octo Head 2 Camo in any biome 2 Underwater smelling Underwater breathing Color changes slightly depending on biome -Internal Ears 5 Underwater hearing - 2 Hearing (land)
  10. Possible Ideas (New Preds, Prey, & Such)

    Oh hey, I saw you on Twitter! Anyways, I really like your tail idea and it goes well with a different idea I have. I was wondering if I could borrow it with credit of course?
  11. Alright, so first I've got an entity idea: Glaucoctopus (or some other name, I didn't really have one) -a mixture between a blue sea slug and an octopus, more specifically, an octopus head with blue sea slug stingers as tentacles as well as blue sea slug antennae (can have different head shapes and colors to accommodate environment) (stingers always blue) (basic appearance is round orange head with blue antennae + blue stinger tentacles) -1 attack (if big body, medium body, armored body = latches onto creature for 2 turns, will do 1 attack for each action performed by creature, can be detached by attacking with another creature with 3 damage but will also poison the helping creature) (poisonous) -3 speed in water, 1 speed on beach (can only be on land for 1 turn) -3 sight -4 fishing -neutral creature until attacked, competing for food, creature has toxic body, or leach attached to it (uncommon) (remove leach to tame) -eats all types of fish as well as kelp -can be found in all environments with different adaptation appearances -if can be bred with, hybrid genes would be: -internal ears: 5 hearing underwater, 2 on land -short-sighted eyes -gills/octo head: 2 camo in any environment, 2 underwater smelling, underwater breathing -water body/toxic body -stinger tentacle: poisonous, can remove leaches alone, 1 swimming (4 swimming if both paws) -webbed hind legs -red/yellow fur -spots pattern Some game modes I had in mind were: Objective/Arcade Mode: The game gives you tasks to complete with genes which could be either continuous or one-offs ex: have only yellow eyes in your pack -one would have the ability to customize what types of challenges, time limits, predators, disease, etc. -one could also have a code to send challenges to friends or to send to Niche players Challenge Mode: Being restricted to only being able to see the phenotypes of creatures (What the creature shows and not hidden away/recessive genes) -alternatively, have the ability to hide/show recessive genes through a feature in the family tree Breed/Creator Mode: Being able to create creatures by being able to mess around with genes and breed two creatures to show all possible offspring and by selecting a gene, a Punnett square would pop up showing how the result was obtained (refer to first pic) -one would be able to save creatures (either the parents or offspring) to appear in a "Saved Creatures" list where creatures could be placed into the "Parents" slots (refer to thrid and fourth pic, the blank spots are where the offspring nichelings would go) -this would be a great educational tool as well by allowing students to learn how similar/different offspring can look compared to their parents as well as how genes can be passed down Educational Mode: Where game explains how everything works from dominant and recessive genes to natural selection for the use of teachers or presentations Finally, I have this idea where one would be able to completely customize the gem colors (refer to second pic). One would also be able to program custom colors into either just the number keys or any key so one would be able to quickly and easily change gem colors.
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