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Micha

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Micha last won the day on October 25 2018

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  1. Dear beta testers, We just released a new patch on Steam: 0.1.3. The next few patches will be to test the demo version for the upcoming Steam Festival, therefore some of the content is currently locked and we show and end screen as soon as you reach the first giant pollen storm.It would be really great if you could check out this new version, report bugs and let us know what you think of the changes we made ❤️ Please also check out the list of Known Bugs below. Here are the patch notes: Patchnotes 0.1.3 =============================== New Features ---------------- - Added Water mechanics - New Storage types - Added day-night-cycle - Added throw and catch animation when launching food with the onbu feeding trebuchet - Added support for borderless fullscreen mode Bugfixes ---------------- - New resources are also available and working in savegames from the previous patch - Fixed bug that caused screen flickering - Fixed bug where sleeping spots and other events were spawned outside of the path - Fixed bug where Trees spawned on top of farm tiles - Fixed bug where resources of a certain type did not spawn - Selecting existing plot tiles with the Add Plot tool won't mark the crops for harvest anymore. - Miners at boulder and giant trunk now play the correct animations Improvements ---------------- - Added new building assets for iron furnace, mycologist and water collector - Missing resources are now highlighted - Re-sorted building categories - New effects and assets for poisoned plants - New resource icon for water - Building menu pin state is now saved - Increased character limit for bug reports, added bigger input field with scrollbar - Reduced varying color hue of resource stacks - Close panels/windows with right-click - Various visual refinements for buildings and plants - The given name for a game is now proposed when saving - Onbu health is now color indicated in the health gauge - New assets for locations on the worldmap - Research tree now shows which research is recommended next. - Find idle workers and let the camera follow them, either with the population popup in the top bar or with clicking on "i". - The Onbu head camera should now follow the animation a bit better, so you can see Onbu sleeping or eating - Boulders and tree stumps should no longer spawn too close together or near the edge of the map - Maps should now contain a minimum amount of each type of resource - Added UI for water required for farming - Farms can now only construct plots on specific types of ground - Houses now have different poison resistances for their inhabitants - Deactivated fart noise for now (was a placeholder that sounded like a horn) - Added gatherer efficiency UI - Gatherer now collects berries from nearby berry bushes - Onbu Doctor and Onbu Feeder now use resources out of their own buildings. Balancing ---------------- - Lots of small balancing adaptions - World map locations and events frequency balancing This patch also has some known bugs. We will try to fix them next week. You don't need to report those bugs again. But please report any new bug you can find Known Bugs ---------------- Major Bugs - Onbu Feeder and Onbu Doctor do not fill their own storage (you need free workers to help them fill it!) - Sometimes there is no mouse interaction at all - Some resource stacks are never transported away from a construction site Normal Bugs - Toxic Cloud Effect is not spawned - Hunger of Onbu might go up while it eats - Harvest Tool in inverted state does not always work - Onbu Food Trebuchet animation is played multiple times Small Bugs - Trees glitch with Onbu Edge - Notification flags are not positioned correctly - Workers mining giant tree trunks or boulders might face the wrong direction
  2. We made another small patch to fix some newly reported bugs: Patchnotes 0.1.2 Bugfixes Fixed bug that Onbu does not eat at eating spot. Fixed bug that showed wrong status flags on buildings Fixed bug where Windmill and Iron Furnace were not unlocked correctly after research Improvements Tweaked temperature display colors Balancing Increased priority for employment jobs, so workers get to work faster when assigning them to a building
  3. Hey @Satrycus I've analyzed this bug with another player on Discord. Seems the problem is that other connected input devices interfere with the game. So please try disconnecting all Flight-sticks, Gamepads, Touch Pads or other input devices so you only have the mouse and keyboard connected and restart the game and try again. Hopefully this works We'll try to release a fix for this soon Cheers, Micha
  4. Here is a list of common fixes if the game does not start at all, or crashes when opening or when starting a new save. Make sure your disk is not full, and free up some space Close all other programs that, so you have enough free RAM. If the screen is black or pink or the game does not open. Update your graphic card drivers I'll update this post with any future common issues
  5. If you report a bug, sometimes it can be very useful for us to have a look at the save file or at the logfile of the game. The easiest way to provide us with both is to use the in-game bug reporting tool, by pressing the bug button in the top right corner, this will send us the files automatically. However, sometimes this won't work so here is explained how you can find the log and save files on your computer: In the Windows Explorer, go to view and tick the box to show hidden files Navigate to C:\Users\Username\AppData\LocalLow\Stray Fawn Studio\The Wandering Village Inside this folder is the "Player.log" which is the logfile The save files are stored in the Saves folder If you encounter any weird bugs, use the in-game tool to report them or create a post in the Bug forum. You can also send the logfiles directly to support@strayfawnstudio.com so we can help you. Happy Testing! Stray Fawn Studio
  6. Please update your graphic card drivers. Most of the time this fixes the graphic bugs. If this does not work, please send me your logfile so I can see what went wrong. The logfile is in this folder: C:\Users\username\AppData\LocalLow\Team Niche\Niche - a genetics survival game\output_log.txt You have to enable Hidden Items so you can see the AppData folder.
  7. Hi Pack! Since December 17th Niche is using a new folder for the save files on MacOSX. Unfortunately this caused problems with the Steam Cloud sync and it did not sync the files anymore. The Cloud Sync should now be fixed and work again. You might get a popup asking if you want to download the old saves or upload the new ones when you start the game. To recover old save files that were created before the 17th of December you have to copy them into the new save folder. Here is how you can do that: Open the Finder Click on Go in the top bar, hold the Option Button so you can see the Library Folder Then click on Library In Library/Application Support are two Niche folders: unity.Team Niche.Niche - a genetics survival game/Saves <- This folder is not used anymore and contains the save files before December 17th. com.strayfawnstudio.niche/Saves <- This is the new folder which contains the saves made after December 17th. Copy the old save file that you want to play from unity.Team Niche.Niche - a genetics survival game/Saves to com.strayfawnstudio.niche/Saves If there already is an new save for the same slot, it will be overwritten. So make sure to make a backup copy of a save before overwriting it, if you want to keep it. We are sorry for the problems that this change caused. Hopefully this guide helps you to recover your old saves. If you still have trouble write us an email to support@strayfawnstudio.com and we can help you. Cheers & Thanks Stray Fawn Studio
  8. Hey @Void Sorry for not replying earlier, I totally forgot the post, thanks for reminding me. Unfortunately there is no error in the logfile, but I had a look at the savefile you provided It seems like you used a tool or a mod to get infinite ressources. Maybe this caused problems. The savefile you uploaded had some really strange data inside. I fixed it by hand by setting the tutorial to finished. But I'm not sure how this happened. Next steps: Take my savefile and place into this folder C:\Users\username\AppData\LocalLow\Nimbatus\Nimbatus\Saves\Savefiles And try to load it. If this still does not work, try to create a new game where you skip the tutorial and don't use any cheat-tools or mods. However I'm not sure why the endless tutorial bug happened in the first place, I'll have to investigate it more. If we don't find a solution for the problem you can have a refund, no problem. Cheers, Micha 255d3a3f-fc50-43e7-b51c-50a622488695.nimbSave
  9. It seems the game has trouble playing the intro video. Try one of the following things: install the Microsoft Media Foundation from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows. Or go to Windows Settings --> Apps --> Manage optional features --> Add a feature --> Windows Media Player --> Install.
  10. Unfortunately no error in the logfile. Can you try to reproduce the crash and immediatly grab the logfile afterwards?
  11. Good news everyone! We just launched the Kickstarter campaign for our next game: The Wandering Village! The Wandering Village is a city-building simulation game where you build a settlement on the back of a giant, wandering creature. Have a look at our brand-new trailer to get a feeling what the game is about: Kickstarter Like we did with our other games Niche and Nimbatus we are launching a Kickstarter campaign for The Wandering Village where you can support us and get some awesome rewards in return! The Kickstarter rewards contain cool bundles with other nature and strategy games and also some physical rewards like T-Shirts and a little Onbu figurine. The campaign will be live for the next 30 days, please make sure to check it out We also have a steam page set up, where you can wishlist the game. We are super excited to finally show you the game and develop it together with you! Thank you so much for supporting us and being a part of our community ❤️ from the whole Stray Fawn Team
  12. He was also born in the same year as me, maybe I have a long lost twin brother
  13. this was added in the 1.1 update
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