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Micha

Developer
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Micha last won the day on October 25 2018

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About Micha

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    Developer

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  1. Micha

    [0.5.9] Asymmetrical magnets

    The fix I did for the thrusters that did not fly straight when not attached to the core, also seemed to fix this bug. I'll update it soon.
  2. Micha

    Perfectly balanced drones twisting under thrust

    I fixed one thing today, which might also be related to this: if you build a simple drone like this and attach the thruster directly to the drone core, it will fly straight. But if you attach the thruster to the button part, it will skew down, even if gravity is not enabled. The issue was that the joints between the parts were not configured accurately. It now flies straight both times
  3. Micha

    Save file returns?!

    Hmm we store a backup of the save in case it gets corrupted and load it if it can't find the original one. Could be that we have some bugs there. I'll look into it.
  4. Micha

    Patchnotes 0.6.1 Early Access Preview

    Maybe they still dance a bit, but not as intense as before
  5. Dear Drone Engineers, We just released a patch for the racing update on the preview branch! Please post your feedback in the discussion forum. We are interested in getting more feedback about the new modes and racetracks. What do you like about them? What can be improved? Patchnotes Bugfixes Fixed detection when passing the finishing line quickly Fixed missions with collectable items Fixed lagspikes when going over accelerators Fixed catch mode locations on galaxy map that did not award points when won Fixed font size issue in freeze and collect missions Fixed stone manta caves counting towards lava bomber cave mission Fixed freeze objects missions Fixed wrong gravity and air resistance settings in the race test area Fixed lava planet cores not spawning Fixed focussing on camera tracker parts Fixed faulty waypoint behaviour when tracker parts got destroyed Fixed where factories would explode on startup Fixed issue of factories printing parts with wrong rotation Fixed shield offset when panning and zooming the camera Fixed false positive detection of sensors inside the drone workshop Fixed physics glitches with the sticky bullets upgrade Fixed the Around Me option on the leaderboards, it now shows the scores correctly Fixed that the highscore list got messed up when toggling the options too fast Fixed that gravity and air resistance was wrongly set in the PvP modes Fixed the ESC button on the drone import file browser Fixed wrong naming of AI drones in the tournament Reworks New universe seed and star system balancing New race minimap icon for drone Renamed normal races to manual races for clarification Changed the look and feel of the proximity sensor Smoothed camera movement Limited maximum zoom of the camera, it will now focus your drone instead of zooming too far out. Catch Arena now has randomized start position of catch target and new spawn locations Balancing Reduced Afterburner thrust by 25% and lowered needed thrust limit to 115 Sensor and logic parts are no longer allowed for manual races, as it was not inteded to just use your autonomous drones to get the highscore Increased maximum range of proximity sensor from 15 to 30 Increased maximum range of distance sensor from 60 to 100 Factory parts are no longer allowed in races, as they were mainly used to print fuel, which was not intended Due to balancing changes, the leaderboards of the racetracks and the dronepool of the racing and catch mode have been reset. Happy testing! Cheers, Stray Fawn Studio Here is how you can get the preview build on steam: – Open your Steam library– Right click on Nimbatus in the Steam library– Select Properties / Beta– Select the Beta tab– Select the Preview branch from the drop down – Restart Steam in case the game does not update automatically Keep in mind that this preview build is still a work in progress, therefore I strongly recommend to back up your savefiles before downloading the preview branch. Here is where you can find the savefiles and logfiles: https://strayfawnstudio.com/community/index.php?/topic/651-please-read-this-before-posting/
  6. Micha

    Patchnotes 0.6.0 Early Access Preview

    The camera will be reworked, so it follows more smoothly and the tracking bug will be fixed. We'll update the game again next week with all the fixes Allowing 1 factory part in the new PvP modes was an experiment, we'll collect some feedback soon and have a look at the drones in the pool to analyze the meta and see wether a factory part was a good idea or not. One way to balance it out would be to give the factory part more mass, or mass depending on how many parts are "stored". So racing drones are slowed down by factory parts. Or it could cost energy to print, so you need to have enough batteries, which will also slow you down.
  7. Micha

    The Scariest 20 minutes of my life

    I love thunder and lightning. Somehow it always calms me down and I sleep better.
  8. No problem Good to know nothing is broken there.
  9. Cannot reproduce this. The detection sphere does not trigger acceleration pads, only the sensor itself does, as does every other part. Maybe it just went to fast to notice it?
  10. Micha

    Post Your Projects!

    We should add the option to hide the sensor visualization so swarms look better
  11. Micha

    MP Win Ratios

    Yes currently we can only save your own score when you are playing, but not when someone else fights against your drone.
  12. Dear Drone Engineers, We just released the new Racing Update on the preview branch! We need your help to test the game, report bugs and give us feedback about the new gameplay modes, so we can improve them before it goes live! This testing phase will go on for a few weeks depending on your feedback and how many bugs you'll find Please post your feedback in the discussion forum. Keep in mind that this preview build is still a work in progress, therefore I strongly recommend to back up your savefiles before downloading the preview branch. Here is where you can find the savefiles and logfiles: https://strayfawnstudio.com/community/index.php?/topic/651-please-read-this-before-posting/ Patchnotes New Features New Location: Racing Ring with three different racetracks and highscore lists New drone vs. drone tournaments: Race and Catch New training mode for tournaments New tutorial for autonomous racing Added possibility to sort drones alphabetically or by date Added text field to filter drones Added new steam workshop tag for racing drones New Drone Parts: Proximity Sensor (can detect things inside an area defined by radius and angle) Rng Gate (the rng gate has a configurable probability that the output key is activated) Vtol Thruster (vtol thrusters rotate to a target direction automatically) Afterburner (afterburners are strong thrusters that are only usable at high velocity) Position Tracker (position trackers can be used as target for the directional sensor and the vtol thruster) Reworks: Synchronized logic and sensor parts with the physic simulation Reworked the solar systems to contain less sumo rings and added racing locations. Sumo and racing test-areas are now always accessible from the drone workshop Added individually configurable detection layers for the distance sensor and proximity sensor. Added option for sensors to detect harvestable resources The laser of the distance sensor is now better visible on higher zoom levels Made the distance sensor round, so it can be rotated better Added dynamic mission objectives. For example if only 9 eggs are spawned, the mission will no longer require you to destroy 10, Removed velocity limitation for droneparts Increased upper limit of the speed sensor to 300 m/s as reaction to the unlimited velocity Keypresses are now allowed in sumo and racing test-areas to help testing the logic Importing your own drones from steam will no longer apply the downloaded flag. Changed the tournament statistics and added the option to not upload your drone Replaced some images with videos in the tutorials to make things clearer Added a confirmation dialogue when deleting a drone Bugfixes: Fixed randomly changing planet sizes on galaxymap Fixed decimal input for drone part settings Fixed scrolling of drone descriptions using mousewheel Fixed too high thruster force while playing with low fps Fixed spawn system to avoid unsolvable missions Improved drone workshop performance when working on larger drones Improved loading times of drones with factory parts Misc: Upgraded our engine to Unity 2018.3 Because this update contains new drone parts that are not yet live, the upload of sumo drones into the tournament is disabled. You can still play sumo tournaments, but the drones wont end up in the existing pool. We had to reconfigure almost every aspect of the game due to the engine upgrade, so please also test some planetary missions and things like the weapon workshop and report if anything is not working. Happy testing! Cheers, Stray Fawn Studio Here is how you can get the preview build on steam: – Open your Steam library– Right click on Nimbatus in the Steam library– Select Properties / Beta– Select the Beta tab– Select the Preview branch from the drop down – Restart Steam in case the game does not update automatically
  13. Micha

    Desktop Icon isn't displaying image properly?

    I have no idea how this happened But you can change the icon back if you rightclick on it and then open the properties. On the second tab (web document) there is a button where you can choose another icon.
  14. Micha

    Development WIP

    1.) Have one "main drone" with a position tracker and slap some vtol thrusters on the other drones 2.) Maybe have a fast drone with a tracker that you control yourself to guide the swarm (unless you want it to be fully autonomous)
  15. Micha

    Development WIP

    You cannot set it to 0 degree (The way I implemented them does not make sense for such small angles), for that reason you can use a distance sensor with a higher range. I'm open to feedback about the range when we release the preview version next week. I just set it to something I found reasonable.
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