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Micha last won the day on October 25 2018

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  1. @PantelSorry for the late reply! According to the logfile you ran out of memory while playing the game. Which is weird. Can you please check with the taskmanager how much memory nimbatus is using when it crashes? To analyze it better I'd also need your system specs. You can get them by going to Help -> System Information inside the steam client. You can then copy/paste the information here or send it to support@strayfawnstudio.com.
  2. Hmm if the computer shuts down completely, it could be overheating of the GPU or a driver failure. So make sure the drivers are up to date, and check if it gets too hot while playing. If just the game crashes, I'd try to set the Animal pattern resolution to the lowest setting so Niche uses less RAM.
  3. I also have a 32 inch monitor, but with a 21:9 aspect ratio. We see what we can do, I can't promise that the game will work on all different aspect ratios
  4. Dear pack, We just uploaded a hotfix on steam to fix the steam achievements. The GoG hotfix will take some time, please be patient. It seems like the last update broke the achievements. They should now work again. Unfortunately you have to redo the required actions for some achievements to trigger. Thanks for reporting these issues! The Stray Fawn team
  5. Hmm yes we tested it only between 5:4 and 21:9 aspect ratio
  6. Micha

    Game wont start

    Ok great to hear you figured it out!
  7. Micha

    Game wont start

    Make sure the newest Nvidia drivers are installed. But I guess you did that already. Sometimes other hardware can also cause problems. So I would try to disconnect any unusual hardware (VR headset, speakers, etc.) and see if you can start the game afterwards. If yes, then we could narrow down the problem further. Also try to shut down any audio software like razer synapse. Another thing you could try is to disable the steam overlay, sometimes this can cause trouble too. You can do this by right clicking the game in the steam library and go to properties.
  8. A win condition based on damage could be a solution. And maybe a countdown that starts as soon as the drones stop dealing damage and ends the game if you have two passive drones.
  9. Dear Drone Engineers, We just released the 0.8.3 patch to fix some bugs. Fixes Enemies are no longer super fast when unfrozen Fixed a bug where the race would not end when a drone got destroyed Cheers, Stray Fawn Studio
  10. Will be fixed in todays hotfix patch.
  11. We tested it with range weapons, but the fights were super exploitable and way too fast. Do you have an idea for a different ending so we don't have the shrinking ring? We need to end the match at one point if the drones are not destroying each other.
  12. Ok Thanks for reporting, I'll look into it
  13. Dear Drone Engineers, We just released the Brawl Tournament update! Enter the Brawl Arena and fight other players drones using close combat weapons like saw blades, spikes and drills. We also added a couple new drone parts to the game. To celebrate this update, Nimbatus is 20% off on Steam for the next two weeks! We are also running a Giveaway on Twitter Patchnotes 0.8.2 New Features New Brawl Tournament Added German localization Added different camera modes to the tournaments Added sound effects to all travel events New Drone Parts: New mechanical part: Flipper New melee weapon: Bumper Reworks: Changed the look of the Tournament UI Reworked all the UI labels to be able to scale dynamically in size Added torque and option to reverse rotation for saw blades Balanced the damage of all melee weapons Added timescale-slider for Autonomous Racing Added Music for Asteroid fields Updated melee weapon sound effects Updated melee weapon particle effects Bugfixes Fixed sorting issues with Drone and Container on Space Missions Fixed rare case in which cryo container would not spawn on lava planets Fixed bugs where the game still ran in the background after exiting Misc: Upgraded our engine to Unity 2018.4.6f1 We are also preparing for the full release and working on the localization of Nimbatus. This update adds a first version of German translation. More languages will be added in the following months. Cheers, Stray Fawn Studio
  14. Dear Drone Engineers, We just released a small patch on the preview branch for the brawl update. Thanks a lot for playing the update and providing us with some opponents. Patchnotes New Features Added free camera to versus mode camera options Added sound effects to all travel events Added first version of brawl sound Bugfixes Fixed Shield status translation Fixed corp attack travel event translation Fixed workshop browser UI Fixed sorting issues with Drone and Container on Space Missions Fixed rare case in which cryo container would not spawn on lava planets Fixed text displayed in timer on timed missions Fixed bug where your drone won, but it counted as a loss Balancing Broken bumpers now apply only 10% of the impact force Happy testing! Cheers, Stray Fawn Studio Keep in mind that this preview build is still a work in progress, therefore I strongly recommend to back up your savefiles before downloading the preview branch. Here is where you can find the savefiles and logfiles: https://strayfawnstudio.com/community/index.php?/topic/651-please-read-this-before-posting/ Here is how you can get the preview build on steam: – Open your Steam library– Right click on Nimbatus in the Steam library– Select Properties / Beta– Select the Beta tab – Enter imadeabackup as password to unlock the preview branch– Select brawl_preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
  15. If it happens again, I need the logfile to see what the actual error was so we can fix it. My best guess is that the game ran out of memory (RAM). This happens if your tribe has a lot of animals and you play on high settings. To reduce the amount of memory used you can change the animal pattern resolution to a lower setting.
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